Can A Lerk Kill The Evil Elec Rt?

OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
Does it work? Can a regen lerk, or a pair of regen lerks, manage to take down an elec RT now? It'd be a nice alternative to paying 50 or 65 or whatever it is for a fade now, and lerks can still make a quick escape with the new flight model (they can even make it into a vent!)

I haven't tried it yet, but I figure it might wind up that the regen rate is too low or they don't have enough armor, but it still beats suiciding skulks.

Comments

  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I personally feel that lerks are nearly as good as fades for taking down elec RTs. They are just as mobile, deal slightly less damage, but (and here's the crucial part) they come into the game 20 resources earlier. You can probably take a RT down in 5-6 runs going to pretty low health (this is a guess, I have done it I just haven't really counted).
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Only less better than Fades in terms of damage.

    However in terms of health, it is VERY poor. It can only heal at 11 health per tick. It's partially good though, because you take 9 damage with each shock if regen works at the right time.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    give a lerk 3 minutes and its gone. byebye. I have lotsa fun as lerk eating RTs.

    A lerk has nearly the same dmg a skulk has. But a good deal more health. in the end a lerk takes it down lotsa faster. really works. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    awesome, now I'll we'll be able to take down those damn rts much sooner. And since it isn't a huge 50 res investment, hopefully we'll have more good lerk players around while the 2nd hive is building, instead of depending on the one 1337 fade.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Lerks have the advantage of being able to get to their hive and back to the RT for more chompage a lot more easily than fades (dunno if it's quicker, but yes it is easier and quieter)
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    You do realize a gorge/skulk still works, right?


    Early elec makeing nodes "invincible" means you're on a team with very little... teamwork.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    what the... horrible thought processes going on in this thread. It takes so long for a lerk to take down a rt that you would probably have been able to save for fade and kill it in the same amount of time - unless you only have one rt or something. Or, put up the second hive and bile it down. Now that bile is fixed the RTs go down a lot faster.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    true... true. Both options are better. But the point is not better, the point is we can. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NonesuchNonesuch Join Date: 2003-11-01 Member: 22207Members
    Maybe the point of the post was to wonder if lerks can function in a different copacity, one similar to that of the fade, than direct combat as they are rather easy to kill.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    It was indeed to see if a lerk was capable, not to proclaim that it was the absolute best method for taking them down.
    And it was also because I was frustrated with having 1 marine wander in and kill the 2 skulks I was healing (as a gorge, obviously) while they were taking down an elec rt.

    Bile bomb is great, but that requires us to not only reach the 50 res mark but also wait while a hive gestates, which frankly gives the marines too much time for those RTs to be alive.

    thanks for the helpful replies and the counter-points that continue the discusion.
  • HIMB4mHIMB4m Join Date: 2004-02-11 Member: 26376Members
    Yeah, ive dont ie before....you just need (obviously) Regeneration and a quick escape route, of course it always helps to have adrenaline so you can fly away faster and bite longer <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin-(e)kent+Feb 9 2004, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Feb 9 2004, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what the... horrible thought processes going on in this thread. It takes so long for a lerk to take down a rt that you would probably have been able to save for fade and kill it in the same amount of time <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Correct thought process: The lerk would be faster than waiting to fade.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    lol. true havoc, true.

    also if you want speed I would not pick adren. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    I know you mean that you need adren to move when biting but getting to move takes time.

    Just never drop your adren to 0. I never do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    actually, lerks are the fastest damage dealers aside from the onos... fades are the worst aside from the gorge.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    In the 3 minutes you've spent killing an elec rt you probably could have caused far more trouble as a lerk during that time. How about providing area control support for your skulks? Keep the marines from camp-killing them?

    Fades come pretty freaking early anyway. You can kill an elec rt just as it pays for itself, basically.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    edited February 2004
    Well, the lerk would still have been faster than waiting for fade.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    again the question is, if a lerk can. not if its usefull.

    sometimes this forum really keeps talking when all is said. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    I disagree that regen is better for killing rt's. In my experience you can kill an elec rt be it as a fade, lerk or skulk (on your own) quicker if you have cara. The closer you are to a hive the better, but on most maps thats not far. Just bite until your low on health, retreat to hive, heal, bite rt and so on. Your heal time is generaly quicker than if you sit there with regen and you can attack the rt for longer, due to the damage absorbtion of cara.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-D.C. Darkling+Feb 11 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Feb 11 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> again the question is, if a lerk can. not if its usefull. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, from that perspective, a regen skulk can kill an elec rt, So can a 1-hive gorge, without oc's. So, giving a meaningful answer does require talking about how to do it, and whether it is worthwhile.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    true. But lets face it..

    Gorge is not capable. By the time its eventually down he has been killed by rines so much times. So he aint capable.

    Skulk might.
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