Does Flayra Ever Give Up?
Lun4tic
Join Date: 2003-08-06 Member: 19125Members
Seriously, all he does is imbalance the game, mess with levels, and call it a patch. All he did this patch was nerf marines.
Why does he make marines spawn one at a time? Five seconds into the game all four of us marines got slaughtered byt the eight skulks that rushed us, killed as the second we spawned, never died, and destroyed our ammo machine. What was with that? We spawned one at a time, hopelessly getting slaughtered watching us lose.
Now I see skulks and fades taking hits like they are invincible. Skulks shouldn't survive a whole round of nade spam. Fades just blink in, slaughter people, and blink out. Fades shouldn't be able to blink and attack at the same time, all they do is blink/attack at the same time and keep blinking away.
Its obvious nades are weaker, which makes them useless. Its just some slow, weak explosion. Infact, I fart more explosively. And when you switch weapons while your reloading, why does it cancel the whole process? I can SEE my guy inserting the nades/shells, why aren't they there when I switch back? The shotguns are jokes now, skulks can take a few hits and keep on running.
I used to think marines were over powered, but this is rediculous.
End rant. Sorry, I really needed to get that out, and its all true. I've played several game, and it seems like a bizarro universe. Seriously though, its **** me off.
Why does he make marines spawn one at a time? Five seconds into the game all four of us marines got slaughtered byt the eight skulks that rushed us, killed as the second we spawned, never died, and destroyed our ammo machine. What was with that? We spawned one at a time, hopelessly getting slaughtered watching us lose.
Now I see skulks and fades taking hits like they are invincible. Skulks shouldn't survive a whole round of nade spam. Fades just blink in, slaughter people, and blink out. Fades shouldn't be able to blink and attack at the same time, all they do is blink/attack at the same time and keep blinking away.
Its obvious nades are weaker, which makes them useless. Its just some slow, weak explosion. Infact, I fart more explosively. And when you switch weapons while your reloading, why does it cancel the whole process? I can SEE my guy inserting the nades/shells, why aren't they there when I switch back? The shotguns are jokes now, skulks can take a few hits and keep on running.
I used to think marines were over powered, but this is rediculous.
End rant. Sorry, I really needed to get that out, and its all true. I've played several game, and it seems like a bizarro universe. Seriously though, its **** me off.
This discussion has been closed.
Comments
Yes, I know he get's money from constellation. But non-constellation players still play NS.
Why does he make marines spawn one at a time? Five seconds into the game all four of us marines got slaughtered byt the eight skulks that rushed us, killed as the second we spawned, never died, and destroyed our ammo machine. What was with that? We spawned one at a time, hopelessly getting slaughtered watching us lose.
Now I see skulks and fades taking hits like they are invincible. Skulks shouldn't survive a whole round of nade spam. Fades just blink in, slaughter people, and blink out. Fades shouldn't be able to blink and attack at the same time, all they do is blink/attack at the same time and keep blinking away.
Its obvious nades are weaker, which makes them useless. Its just some slow, weak explosion. Infact, I fart more explosively. And when you switch weapons while your reloading, why does it cancel the whole process? I can SEE my guy inserting the nades/shells, why aren't they there when I switch back? The shotguns are jokes now, skulks can take a few hits and keep on running.
I used to think marines were over powered, but this is rediculous.
End rant. Sorry, I really needed to get that out, and its all true. I've played several game, and it seems like a bizarro universe. Seriously though, its **** me off. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you are wrong