We Dont Need No Hmgs

TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
<div class="IPBDescription">:p</div> Sure HA/HMG is the pwn... but have you ever considered what that HMG is costing you?

If you think about it, the HMG your holding could have been a couple shotties, or another HA suit. What i'm trying to say is that LMGs with a few shotties are just as deadly as giving out HMGs... because you can duplicate that HA/Shottie/LMG train in much MUCH less time!

Point of post: Just because your giving out HA doesn't mean the big guns have to come out, especially if there are no higher lifeforms on the playing field.
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Comments

  • DestroyerDestroyer Join Date: 2003-12-21 Member: 24611Members
    i totally agrre with you. shotgunsa re much more effective than hmgs in the sense they cost a good amount less thasn a hmg and can still deal out hte damage to higher lifeforms and completely nullify skulks. another advantage is that you dont tend to run outta amoo, wif a hmg its pray and spray and your ammo runs out quite quick. and the best advantage of all is the reload, shoot while reloading?sweet.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    hmgs are a must for taking down onii that like to run away. imho, nothing downs those nasty higher lifeforms (and out of stomp range!) than a nice ahchehmgee <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    When I make a heavy train, its almost always shotties all around, along with 1 GL to a person who knows how to use it.

    Shotties tear up hives like nobodys business, and thats where im gonna be sending my heavies... so its natural to give them shotties. Saves me $$$ too.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Roger that, shooties are MUCH better against buildings than hmgs. Hmgs are best against fades and onos, in skilled hands shotties and hmgs rip up lower life forms equally well.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    my HA/weapon bias is usually 2 hmg, 1 sg, 1 gl. per 4 HA kits...but im gonna turn the shotgun into an hmg if there are many oni around...sg vs onos is the lose if they have stomp, and if they dont have it, you dont really need HA anyways. you DO need hmg's if you want to take out any reasonable resistance against your heavy train.
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    edited February 2004
    Well the comms around my server dun give out too many hmg to ha but if there are 2 or 3 it does keep your squad more versitile to long range attacks ( haz are slow and with shotgun its hard for them to kill hit and run lerks and stop skulk to warn their team mates as those shotties dun do much.. in long range) but back with hmg and gl they can finish em off rather quick.

    Hmg is the anti onos in the game because hmgers can keep their distance and deal correct amount of damage the onoses. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    ... What be ya'll smoking?


    MY Pwnage Trains: (if the rines have ANY brains)

    STANDARD

    6 HA's
    6 Welders
    2 Grenade Launchers (anti-onos/skulk group)
    1 HMG (rear guard)
    3 Shotties (front line)

    Anti-Rush (lots of skulks/gorge/lerks)

    6 HA's
    6 Welders
    3 GL (kills big groups)
    3 SHotty (knocks singles off of friends)

    OR

    1 GL (kills groups from distance)
    5 Shotty (kills groups up close)


    Anti-Building

    6 HA
    6 Welder
    4 GL (kills buildings... duh)
    2 HMG (defends GL's)

    Anti-Onos
    6 HA
    2 LA (the base guards) (take the devour for the HA's)
    8 Welders
    4 HMG (to 4 of the HA's)
    2 LMG (the LA's)
    2 Shotties (2 more HA's)

    Anti-Anything
    0 HA
    8 lvl 3 LA
    8 lvl 3 Welders
    4 lvl 3 LMG (long rannge)
    4 lvl 3 Shotties (short range)


    You like?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    It has to be shotties.

    HMGs are nice and all, but the reload is fatal, and while an HA can sometimes live through a swamp attack because his armour saves him during the reload, any fool who picks up the HMG after him is dead due to his LA.

    Shotties are cheap, easy to swap about, but can deal out damage more evenly. HMGs require a bit of skill if used on anything other than stationary structures....... and if used on structures, they're a waste of their points.


    IMHO the HMG and GL are support weaponry, while the bulk of the squad should be packing shotties.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin-Necrosis+Feb 8 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Feb 8 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> any fool who picks up the HMG after him is dead due to his LA.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If they're dying because of LA then it doesn't matter if they pick up the HMG.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If I was LA I'd rather pick up a shotty which is much more wieldy than an HMG, which is a virtual deathwarrant.

    LA shotties can also make a res profit, since a shotgun is easy to use to shoot any incoming scuttlers. HMGs don't have that reliable scatter effect, and if you DO spray and pray, chances are you'll kill nothing at all. Secondly, if you die with a shotty its a lot cheaper to replace if need be.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <span style='color:white'>Artificial de-bumping due to forum time/date problem, please ignore this post</span>
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Considering that I avoid games bigger than 8v8, the cost difference between hmg and shotty doesn't add up that much. I'll give the marines what they want to play with, which is usually what they're best at.

    The shotty reload abilities make more of a difference with small teams. If there are 6 other guys standing by you, you've got time to reload in relative peace. If there are 2-3 HA in a group, somebody will probably die before you're done reloading.

    At long range, shotties and hmg have pretty close effectiveness levels. They both spread alot. Use the pistol.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    edited February 2004
    <!--QuoteBegin-Necrosis+Feb 8 2004, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Feb 8 2004, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I was LA I'd rather pick up a shotty which is much more wieldy than an HMG, which is a virtual deathwarrant.

    LA shotties can also make a res profit, since a shotgun is easy to use to shoot any incoming scuttlers. HMGs don't have that reliable scatter effect, and if you DO spray and pray, chances are you'll kill nothing at all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's kind of a circular argument when all you say is that HMGs are a death warrant and that you'll kill nothing at all.

    The "reliable" scatter affect of the shotgun means you can forget about killing things outside of close range, which is where you'd prefer deadly melee attacks to be kept. If you have HA, then sure you can sustain some chomps, but as LA it's something you'd want to avoid.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    HMGs suck. i hate them. Ok well...a group with HMGs isn´t that bad but i prefer shottys in every case. they deal much mor damage with one shot than the HMG. this is a supprise to the onos if he charges you and finds himself in the middle of 3 marines with shotguns.

    Ok...Hmg and Jetpack is good if you want to hunt the onos alone. However even alone with jp i prefere a shotty.

    well just my personal opinion to HMgs. I know many of you guys love them...
  • Janus_KrugJanus_Krug Join Date: 2003-03-26 Member: 14906Members
    I don't know what you guys are smoking, I love my HMG. It makes the onos die BEFORE he starts kicking my ****.

    Now, I agree, until fade/onos start making themselves heard, shotties are fine. But by the time the shottie is effective, the onos is in your face kicking your **** and the fade is blinking around the room making your idiot teammates waste their ammo.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    HMGs are ineffective against lower life forms? what are you people talking about.
    When I play combat I go strate for HMG first, it slaughters everything.
    When I play regular..I try to get one pretty quick as well.
    A level 3 shotgun can kill at the most 8 skulks before reloadings, thats considering they are almost perfect hits. and usualy doing larger battle, youll run outa ammo pretty quick. With an hmg, you can have incoming like 3-5 skulks and waste em all with just 30 rounds.
    most shoties wont be able to live throught that.

    granted during hive assult, where there is building emcampments, id perfer a shoty. Both are pretty equaly balanced.
  • NonesuchNonesuch Join Date: 2003-11-01 Member: 22207Members
    I think gecko has the right of it. HMGs are seriously deadly, shirtguns are too, but, there are differences. In order to be used to their fullest effect, shirtguns have to be at close range, and seeing as the majority of alien attacks are melee, close range is where you are most likely to die. One hmg with lvl 2 guns can lay down an impressively effective volume of supression fire, raping a maximum of 41 two hive, unupgraded skulks with a single clip. One shirtgun can handle a max of 8 and that is only if you let them get close.

    As to the concern of running out of ammo and the long reload time, that can be handled if you have the right mentality. Instead of reloading when your clip runs out, reload whenever you get a break and have fired around 30 rounds. That way if you get jumped just use the lastinv key twice and you're good to blast some skulks.

    HMGs do run outta ammo quick but they are easier to resupply (it only takes 2 packs to fill them up as compared to 5 for a shirtgun). I think it's wiser to arm HAs to deal with what presents the biggest (literally) threat, onos. Two HMGs will rip an onos apart in short order, and are as effective when the onos is fleeing, probably after nabbing one of your buddies, as when it is still in you midst.

    The key to effectively arming a group of heavies though, is balancing their armament for what they will face and what they are being sent to do.
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    ever played a combat game against 7 hmg guys? the only thing that lives longer than 2 secs is an onos.

    range:
    hmg>shottie

    firepower:
    hmg>shottie

    the only good thing is killing buildings with it and the reload of course. but still imho hmgs are far superior.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    ever found yourself looking into the barrels of 7 shotguns while they shoot at you?
    not nice... a lot of blood <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    hey perhaps you guys just forgot.

    reloading:
    hmg-->sleeping a while till its finished

    shotty-->wow quite fast

    and shottys are better building killers.
    but hey love your HMG... but i love my shotty more than these machine gunz
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    handy tip for anyone whos finds they die mid HMG reload:

    turn weapon fastswitch on (you really should have this on anyway)

    just hit slot2 then back to slot1 hey presto your HMG is working again so you can kill that pesky skulk rather than dancing around for the next 5 minutes trying to reload.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    edited February 2004
    All you ant-hmg people complain about reloading, it's a skill just like everything else in the game. You might just need more practice figureing out when the best time to reload is. I almost never have trouble during hmg reloads. I love the hmg for mid to long range, which is where we all would prefer to have our melee attacking alien pets.

    edit: typo and missing word.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    thx for the tip. i allready knew that but perhaps other people didn´t.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    In 3.0, hmgs own pretty much everything except structures and hives. But they're still no fun to use.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin-Cheese+Feb 11 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Feb 11 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey perhaps you guys just forgot.

    reloading:
    hmg-->sleeping a while till its finished

    shotty-->wow quite fast
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Perhaps you didn't know, but to reload all 8 shells, the shotgun is not "wow quite fast." And if you're "sleeping" while reloading your HMG and get killed then that's not the HMG's fault.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    also, I notice a play will kill a skulk after 2-3 shots of shoty, but with an Hmg, they seem to kill even faster.
    but don't get me wrong, im not trying to nock the shoty eather
    Sometimes ill take a shoty, sometimes an HMG, and sometimes a nade launcher.
    I usualy get in more of a bind when 4 skulks come at me and I have a shoty, I can usualy manage to servive, but thats with alot of skipping and jumping around dodging bites.
    With my HMG if I got 4 skulks rushing me, no worries, I can kill em all, and they usualy run away too.

    Now, if I was outa ammo of my HMG then I use pistol and run as fast as I can.
    But that happens very very rarely cause I straticly reload. I perfer to reload after every battle, be it big or small. If I used 2 shots, I will still reload, cause in my mind, I don't know when I will need those two shots, and I can always quick switch to have it be ready to kill in less than too seconds

    Now the shoty is sweet too, cause its fast reload for if you just used 1 bullet, but realy long if you used all 8
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    my intentions for this thread was to tell people that HA could be used with LMGs... not to start a shotty-HMG debate. I dunno... maybe it is just my LMG model (black pulse rifle) that makes me love it so dearly. I mean, 7 shotties? why not hand out 3 and start researching weapons 2? or start saving for weapons 3?
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    i'll agree that the lmg is possibly the best weapon in the game besides the pistol.

    People can quote stats all they want, but it's power and accuracy are just right. However in an HA train you'll be encountering fades/onii etc and for these lmg ha won't really cut it, not will just sgs as it's easy enough to outrange them and heal. HMGs major role in a ha train is to

    a: pin down skulks
    b: kill any onos or retreating fades

    As a fade i'm much more worried about the HMGer than the SGer so i'd say they definatly had a value in the train and were worth researching.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    <!--QuoteBegin-Anderval+Feb 12 2004, 04:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Feb 12 2004, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'll agree that the lmg is possibly the best weapon in the game besides the pistol.

    People can quote stats all they want, but it's power and accuracy are just right. However in an HA train you'll be encountering fades/onii etc and for these lmg ha won't really cut it, not will just sgs as it's easy enough to outrange them and heal. HMGs major role in a ha train is to

    a: pin down skulks
    b: kill any onos or retreating fades

    As a fade i'm much more worried about the HMGer than the SGer so i'd say they definatly had a value in the train and were worth researching. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now see, im exactly the opposite. With a HMG, I have more time to react. If I blink in and start doing some damage, my life will go down at a steady rate, albeit fast, against HMGers. As opposed to shottie users, where it goes down in large chunks, making it harder to tell when to run.

    I will definently agree that HMG>SG when it comes to Onii, and probably a Lerk too... but Lerks arent much of a threat to HA. So I dont think the HMG is bad per se, but the shotty just has more advantages.
  • StarludeStarlude Join Date: 2003-09-05 Member: 20576Members
    The key to any battle or war is tactical versitility. A use of all shotguns will often allow an onos to come in, stomp, eat, and run away, even down considerably long cooridors. The key to this is balancing the number of each type of weapon you give your marines, and my standard is usually an equal amount of HMGs and shotties, with a GL thrown in for cover fire and to assist in WoL destruction.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Starlude+Feb 13 2004, 03:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Starlude @ Feb 13 2004, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The key to any battle or war is tactical versitility. A use of all shotguns will often allow an onos to come in, stomp, eat, and run away, even down considerably long cooridors. The key to this is balancing the number of each type of weapon you give your marines, and my standard is usually an equal amount of HMGs and shotties, with a GL thrown in for cover fire and to assist in WoL destruction. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *Can't Agree More*

    I can't remember how many games I've been a part of that have been lost because we all had nothing but shotguns. It's not as if it can't be won, it's just that some weapons are better suited for other situations. For example, onii are attacking. HMGs are the onos killing weapon. It's as simple as that. You may pwn onii with a shotgun, but that doesnt make it a better weapon to use. Not only that but the HMG = cover weapon. Want proof? 50% damage reduction to structures. Obviously we know why that change was made to the HMG, but it just locked in the fact that you should be covering teamates and not shooting structures. Even in a hive rush, if there are shotgunners, glers, and even lmgers shooting the hive, you shouldnt be if you are carrying an hmg. Sure some heavies will noob it up and fire on the hive but youll be the HA whos boots have lipstick on them while you own everything that attacks those poor glers and weak little hmgers who are reloading <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
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