We Dont Need No Hmgs
Trevelyan
Join Date: 2003-03-23 Member: 14834Members
<div class="IPBDescription">:p</div> Sure HA/HMG is the pwn... but have you ever considered what that HMG is costing you?
If you think about it, the HMG your holding could have been a couple shotties, or another HA suit. What i'm trying to say is that LMGs with a few shotties are just as deadly as giving out HMGs... because you can duplicate that HA/Shottie/LMG train in much MUCH less time!
Point of post: Just because your giving out HA doesn't mean the big guns have to come out, especially if there are no higher lifeforms on the playing field.
If you think about it, the HMG your holding could have been a couple shotties, or another HA suit. What i'm trying to say is that LMGs with a few shotties are just as deadly as giving out HMGs... because you can duplicate that HA/Shottie/LMG train in much MUCH less time!
Point of post: Just because your giving out HA doesn't mean the big guns have to come out, especially if there are no higher lifeforms on the playing field.
Comments
Shotties tear up hives like nobodys business, and thats where im gonna be sending my heavies... so its natural to give them shotties. Saves me $$$ too.
Hmg is the anti onos in the game because hmgers can keep their distance and deal correct amount of damage the onoses. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
MY Pwnage Trains: (if the rines have ANY brains)
STANDARD
6 HA's
6 Welders
2 Grenade Launchers (anti-onos/skulk group)
1 HMG (rear guard)
3 Shotties (front line)
Anti-Rush (lots of skulks/gorge/lerks)
6 HA's
6 Welders
3 GL (kills big groups)
3 SHotty (knocks singles off of friends)
OR
1 GL (kills groups from distance)
5 Shotty (kills groups up close)
Anti-Building
6 HA
6 Welder
4 GL (kills buildings... duh)
2 HMG (defends GL's)
Anti-Onos
6 HA
2 LA (the base guards) (take the devour for the HA's)
8 Welders
4 HMG (to 4 of the HA's)
2 LMG (the LA's)
2 Shotties (2 more HA's)
Anti-Anything
0 HA
8 lvl 3 LA
8 lvl 3 Welders
4 lvl 3 LMG (long rannge)
4 lvl 3 Shotties (short range)
You like?
HMGs are nice and all, but the reload is fatal, and while an HA can sometimes live through a swamp attack because his armour saves him during the reload, any fool who picks up the HMG after him is dead due to his LA.
Shotties are cheap, easy to swap about, but can deal out damage more evenly. HMGs require a bit of skill if used on anything other than stationary structures....... and if used on structures, they're a waste of their points.
IMHO the HMG and GL are support weaponry, while the bulk of the squad should be packing shotties.
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If they're dying because of LA then it doesn't matter if they pick up the HMG.
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LA shotties can also make a res profit, since a shotgun is easy to use to shoot any incoming scuttlers. HMGs don't have that reliable scatter effect, and if you DO spray and pray, chances are you'll kill nothing at all. Secondly, if you die with a shotty its a lot cheaper to replace if need be.
The shotty reload abilities make more of a difference with small teams. If there are 6 other guys standing by you, you've got time to reload in relative peace. If there are 2-3 HA in a group, somebody will probably die before you're done reloading.
At long range, shotties and hmg have pretty close effectiveness levels. They both spread alot. Use the pistol.
LA shotties can also make a res profit, since a shotgun is easy to use to shoot any incoming scuttlers. HMGs don't have that reliable scatter effect, and if you DO spray and pray, chances are you'll kill nothing at all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's kind of a circular argument when all you say is that HMGs are a death warrant and that you'll kill nothing at all.
The "reliable" scatter affect of the shotgun means you can forget about killing things outside of close range, which is where you'd prefer deadly melee attacks to be kept. If you have HA, then sure you can sustain some chomps, but as LA it's something you'd want to avoid.
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Ok...Hmg and Jetpack is good if you want to hunt the onos alone. However even alone with jp i prefere a shotty.
well just my personal opinion to HMgs. I know many of you guys love them...
Now, I agree, until fade/onos start making themselves heard, shotties are fine. But by the time the shottie is effective, the onos is in your face kicking your **** and the fade is blinking around the room making your idiot teammates waste their ammo.
When I play combat I go strate for HMG first, it slaughters everything.
When I play regular..I try to get one pretty quick as well.
A level 3 shotgun can kill at the most 8 skulks before reloadings, thats considering they are almost perfect hits. and usualy doing larger battle, youll run outa ammo pretty quick. With an hmg, you can have incoming like 3-5 skulks and waste em all with just 30 rounds.
most shoties wont be able to live throught that.
granted during hive assult, where there is building emcampments, id perfer a shoty. Both are pretty equaly balanced.
As to the concern of running out of ammo and the long reload time, that can be handled if you have the right mentality. Instead of reloading when your clip runs out, reload whenever you get a break and have fired around 30 rounds. That way if you get jumped just use the lastinv key twice and you're good to blast some skulks.
HMGs do run outta ammo quick but they are easier to resupply (it only takes 2 packs to fill them up as compared to 5 for a shirtgun). I think it's wiser to arm HAs to deal with what presents the biggest (literally) threat, onos. Two HMGs will rip an onos apart in short order, and are as effective when the onos is fleeing, probably after nabbing one of your buddies, as when it is still in you midst.
The key to effectively arming a group of heavies though, is balancing their armament for what they will face and what they are being sent to do.
range:
hmg>shottie
firepower:
hmg>shottie
the only good thing is killing buildings with it and the reload of course. but still imho hmgs are far superior.
not nice... a lot of blood <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
hey perhaps you guys just forgot.
reloading:
hmg-->sleeping a while till its finished
shotty-->wow quite fast
and shottys are better building killers.
but hey love your HMG... but i love my shotty more than these machine gunz
turn weapon fastswitch on (you really should have this on anyway)
just hit slot2 then back to slot1 hey presto your HMG is working again so you can kill that pesky skulk rather than dancing around for the next 5 minutes trying to reload.
edit: typo and missing word.
reloading:
hmg-->sleeping a while till its finished
shotty-->wow quite fast
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Perhaps you didn't know, but to reload all 8 shells, the shotgun is not "wow quite fast." And if you're "sleeping" while reloading your HMG and get killed then that's not the HMG's fault.
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but don't get me wrong, im not trying to nock the shoty eather
Sometimes ill take a shoty, sometimes an HMG, and sometimes a nade launcher.
I usualy get in more of a bind when 4 skulks come at me and I have a shoty, I can usualy manage to servive, but thats with alot of skipping and jumping around dodging bites.
With my HMG if I got 4 skulks rushing me, no worries, I can kill em all, and they usualy run away too.
Now, if I was outa ammo of my HMG then I use pistol and run as fast as I can.
But that happens very very rarely cause I straticly reload. I perfer to reload after every battle, be it big or small. If I used 2 shots, I will still reload, cause in my mind, I don't know when I will need those two shots, and I can always quick switch to have it be ready to kill in less than too seconds
Now the shoty is sweet too, cause its fast reload for if you just used 1 bullet, but realy long if you used all 8
People can quote stats all they want, but it's power and accuracy are just right. However in an HA train you'll be encountering fades/onii etc and for these lmg ha won't really cut it, not will just sgs as it's easy enough to outrange them and heal. HMGs major role in a ha train is to
a: pin down skulks
b: kill any onos or retreating fades
As a fade i'm much more worried about the HMGer than the SGer so i'd say they definatly had a value in the train and were worth researching.
People can quote stats all they want, but it's power and accuracy are just right. However in an HA train you'll be encountering fades/onii etc and for these lmg ha won't really cut it, not will just sgs as it's easy enough to outrange them and heal. HMGs major role in a ha train is to
a: pin down skulks
b: kill any onos or retreating fades
As a fade i'm much more worried about the HMGer than the SGer so i'd say they definatly had a value in the train and were worth researching. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now see, im exactly the opposite. With a HMG, I have more time to react. If I blink in and start doing some damage, my life will go down at a steady rate, albeit fast, against HMGers. As opposed to shottie users, where it goes down in large chunks, making it harder to tell when to run.
I will definently agree that HMG>SG when it comes to Onii, and probably a Lerk too... but Lerks arent much of a threat to HA. So I dont think the HMG is bad per se, but the shotty just has more advantages.
*Can't Agree More*
I can't remember how many games I've been a part of that have been lost because we all had nothing but shotguns. It's not as if it can't be won, it's just that some weapons are better suited for other situations. For example, onii are attacking. HMGs are the onos killing weapon. It's as simple as that. You may pwn onii with a shotgun, but that doesnt make it a better weapon to use. Not only that but the HMG = cover weapon. Want proof? 50% damage reduction to structures. Obviously we know why that change was made to the HMG, but it just locked in the fact that you should be covering teamates and not shooting structures. Even in a hive rush, if there are shotgunners, glers, and even lmgers shooting the hive, you shouldnt be if you are carrying an hmg. Sure some heavies will noob it up and fire on the hive but youll be the HA whos boots have lipstick on them while you own everything that attacks those poor glers and weak little hmgers who are reloading <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.