Ns: Combat Tips

Alens_pwnzorsAlens_pwnzors Join Date: 2003-10-07 Member: 21504Members
<div class="IPBDescription">What to do and what not to do.</div> PPL, post your fav tactics in combat here. Mine:

Cloak + Focus + Silence. Wait outside MS, marine comes, bite and he dies. (Armor upgrades can prevent this.) Also, try hiding somewhere <i>IN</i> MS, like on the comm chair. rine comes to weld it, eat his face.
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Comments

  • RicHSADRicHSAD Join Date: 2004-01-30 Member: 25777Members
    Focus+Second Ability(Leap is extremely useful against shotgunner)+Celerity. Then I save 3 ress for Fade and get Regen+Carapace ASAP.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Celerity -> lifeform -> cara -> regen -> whatever else I like with the lifeform. The thinking being that the faster you can move the quicker you are back into battle and the more kills, and therefore XP, you gain, getting you that big alien a little bit faster.
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    edited February 2004
    I've found as a skulk (what i play most of the game as) Focus + Cloaking + Regen (carapace enhances this too) works. What I usually do is stay cloaked in an empty hall outside Marine Start (this works exceptionally well on co_angst), wait until a Marine walks near me and then focus bite them. Without armor upgrades this results in an instant kill and one confused and possibly angry (and dead) marine.

    Even with armor upgrades, carapace can give you a few more seconds to get a second or third bite, and most of the time thats more than enough. Then you're free to go cloak in a corner until regen gets you back to full health, at which point you're free to start this whole process over again. Just make sure you pick a new spot to cloak in, the Marines can get wise to this little trick.
  • ExoduS1ExoduS1 Join Date: 2003-08-10 Member: 19395Members
    apoc, you'd also need silence, as a marine would hear the regen blips and blast you.

    depends on the map i'm playing. i'll either go sneaky> cloak, focus, silence-> fade, cara, regen-> onos

    or i'll go all out offence> focus, cara, celerity->fade, regen. from there i either upgrade the fade or go onos.

    or in certain maps i'll go for the ultimate lerk.

    have to toggle between primal, umbra and bite, but once u learn that its pretty darned uber.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    leap focus carapace celerity regen gorge lerk adren primal

    OR

    leap carapace celerity regen gorge fade onos

    A focus leap will absolutely destroy a level 0 armor marine, and it doesn't exactly do any favors for others either.

    Never be an onos in combat without carapace celerity and regen. That leaves one slot left over for whatever you want.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <span style='color:white'>Artificial de-bumping due to forum time/date problem, please ignore this post</span>
  • TekdudeTekdude Join Date: 2003-04-13 Member: 15455Members, Constellation, Forum staff
    Call me an idiot... but heh:

    Kill some rines, get focus
    kill some more, get celerity
    kill some more, get silence
    (this is enough to ensure a lot of easy skulk kills)
    kill more, get regen
    kill, get carapace
    then leap
    then cloak
    then adren

    Yep, i stay on skulk the entire game.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Get focus as your first up. Get cloaking second, **** the kills! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    Silence is golden.

    I get it first. Every game. No footsteps, no bite, no clue in the rines head. Soon to be no rine head.
  • TerseTerse Join Date: 2002-11-23 Member: 9748Members
    leap, xenocide.

    boom.

    celerity.

    boom.

    SOF.

    boom.

    silence.

    boom.

    I just love seeing those splatter kills... heh heh heh.
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    Focus/cloak skulk is absolutely brilliant towards the start with unupgraded marines.

    At the end of the game, it's almost completely useless. 70/30 health means you die to one grenade, you just cannot help in the marine base at all. The best you can hope for in the endgame is either to patrol the access routes to the hive and pick off stragglers, hide in vents and kill JPers, or constantly xeno the CC.

    If you want to go Onos, plan to do so at the start. I normally go celerity/regen/fade/slot 3/Onos/carapace. Celerity helps get early skulk kills, I take regen since I won't have adren as fade, slot 3 for meta and stomp when Onos, top off with cara to live longer.

    Currently though, my favourite is focus/adren/lerk/celerity/cara/regen/SOF/umbra. Getting to lerk early lets you spore those LA marines in MS, then swoop in and finish with bite in the confusion. Adren to keep flying/biting/sporing, celerity to give uber speed, cara to give you chance to get those shotgunners/HMGs, and SOF to spot sneaky marines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    1 unlock
    2 unlock
    3 adren
    4 gorge
    5 carpa
    6 regen
    7 cele

    save the last 2 in case i need to fade or leark
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    just one tip:

    - do not stay skulk all the game. it makes you nearly wothless in the endgame compared to a 700/750 regen celerity onos.

    lerk, fade or onos is the way to go
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    <!--QuoteBegin-rockst4r+Feb 10 2004, 02:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Feb 10 2004, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just one tip:

    - do not stay skulk all the game. it makes you nearly wothless in the endgame compared to a 700/750 regen celerity onos.

    lerk, fade or onos is the way to go <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So true. Play skulk if you like but save some levels to go lerk/fade/onos later or your team loses. Skulks can't win a combat game if they don't kill the CC in the first minutes.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited February 2004
    such an original topic.

    anyhoo, focus > celerity > carapace > regen > save for fade > SoF > Silence

    its basically one huge pain in the A-S-S that never dies, and generally kills anything that comes close to the hive
  • TekdudeTekdude Join Date: 2003-04-13 Member: 15455Members, Constellation, Forum staff
    Staying Skulk can actually help. When the Onos and Fades are attacking the CC, I run around in circles taking out all the marines as they spawn. It may be cheap... but it helps a lot.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    General tips for combat (these are all focused towards people who prefer their team to win):

    1. Don't get cloaking. In the early game ambushes are just as effective without cloaking as with, scanner sweeps negate it but also tell marines that you're nearby which is really bad, and it's worthless in the late game.

    2. Make sure your team has at least 1 gorge and 1 lerk. Obvious, really. In small games a gorge is not necessary.

    3. Never stay skulk if they get heavies. You don't have the staying power. Ditto for GL's. Remember that if you die you give the enemy an advantage.

    4. Try not to die. If the enemy gets fewer levels, your team will dominate them. Don't be afraid to run away to the hive; celerity skulks are especially good at this, as are lerks, and the masters of hit + run, fades. If you die as a fade you probably made a mistake somewhere.

    5. All lerks must have umbra and primal rage, all onos must have stomp. These are essential late-game abilities.

    Personally, I get celerity, then focus, then cara, then regen, then save for fade. Once a fade I finish off with slot3 and then either SOF or silence, normally silence. I find it a lot easier to blinkslash without all that snarling etc.

    Recently, I've been trying focus, slot3, then going straight to fade, but the mid-levels are tough without cara or celerity, and being a fade without cara vs. shotties and HMGs isn't fun. OTOH, focus slash is deadly early on and you can counter jp's quickly.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Level 10 skulks are wonderful against everything but the GL, which absolutely slaughters them. Leap-focus kill jpers pretty well, and you can kill HA too as long as you don't throw yourselves at them.
  • Alens_pwnzorsAlens_pwnzors Join Date: 2003-10-07 Member: 21504Members
    edited February 2004
    Another combo of mine:

    1.) save 3 res, go fade
    2.) save 2 res, go onos
    3.) ability 1
    4.) ability 2
    5.) celer
    6.) adren
    7.) CHARGE!!!!!

    Note: DO NOT CHARGE HAs. Just charge up to em, and munch!
  • Alens_pwnzorsAlens_pwnzors Join Date: 2003-10-07 Member: 21504Members
    sorry, nubness alert ( <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ). When u say focus-leap, u mean just leap, or leap and bite in air?
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    <!--QuoteBegin-taboofires+Feb 10 2004, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Feb 10 2004, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Level 10 skulks are wonderful against everything but the GL, which absolutely slaughters them. Leap-focus kill jpers pretty well, and you can kill HA too as long as you don't throw yourselves at them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everything but GLs, shotguns, HMGs unless you flank the target, and CCs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    Focus-leap refers to leap-biting. Focus only affects the slot one ability.
  • Go7Go7 Join Date: 2002-11-01 Member: 2553Members
    Lately I like to get Lerk and Primal Scream as quickly as possible. I don't score any points or kills this way, but I think the Scream enhancements really help out the team. One Lerk on the team is usually enough.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    celerity > silence > carapace > leap > regen > fade > adren/SoF

    almost without exception.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    diffrent strats for how I feel
    1. Skulk of Doom
    celerity, focus, cara, regen, (Godly Skulk of Doom: silence, leap, adren, cloak, sent)
    2. Skulk of Boom
    leap, Xeno, Sent, celerity. (save points for other critters maybe)
    3. Gorge of Boom.
    Evolve from #2 adren, cara, regen.
    4. Lerk of Boom.
    evolve from #3, focus
    5. Fade of Doom
    evolve from #1, adren, meta
    6: Fade of Boom
    evolve from #3
    7. Onos Of Doom
    Celerity, Cara, Regen, random choice of upgrade. usualy adren, ONOS
    8. Onos of Boom
    leap, xeno, cara, adren, ONOS
    9. Godly Onos of Doom
    focus, cloaking, Silence, Regen, ONOS
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited February 2004
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    Hmmm, most of those combos are decent, but the so called "godly onos" would actually be mostly worthless except for camping, and although some people make like it, I really hate focus as onos. Lerk focus is alright, fades and skulks are great with focus, but onos, meh. As for me, I agree with taboofires that endgame skulks can still be very effective, (this from experience). I also prefer leap over cloaking, as it can give you the edge when fighting multiple marines.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin-Al|ens pwnzors!+Feb 10 2004, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al|ens pwnzors! @ Feb 10 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sorry, nubness alert ( <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ). When u say focus-leap, u mean just leap, or leap and bite in air? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Focus doesn't effect leap. I mean leap and bite them as you sail past. When the marines have level 0 armor, or little armor left, you are a screaming rocket of doom. They will die before you hit the ground.

    Sorry I didn't reply sooner, didn't notice the question <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    The Godly Onos Of Doom is realy good if its a smaller game. like 5 7 player teams.
    if tsi 5 player teams, then very good
    7 player teams, you it take another onos doing the same thing then.
    I got 2 other people on my team to do the Godly oNos of DOOM combo, and it anhinilated the reens easy. they had, jps, and 1 heavy.
  • Alens_pwnzorsAlens_pwnzors Join Date: 2003-10-07 Member: 21504Members
    thx taboo i c ppl doin that
  • ManosManos Join Date: 2002-11-01 Member: 1956Members
    <!--QuoteBegin-ZdrozZ+Feb 10 2004, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZdrozZ @ Feb 10 2004, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rockst4r+Feb 10 2004, 02:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Feb 10 2004, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just one tip:

    - do not stay skulk all the game. it makes you nearly wothless in the endgame compared to a 700/750 regen celerity onos.

    lerk, fade or onos is the way to go <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So true. Play skulk if you like but save some levels to go lerk/fade/onos later or your team loses. Skulks can't win a combat game if they don't kill the CC in the first minutes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hmm..

    i say mixed alien combat team is the win, Skulks own jp's in vents.


    this is my most succesfull alien.

    1 focus
    2 celerity
    3
    4 lerk
    5 adren
    6 regen
    7 carpace

    depends on my team if my team has some skilled onos, or if marines are dug in MS,. i go:
    8 umbra
    9 primal

    if marines are all over the map:
    8 scent
    9 silence
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