Does Flayra Ever Give Up?

Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
Seriously, all he does is imbalance the game, mess with levels, and call it a patch. All he did this patch was nerf marines.

Why does he make marines spawn one at a time? Five seconds into the game all four of us marines got slaughtered byt the eight skulks that rushed us, killed as the second we spawned, never died, and destroyed our ammo machine. What was with that? We spawned one at a time, hopelessly getting slaughtered watching us lose.

Now I see skulks and fades taking hits like they are invincible. Skulks shouldn't survive a whole round of nade spam. Fades just blink in, slaughter people, and blink out. Fades shouldn't be able to blink and attack at the same time, all they do is blink/attack at the same time and keep blinking away.

Its obvious nades are weaker, which makes them useless. Its just some slow, weak explosion. Infact, I fart more explosively. And when you switch weapons while your reloading, why does it cancel the whole process? I can SEE my guy inserting the nades/shells, why aren't they there when I switch back? The shotguns are jokes now, skulks can take a few hits and keep on running.

I used to think marines were over powered, but this is rediculous.

End rant. Sorry, I really needed to get that out, and its all true. I've played several game, and it seems like a bizarro universe. Seriously though, its **** me off.

Comments

  • Janus_KrugJanus_Krug Join Date: 2003-03-26 Member: 14906Members
    Just a note, calling the guy who makes this game for free names isn't the best way to get things done.

    Yes, I know he get's money from constellation. But non-constellation players still play NS.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    <!--QuoteBegin-Lun4tic+Feb 12 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lun4tic @ Feb 12 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seriously, all he does is imbalance the game, mess with levels, and call it a patch. All he did this patch was nerf marines.

    Why does he make marines spawn one at a time? Five seconds into the game all four of us marines got slaughtered byt the eight skulks that rushed us, killed as the second we spawned, never died, and destroyed our ammo machine. What was with that? We spawned one at a time, hopelessly getting slaughtered watching us lose.

    Now I see skulks and fades taking hits like they are invincible. Skulks shouldn't survive a whole round of nade spam. Fades just blink in, slaughter people, and blink out. Fades shouldn't be able to blink and attack at the same time, all they do is blink/attack at the same time and keep blinking away.

    Its obvious nades are weaker, which makes them useless. Its just some slow, weak explosion. Infact, I fart more explosively. And when you switch weapons while your reloading, why does it cancel the whole process? I can SEE my guy inserting the nades/shells, why aren't they there when I switch back? The shotguns are jokes now, skulks can take a few hits and keep on running.

    I used to think marines were over powered, but this is rediculous.

    End rant. Sorry, I really needed to get that out, and its all true. I've played several game, and it seems like a bizarro universe. Seriously though, its **** me off. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you are wrong
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited February 2004
    <b><u>IT IS A BETA</u></b>. Keep it constructive or go pay for a finished game that you have a right to whine about. Most of your arguments are so absurd that they aren't worth responding to; your "several games" clearly aren't enough to provide any reasonable contributions to the balance discussions.
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Not flame you but when you said that only one marine can spawn at a time, it isn't true if the commander has more than one IP built more than one marine can spawn at a time. It's one spawn at a time per IP. Plus there is the Distress Becon for emergency situations.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Zek's point of "it is a beta" and should be expected to wiggle towards perfection over time is quite true, and it's supported by the following evidence: your own <a href='http://www.unknownworlds.com/forums/index.php?showtopic=41518&st=0&#entry566794' target='_blank'>very first post to these forums</a> was to make a thread complaining about how marines are more powerful than aliens thanks to grenades. Now you're saying "you fart more explosively"...right. Keep reactions to the beta in the proper place of the Public Beta Forum, and keep them constructive when possible. <span style='color:orange'>*locked*</span>
This discussion has been closed.