What is the ideal marine squad?

etalianetalian Join Date: 2002-10-01 Member: 1397Members
<div class="IPBDescription">Marine squad config (4 marines)</div>I was just think about what to put in a marine squad. For example you have a squad with 4 marines. What weapons do you select to have the best firepower. Assume you have all the upgrades. I guess it depends on the map since some maps might have more close quarters fighting than others.

My squad would be:
x1 grenade launcher marines
x2 HMG marines
x1 shotgun marine

  The main reason for this combination is that a nade launcher allows you to take care of the vent problem and swarming also. The HMG marines will be able to do large amounts of damage at long to medium range. The shotgun marine's job will be to finish any aliens that surived the hail of long range firepower and get close to the squad.
I also think a nade and shotgun marine would speed up hive demolition. I am not a playtester, but am trying to make a good guess about the best weapon combinations after reading some marine gun posts.
«1

Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Thats about correct. An LMG marine is pretty good for bait with those lot too.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    The LMG is fairly effective at smacking Level 1-2's, right? And in multiple numbers, can they do good enough damage to a Lev 3?

    ADDED: Here will be my squads of four when I'm comm.... well, I'd have one or two.

    Engineer squad:
    1x Engy (Welder and mines, no primary weapon)
    2x LMG
    1x Shotgun

    Light Attack Squad (squad for covering the heavier one, and cheap):
    3x LMG
    1x Shotgun

    or

    4x LMG

    Heavy Covering Squad:
    3x HMG
    1x LMG (for longer ranges)

    Base Assault:
    2x HMG
    1x Grenade Launcher
    1x Shotgun
  • BathroomMonkeyBathroomMonkey Feces-hurling Monkey Boy Join Date: 2002-01-25 Member: 78Members, Retired Developer, NS1 Playtester, Contributor
    Actually, I'd want one of those marines armed with a welder, whose sole job was to scurry back and forth repairing the others' armor.  He'd have another weapon, of course, but unless things really fell apart, I'd want him sticking with the welder.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    If you have unlimted RP, this is how I'd outfit my marines:

    3 HAs with HMGs and Welders
    1 Jetpack with GL and Welder.

    However, getting that squad anywhere in the map is bleeping hard! So... To get them places, I'd outfit four other marines with:

    4 Jetpacks with LMGs

    or if it were late game:

    3 Jetpacks with HMGs
    1 Jetpack with a GL

    And I'd send those guys out to wherever I needed to go and set up a phase gate. The moment that came up, I'd start setting up a defense, with the GL guy or one of the LMGs building, the rest defending him. Yes, he might build slow, but at least they'll have a chance at surviving. Once you have a mini-base with a Phase Gate and turrets (if within distance of a hive, a siege turret as well), I'd either defend it till the siege turret did its work, or move on to the next spot. That way, all hives/locations could be defended rapidly by just phasing through.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    4x Comprox with any gun - the <b>best</b> squad, no question about it <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    but I do agree with Mole here, jetpacks and anything is good!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Comprox+Oct. 12 2002,15:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Comprox @ Oct. 12 2002,15:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->4x Comprox with any gun - the <b>best</b> squad, no question about it<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The best squad...  FOR ME TO CHEW ON!  <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    1. Knife, Heavy Armour

    2. Knife, Heavy Armour

    3. Knife, Heavy Armour

    4. Knife, Heavy Armour
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    When I'm commanding:

    1x AK47 /w Deagle + flashbang
    1x M4A1 /w Deagle + grenade
    2x Mp5's /w Deagle

    Possibly one of those two Mp5ers with grenades or flashbangs.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    <!--QuoteBegin--TychoCelchuuu+Oct. 12 2002,18:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (TychoCelchuuu @ Oct. 12 2002,18:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->When I'm commanding:

    1x AK47 /w Deagle + flashbang
    1x M4A1 /w Deagle + grenade
    2x Mp5's /w Deagle

    Possibly one of those two Mp5ers with grenades or flashbangs.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Ah, so you're going to be replacing some NS weapon models... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    NS? n00b! CS IS TEEHE ONLY HALF LIYFE MOD! THERE IZ NO UTHER!1!!1!!!  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • etalianetalian Join Date: 2002-10-01 Member: 1397Members
    I like the point about having specialized squads. You create a squad with certain job like hive busting, or you create a squad like mine that does most roles pretty well. I guess in terms of squad you should create a certain role for each squad, and outfit it with equipment based on how many RPs you have coming in. I must admit I forget to put a welder in so maybe I would expand my ideal squad to 5 marines so they could have a engineer marine to lay mines and patch up armor.
  • Phoenix1Phoenix1 Join Date: 2002-08-14 Member: 1150Members
    I was to believe you cannot fire the HMG while using the jetpack, so why would you equipt your marines with jetpacks and HMGs
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Uh, jetpacks are you know, more convenient then, uh, FEET. Right.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Moleculor+Oct. 12 2002,17:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moleculor @ Oct. 12 2002,17:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->3 HAs with HMGs and Welders
    1 Jetpack with GL and Welder.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    so you CAN have a welder and a gun!
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    (this is considerign I have a decent amount of RP's)

    Recon/Average squad
    2x Jetpack, LMG
    1x Jetpack, Shotgun, welder
    1x Jetpack, HMG

    Recon/Building force
    2x LMG
    1x Shotgun, Welder

    Hive assault (They'll be coming through phase gates, worry not)
    2x Heavy Armor, HMG
    2x Heavy Armor, Shotgun
    1x Welder, Shotgun
    1x Jetpack, Grenade Launcher

    Defense
    3x Shotgun, Welder
    2x LMG
    1x HMG

    (note: the reason all welders have shotguns is simple: They're only using firearms for personal defence, most of the time they'll be healing others/buildings, and if an alien comes at them then they quick pull out the shotty and blow the aliens nose off :o)
  • F_o_RStormF_o_RStorm Join Date: 2002-08-05 Member: 1076Members
    Well a common (not the best, but the most common) squad of 4 marines (given abundant rsp) would be 3 marines with hmgs, and one with a shotty and weld. All in HA, of course <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    4 man marine squad? My ideal 4 marine squad is . .

    Marine 1: HMG, Heavy Armor.

    Marine 2: Shotgun, Welder, Heavy armor IF possible.

    Marine 3: Shotgun, Mines, Jetpack

    Marine 4: GL, Heavy Armor.

    Marines 2 and 3 could be merged . .but thats putting all your eggs in one basket . . .
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Can then HMG not be fired while in the air at all or just while using the jetpack? If it's the latter, you can just stop jetpacking, shoot a little bit, then start jetpacking again before you hit the ground.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    <!--QuoteBegin--Necro-+Oct. 12 2002,21:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Necro- @ Oct. 12 2002,21:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Moleculor+Oct. 12 2002,17:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moleculor @ Oct. 12 2002,17:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->3 HAs with HMGs and Welders
    1 Jetpack with GL and Welder.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    so you CAN have a welder and a gun!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I think the welder slows you down like a mofo...
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Fam with Shotgun.
    Rhoads with Shotgun.
    Storm with Shotgun.
    Humbaba with Shotgun.

    Nothing else is needed. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Mmm... Lerk dinner for me Fam, shotguns a la marine, how exquisite! *hugs umbra*
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Comprox+Oct. 13 2002,16:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Comprox @ Oct. 13 2002,16:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Mmm... Lerk dinner for me Fam, shotguns a la marine, how exquisite! *hugs umbra*<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Actually, Shotgun is a great weapon against Lerks. And Umbra isn't great against shotguns. Anyhow Comp, you couldnt hit a figgin with a fiddle. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Fam+Oct. 13 2002,11:32--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Fam @ Oct. 13 2002,11:32)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Nothing else is needed. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    There is just one smaller thing... a UNI that doesnt block the HL ports.  That might be needed.  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • KusanagiKusanagi Join Date: 2002-08-07 Member: 1097Members
    Whats the average damage a shotgun does in close range, and whats the average damage a heavy machine gun does(Close range doesn't matter for this gun... I hope&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Agreed Fam, why do you think I need spore to win? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    a shotgun at close range is a #######, no idea on the exact numbers, but I shot at point blank will kill a skulk and lerk. As for the HMG, closer is more deadly, as it has a firing cone: the farther the bullets travel, the more they spread out. So, in close, more bullets will hit.
  • F_o_RStormF_o_RStorm Join Date: 2002-08-05 Member: 1076Members
    Shotguns to a LOT of damage. A LOT.
    I remember one time when I was rushed by two fades and I killed them both with 4 shotgun blasts. The damage they do at a close range is unreal. Shotties don't do so well against the onos, though, because if you're close enough to it to be able to use they shotty effectively, you're already dead.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KusanagiKusanagi Join Date: 2002-08-07 Member: 1097Members
    Agg, and I despise you more and more Storm for signing up the same month as I did and still getting to test, baaah! Oh well, thanks for the answer to my shotgun and HMG question. Oh, and is there a kick factor? Like the longer you shoot the more your gun pumps upward and makes it harder to aim? And does heavy armor supress this?
  • etalianetalian Join Date: 2002-10-01 Member: 1397Members
    For starts let's try to say on topic. No clan fighting, or bragging about how good you are. From what I have read one shotgun is a must for any squad since it is the best weapon to knock off a pile of aliens when they get up close.

    I guess the best analogy is in halflife. The mp5 has a nice big clip, and does lots of damage over a long period of time. However the shotgun has stopping power, but only over a short period of time. Sometimes you need a gun that you can fire constantly over a number of seconds, but other times you need a gun with instant stopping power like a shotgun. A HMG is a nice gun but when a alien is in your face you need a gun that can kill 'em in 2 shots. One shotgun allows your squad to thin a alien pack down to the point that they can only do minimal damage to your squad.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    shotgun at long range shouldnt have any disadvantages against an onos <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--etalian+Oct. 13 2002,20:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (etalian @ Oct. 13 2002,20:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->A HMG is a nice gun but when a alien is in your face you need a gun that can kill 'em in 2 shots. One shotgun allows your squad to thin a alien pack down to the point that they can only do minimal damage to your squad.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Actually, its normally the other way around. The HMG drills aliens at mid-range, the shotgun packs a HUGE punch at close range but is not great at mid range. Therefore, one shotgun to provide close-range cover for a HMG is a good idea.
Sign In or Register to comment.