How Do You Kill A Fade So Easily?

NeoTheHunterNeoTheHunter Join Date: 2004-02-01 Member: 25901Members
<div class="IPBDescription">HOW???</div> I hate fade just blink in front of you and your dead. the only way to avoid that is jetpack. one fade could entirely wipe out the whole army with the blink ability. it's hard to aim him, he just blink blink blink and disappear.
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Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <span style='color:white'>Artificial de-bumping due to forum time/date problem, please ignore this post</span>
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    If a Fade is blinking, he will use up his adrenalin (the alien version of ammo) very quickyl. The key is to either have shotguns when he atacks, or stay one step ahead and guess where he will blink too when he is low on health and whip his sorry hide there.
  • chaochao Join Date: 2004-01-30 Member: 25739Members, Constellation
    Try to shoot him when he's on the ground, he isn't fast on ground.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    That's most likely when he is going to swipe you down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    But, with at least lv2 weapons and sg it shouldn't be too hard. Even three regular LMG's can take him down real quick.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    edited February 2004
    Shotguns are nice for killing fades because you don't need to keep a constant crosshair on the fade as he is blinking around. You merely have to figure out when you have the best chance of hitting the fade, and then fire.

    HMGs are OK but its difficult to constantly hit a good fade while he is blinking around.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    No ****. If I am fade and I encounter a HA squad I am begging them to have HMG. Then I can own them all.

    To bad more comms find the use of a shotty these days. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin-D.C. Darkling+Feb 9 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Feb 9 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No ****. If I am fade and I encounter a HA squad I am begging them to have HMG. Then I can own them all.

    To bad more comms find the use of a shotty these days. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Whatever. I'm sure you love HMGs when they kill you from a distance as you try to escape.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    hmm LMGs and Shotty should be enough. shoot him with the LMGs till hes near. if you shoot your shotty to early he will escape with some healthpoints cause fades don´t like shottys. Try to stand some steps behind the LMG marines to avoid the fade atatck. as soon as he kills one of the Marines you shoot him twice with the shotty. The LMGs should have hurt him so he shouldn´t have to many HPs left after you shoot him. Perhaps he is dead. if not the Guy with the LMG kills him when he wants to escape (LMGs more accurate than Shotty).
    Thats the way i kill Fades. it works most of the time for me...
    Important thing: dont shoot your shottys to early and of course not to late. Find the right distance to use it.

    tell your squad mates too! Very annoying if a guy with a shotty starts to shoot at the fade while he is 10 metres away. He ll come back later and he´ll know that you have shottys.
  • Zz_GashiZz_Gashi Join Date: 2003-10-13 Member: 21670Members
    The only time it's REALLY impossible to do anything is when your alone, have lvl 0 armor, and he has focus.

    The simple fact is, if he's blinking, he can't attack, if he's attacking, he can't move fast.
    And now that the hitboxes are fixed (huge) you can even hit them while blinking.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin-Zz`Gashi+Feb 11 2004, 12:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zz`Gashi @ Feb 11 2004, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The simple fact is, if he's blinking, he can't attack, if he's attacking, he can't move fast. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    With celerity a fade can move pretty fast.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    Easy...stay in groups and no fade will dare come...yah when hes blinking aim at it with a pistol and fired away ( he usually low on health) it works wonder i got 4 fade kills in a game by doing that.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    <!--QuoteBegin-Cry Havoc+Feb 10 2004, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cry Havoc @ Feb 10 2004, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-D.C. Darkling+Feb 9 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Feb 9 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No ****. If I am fade and I encounter a HA squad I am begging them to have HMG. Then I can own them all.

    To bad more comms find the use of a shotty these days. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Whatever. I'm sure you love HMGs when they kill you from a distance as you try to escape.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats why I adore celerity. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Blinking fades will not run out of energy if they do it right. You "hop," not hold down the button. Kill a marine or two, run off to heal, rinse, repeat, wipe hands on pants.

    The trick to killing fast things is not to shoot when you're going to miss them, but rather just fire when you have a good chance of actually connecting. They'll just run around, taking almost no damage until you run out of ammo in your clip. Then they kill you while you are basically defenseless. Not to be mean, but those of you who run around shooting corpses deserve to be eaten.
  • KickarseKickarse Join Date: 2002-11-03 Member: 5556Members
    The fade is an expensive unit to the team so a half decent fade will never get killed one on one, nor should it so that's the first thing - don't try and take on a fade one on one with an LMG because unless it's badly hurt you won't have enough ammo in your guns (LMG/pistol) to kill it.

    I find that 2 skilled LMGers don't have a problem taking down poor - average fades. They can do that because skilled marines don't miss many shots even when the fade is blinking around, so that's the other thing, you have to be able to aim. Also you never know how low on life a fade is so when it's blinking away from you to escape it might be in a lot of trouble so pour every last bullet you can into it as you can til it's out of sight.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    edited February 2004
    <!--QuoteBegin-D.C. Darkling+Feb 11 2004, 07:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Feb 11 2004, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats why I adore celerity. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well the marines would probably be screwed anyways.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    Never give up. After a Fade has been in a skirmish and is blinking away, he typically is low on health. So basically, he's begging to be pistol whipped in the rear as he flees. I dunno how many fades I'm killed by pistoling an escaping Fade, but it's quite a few. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    heavy armour and / or HMGs make me think twice as a fade.

    Typically i'm not worried about the Shotgunners anymore as i can almost certainly blink out of rang if/when i take a few hits.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    the best is still that lone HA which tries to hold base. Even lights won't save him. (unless they got shotty, HMG)

    HA= slow. I jsut run around him with celerity, not even blinking, hitting him with focus. Going when i have 150 health left, metab to 200, move back in for the final blow before he is dead. Usually, he is gone before I get to 150.

    fade owns with focus.. so bad.. hehe
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin-D.C. Darkling+Feb 12 2004, 08:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Feb 12 2004, 08:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the best is still that lone HA which tries to hold base. Even lights won't save him. (unless they got shotty, HMG)

    HA= slow. I jsut run around him with celerity, not even blinking, hitting him with focus. Going when i have 150 health left, metab to 200, move back in for the final blow before he is dead. Usually, he is gone before I get to 150.

    fade owns with focus.. so bad.. hehe <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes Fade owns with focus.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    another thing that often worked for me was hidding one player of the squad. this guy moves out behind the fade as soon as he is in the room. shoots him from behind means that almost every bullet will hit while the fade tries to kill the rines. it will also block the fades escape route.

    the stuff with the pistol...i tried it but it never worked <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    There is only one sure way to be able to kill a fade. Its with a shottie, and it involves doing lots of 1 on 1 shottie verses fade practice. What you do is you get a private server, put on cheats, then go 1/1 or 2/1 shottie verses a single fade. Tryout different areas of different maps, and have the fade fight until it or the marine dies. You'll find out that at lvl 1 weapons the shottie is quite disadvantaged but at lvl 3 the marine can kill the fade quite easily. That's really the best advise if you want to know how to kill a fade, practice against a friend in a controlled environment. Its fun practice too.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    oh a tip for combat and core ns. AIM! i ve seen to many guys simply shooting around without aiming just because they have a shotty in their hands. Yesterday I played a co map and we had 3 Fades in our abse killing everything. While the other rines simply shot around hitting nothing i aimed my shots precisely and took down 3 fades with my 8 shots. man I was proud of myself. we lost later but the next 2 fade rushes I tried it again and took them down again. many people make the mistake that they shoot around, run out of ammo, just to reload and shoot again if they arent dead by then. Aim and you will kill the fade much easier without having to reload. A reloading marine is dead if a Fade stands in front of him. even a lvl 3 shotty is useless in this situation!
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin-D.C. Darkling+Feb 9 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Feb 9 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No ****. If I am fade and I encounter a HA squad I am begging them to have HMG. Then I can own them all.

    To bad more comms find the use of a shotty these days. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You would own an entire squad of HA rines with HMGs just as a fade all by yourself?

    I suppose you can walk on water as well can you?
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    The point og HMG fighting is, HMG = long range. Clsoe range also works but a blinking fade on celerity going loco around them is hard to hit.

    especially with all newbies lately. Anyone can get a lucky shotgun shot. Its the point of a LMG to nail all those bullets in. I prefer to be faster then that.

    Of course, experienced players I have to take on 1 vs 1. But then a hmg aint a prob. Experienced HMG squads tend to be trickier and I tend to run away fast. :-D
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Just so you all know-


    The HMG does damage faster. It also packs more damage per magizine.



    Starting with base damage, the shotgun can deal 1360 if all it's pellets hit and it has no upgrades.

    The HMG without any upgrades is capible of 2500.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Starting with base damage, the shotgun can deal 1360 if all it's pellets hit and it has no upgrades.

    The HMG without any upgrades is capible of 2500.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    yeah but the damage of a shotgun is doubled against buildings. HMG does half the damage against buildings as far as i know.
    you also have to think about the time a fade is around you. hmm some seconds? The HMG needs really a lot of time to fire 250 shots. Meanwhile the shotty fires its clips very fast.
    Hmm would be worth making a test how many shots you can fire with a HMG till the shotty has finished its clip. I´m gonna test this.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    <!--QuoteBegin-Cheese+Feb 18 2004, 09:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Feb 18 2004, 09:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The HMG needs really a lot of time to fire 250 shots. Meanwhile the shotty fires its clips very fast.
    Hmm would be worth making a test how many shots you can fire with a HMG till the shotty has finished its clip. I´m gonna test this.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd be very interested in this, thank you for testing that.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Well, obviously the HMG (only 125 shots btw) won't deal damage as quickly as the shotgun... for the first shot. It catches up amazingly fast.



    And the shottie isn't doubled against buildings, it's just the HMG is halfed. So you are correct that the shotgun is a better anti-structure- the HMG is nothing more than in inaccurate LMG to buildings.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    edited February 2004
    I am glad the ones firing most HMGs stop when I blink in to aim again. This helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    the oldbies I play with have figured it out and own me with hmg now. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> lol
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    ok it took me a while to test it. hmm i guess i forgot till i read this thread again. ok now here are the stats:

    shotgun: 8 Shots in 5 seconds
    HMG: 70 Shots in 5 seconds

    this means: (in case you hit with every bullet)

    shotgun: 1360 Damage in 5 Seconds
    HMG: 1400 Damage in 5 Seconds

    hmm. seems like they are nearly the same. (ok ok HMG makes more damage)

    big disadvantage of the shotty is: you have to reload after 1360 damage.

    ok so these are the stats i found out.
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