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  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    weps 1
    Shotgun
    resupply
    weps2
    armor1
    armor2
    JP
    Motion-track
    welder

    Something like that?
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin-Alchar+Jan 30 2004, 07:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alchar @ Jan 30 2004, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jet-Launcher:
    Weapon Damage 1
    Shotgun
    Grenade Launcher
    Armor Level 1
    Armor Level 2
    Jetpack
    Armor Level 3
    Weapon Damage 2
    Weapon Damage 3
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd replace weapon dmg 2 and 3 (since they dont work with explosions) with motion-tracking and resupply



    Also here's my über leet marine defender.
    Mines
    ---
    ---
    nothing!
    <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Uhm... what's interesting is NS combat is to always have a different upgrade choice.

    Though I do have a few favorites , in alien :

    -onos rushing (saving for fade then onos) , with cara regen it's a CC buster.

    -xeno/lerk , leap > xeno > SoF > adren > cara > celerity > lerk , helps in larger games to kill lot and lots of marines very fast.

    -stealth skulk , cloaking > SoF > focus > silence > cara > leap , useless in 14+ games but incredibly effective at annoying vent-loving jetpackers.

    ... and in marine :

    -engineer : mines > grenade > welder > w1 > shotgun > GL > MT , gives much more exp than you would think.

    -5 minute HA train member : w1 > shotgun > a1 > a2 > HA > welder > w2 , helps if other people do the same , not fantastic otherwise.

    -skulk trap : mine > MT > w1 > shotgun > w2 , helps you shoot in the back of clueless skulks and lerks. If you're silent enough , you can rack up kills while approaching the hive.

    Oh , and mines own. They're not meant to be placed in obvious minefields as deterants (won't help much when you have onos rushing your CC) , you should place them to kill aliens like antipersonel mines. Even if they're seemingly obvious , an alien is more likely to trip on them in the middle of the fight if they're not in his way at first. A cara skulk survives a mine blast , a wounded fade doesn't !
    You know you're being good as a mine layer if alien players start saying things like "why am I walking on mines right before me ?" "nasty" "wth ?" "I hate you !" ect <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Multi-purpose skulk:
    Level 2-4 (in no particular order) - Celerity, Leap, Carapace.

    Then upgrade whatever you want. My lerk is:
    5. save
    6. Lerk
    7. Adren
    8. Regen
    9. Primal Scream
    10. SoF usually, but whatever I'm feelin.

    My fade is:
    5-6. save
    7. Fade
    8. Adren
    9. Acid Rockey
    10. Regen

    My onos is:
    5-8. Save
    9. Onos
    10. Regen or adren depending on whether I need to tank or stompnos, respectively.
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    I messed up the submission so it will take a while to post. It will take a little bit longer for it to be posted.
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    I just got my favorite! Super Skulk!

    Level 2: Carapase
    Level 3: Regeneration
    Level 4: Cloak
    Level 5: Focus
    Level 6: Silence
    Level 7: Next Ability
    Level 8: Next Ability
    Level 9: Adrenaline
    Level 10: Cerelity
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    If I'm Marines I always get mines first, they're wonderful.

    So here it goes:

    -Mines
    -Armor 1
    -Weapon 1
    -Shotgun
    -Armor 2
    -HA
    Now From here i can go several ways

    -MT
    -Resupply
    or
    -HMG
    -Resupply
    or
    -GL
    -Resupply

    For Lerk I go

    -Save 3
    -Lerk
    -Adrenaline
    -Celerity
    -Focus
    -Carapace
    -Regen
    -Silence

    For Fade i'll get
    -save 3
    -Adrenaline
    -Regen
    -Redeption
    -Focus
    -Carapace
    -Celerity

    For Onos I get

    -3rd Ability
    -Save For onos
    -Regen
    -Adrenaline
    -Redemption/Carapace
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    aliens (no focus):

    lvl2: clerity
    lvl3: silence
    lvl4: regen
    lvl5: save
    lvl6: lerk
    lvl7: aren
    lvl8: cara
    lvl9: umbra
    lvl10: primal

    sometimes i get focus instead of adrenaline
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    Check out the mini-guide <a href='http://db.gamefaqs.com/computer/doswin/file/natural_selection_combat.txt' target='_blank'>here</a>
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    edited February 2004
    Cheap **** Onos
    Onos=5
    Celerity
    Regen
    Cara
    Cloak
    STOMP IS FOR THE WEAK why four star A S S onyl has 3 letters

    Wussy Marine
    Weapon 1
    Sg
    ar1
    ar2
    jp
    mines
    resupply
    weapon 2
    Hive mining won a few games with that name is ATvT
  • LednehLedneh Join Date: 2003-08-05 Member: 19016Members, Constellation
    Mine is the I KILL j00 Plan for the Kharaa.

    2: Focus
    3: Celerity
    4: save
    5: save
    6: Fade
    7: Regeneration
    8: Carapace

    At this point, if your team needs an Onos, save to 10 and do it. However, I find this more fun:

    9: Scent of Fear
    10: New Ability (that regen thingie, the name escapes me)

    I swear, doing a Focused Swipe during a Blink and getting a kill is the single most exhilirating experience EVER. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • thenoobythenooby Join Date: 2004-01-30 Member: 25780Members
    UPDATE from my 1st post instead of catylst i skip and get heavy becuase of beta 3 changes
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    As marines, my favorite is

    wpn 1
    shotgun
    hmg
    catpack
    wpn 2
    wpn 3
    resupply
    motion
    armor 1

    once you get ahead with this build ... its crazy. Once you fall behind its over ...
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    whoa amelek, what if they get focus <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    edited February 2004
    Fade:
    2: Save
    3: Save
    4: Fade
    5: Regeneration
    6: Focus
    7: Carapace / Adrenaline / Celerity
    8: Carapace / Adrenaline / Celerity
    9: Carapace / Adrenaline / Celerity
    10: Anything (I like Scent of Fear).

    This is a set up I love. You can take out 4 shotgunners against you if your very good at the fade (I did it ^_^). It also, with the Adren, you can quickly blink in and slash then out before they can fire at you. Since Beta 2, I dont like Acid Rocket with its decreases splash and damage. Fades are Underated in NS:C (In my opinion).

    Any comments about my guide?
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    edited February 2004
    I typically go with:

    lvl 2: Damage 1
    lvl 3: Damage 2
    lvl 4: Damage 3
    lvl 5: Shotgun
    lvl 6: Armor 1
    lvl 7: Armor 2
    lvl 8: Armor 3
    lvl 9: Save
    lvl 10: JP, Heavy, or HMG

    As you can see I'm an offensively minded marine, and I don't mind using the lmg for a while if it's upgraded. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> A lvl 3 LMG does about as much damage as an un-upgraded HMG, it's quite underrated. I do lots of damage early on in the game while the enemy is still weak, and rely on that fact to not die due to my weak armor. By level 5 which I usually get to pretty quickly, I have a deadly lvl3 shotgun to start mowing down the slightly upgraded aliens. Then I start building up my armor, as by now the aliens are getting tougher and more aggressive. If the game lasts long enough for me to get to lvl 9 and 10, watch out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    As you can see I've never thought highly of the other marine upgrades... I view offensive capability as much more of a priority.

    Of course this build isnt set in stone... I adapt and change it should the need arise.
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    edited February 2004
    I will give it a bump.
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    It's been days, I think its ok if I bump the topic.
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