Lerk Model Should Match Flight Pitch

SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
edited February 2004 in NS General Discussion
I've never noticed it, so if it's true, ignore this, but the lerk model should pitch up and down to fit the flying angles. Also posted in S&I, but I figure, hey, we have threads about blocking ideas, and this suggestion is unique to 3.0, might as well add it here. Also see skulk model rotation on walls, it's pretty much the same thing.

Comments

  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    I personally think it's better without pitching up and down. When you look at most raptors they dont pitch up and down when going to kill something, they just sorta go down like the lerk does. Banking turns in flight would be cool, but i dont even know if that's possible.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Also note that there is no difference between a lerk flapping and a lerk gliding from a 3rd persion view - it always shows a flying lerk as flapping.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Hmmm AFAIk it already does this. I've seen lerks flying nealy vertically in ns_agora...
  • M_a_t_t_h_e_wM_a_t_t_h_e_w Join Date: 2003-04-27 Member: 15882Members
    This may be off topic, but whats AFAIK?
  • LuminairLuminair Join Date: 2002-11-04 Member: 6785Members, Constellation
    <!--QuoteBegin-M a t t h e w+Feb 8 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (M a t t h e w @ Feb 8 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This may be off topic, but whats AFAIK? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As far as I know, "AFAIK" means "Anterior Flying Aviation Interpolating Kiosk". I'm not sure how that has anything to do with NS, however.
  • EvoEvo Join Date: 2003-01-11 Member: 12180Members
    edited February 2004
    <!--QuoteBegin-M a t t h e w+Feb 8 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (M a t t h e w @ Feb 8 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <b>As Far As I Know</b>, "AFAIK" means... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You forget that people aren't good at smelling subtlety, Matt. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <span style='color:white'>Artificial de-bumping due to forum time/date problem, please ignore this post</span>
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Luminair+Feb 8 2004, 01:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Luminair @ Feb 8 2004, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-M a t t h e w+Feb 8 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (M a t t h e w @ Feb 8 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This may be off topic, but whats AFAIK? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As far as I know, "AFAIK" means "Anterior Flying Aviation Interpolating Kiosk". I'm not sure how that has anything to do with NS, however. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now thats funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    As for the flight pitch, I would put this one on the board of "Ideas that are cool, and might get implemented" However the "Bugs" and "Balance" boards come first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    <!--QuoteBegin-Luminair+Feb 8 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Luminair @ Feb 8 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-M a t t h e w+Feb 8 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (M a t t h e w @ Feb 8 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This may be off topic, but whats AFAIK? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As far as I know, "AFAIK" means "Anterior Flying Aviation Interpolating Kiosk". I'm not sure how that has anything to do with NS, however. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    haha that was funny

    I think the anims are fine the way they are <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I would rather see improvements on gameplay then little nitpicky things <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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