Ns_1415 layout

DerfudDerfud Join Date: 2002-09-29 Member: 1370Members
<div class="IPBDescription">A new map!</div>Here is the Layout for my new map, it will be called ns_1415, for colony 1415, which i am currently making fiction for.

Comments

  • DerfudDerfud Join Date: 2002-09-29 Member: 1370Members
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i think im not reading write as i just wake up, but.....do you know yo CANT have 2 level?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Give <a href="http://www.natural-selection.org/MappingGuidelines.htm" target="_blank">this</a> a read over and rethink your level some <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|Comprox|Oct. 14 2002,03:32-->
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    I think his lvl 2 is under level 1, but still beside it, do you know what I mean? Look where it says "Up to Lvl 1" and "down to Lvl 2" on the layouts. If the levels were directly below each other, the stairs wont be on the opposite sides of the map.  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
    If this is the class,the (probably) the only thing that might stop you is the commander hieght but it shouldnt be much of a problem. Maybe Im wrong so ... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    I think he made somekind of building that has level over level....... That´s not possible =/
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well the idea of being 2 levels but not being one over the other is correct, just not having a big diference between levels would do it. The problem is that it will be much of a "boring" thing to go around always plain till a stair and then again another plain 2º level. The good thing about NS is having ladder, ramps, lifts, that break the plainess of the map. Besides it is known that its not the same going passage over passage being alert at the next corner thant having the fear of wut can be down the lift (or up) waiting for you.....
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    I think his levels go  ¯¯¯¯¯¯\_
    not under each other
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    Rival, notice the elevator.
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    They look to be side by side.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Joey's NS:  Map voting is now enabled.  Type vote <mapname> to vote
    Joey's NS: for a map.  For example, typing "vote nml" would vote for No Man's Land.
    Windelkron: vote ns_1414
    Joey's NS:  Sorry Windelkron, that map was not found on the server.
    Windelkron: vote ns_1514
    Joey's NS:  Sorry Windelkron, that map was not found on the server.
    Windelkron: vote ns_1515
    Joey's NS:  Sorry Windelkron, that map was not found on the server.

    etc

    however the layout looks nice, looking forward to some pics <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Most of them are side by side, but there is at least one large pathway overlapping (where the elevator goes down and hooks up with the rest of the bottom floor). But, his hives are still too close together, he has only one entrance to the Marine Spawn, marines can seal the whole base up, making it impossible for aliens to move except with skulks and lerks, etc. A lot needs to be fixed here besides multiple levels <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • DerfudDerfud Join Date: 2002-09-29 Member: 1370Members
    I forgot to put in that the little passageway at thwe top of the 2nd lvl does to that elevator at the top of the 1st lvl,  so it will not actually be under the first level, it will be going around it, because i ran out of room and time i forgot to put say that. It will be a long time before you will see the map, sincce i have 0 mapping experience, i figured out how to make a box, and that's where it ends.  I am tring to find someone who can giude me trough the prosscess, because help files/tutorials just make my brain die, maybe i will take a course or something...
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