Custom Maps & Complaints

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Comments

  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-[njk]nopeace4u+Feb 13 2004, 05:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([njk]nopeace4u @ Feb 13 2004, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jemme+Feb 13 2004, 04:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jemme @ Feb 13 2004, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lot of thought went into something similar for DoD [njk]nopeace4u, but you doubt it's necesary. You might wanna re-read the concept before venting your doubts as you obviously didn't read it all or didn't quite understood it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    what? u lost me there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah jemme what in gods name are you on about?
  • nopeace4unopeace4u Join Date: 2003-02-14 Member: 13553Members, Constellation
    co_ether has been added to the list, 4 more maps & we can make a vote on what 5 to have in the mappack.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Lt.Gravity+Feb 14 2004, 03:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Feb 14 2004, 03:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it would be nice if the ns team would simply create an additiv mappack, that you can downlad if YOU WANT IT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...we gotta get a map-pack put together first, THEN i'll pop the idea into their heads.

    but that's basically what i was aiming for with supporting this project. Sven Co-Op has official additive map packs, but that's because their community put them together, and a team memeber said.. hey, this rawk... lets make them official, but not!!

    so put one or two together, and let me know... i'll host them, and pop the idear in the PT forums.


    ---=] For later Down the Road [=-
    ohh, and just FYI, can we get NS-maps and CO-maps in different packs?

    naturally, CO maps are easier to learn, so those would be in the larger number in the packs... NS maps however, should be for the 56k-crowd... why waist your time downloading 10 maps that you'll play 10 minute games on when you can spend 10 minutes downloading 3 maps, that you'll spent 4 hours playing on?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I think there should be a co_ map pack and an ns_ map pack seperately also.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited February 2004
    I'm not sure who the first guy who posted was . . . *checks (ok. it's [njk]nopeace4u). I don't know if [njk]nopeace4u is heading up this project or not but to get it organized, I think there should be a post at the very beginning (sorta like the different remake FAQs) that state on the very first page the status of the project. Then they can post all the updates/downloads/etc there and keep discussing it at this end of the thread.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Co_collision (Or it might end up being renamed...) is nearing completion, or atleast layout wise(still needs hint brushes/null faces, etx to bring down wpolys) but it should be done within a week or 2
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Yeah he should definitely update his first post with whats going on and how much progress has been made.
  • nopeace4unopeace4u Join Date: 2003-02-14 Member: 13553Members, Constellation
    Well I was just going to start a seperate thread with a poll, on what maps to include in a map pack, but we still need 4 maps to be voted on...ill update my first post with the maps sofar.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <a href='http://www.thrill2kill.com/ns/maps/maps.shtml#2' target='_blank'>Where This Pack Would Be Hosted</a>

    ... i'm working on geting somone to run that section, as i don't map much, and/or pay much attention to this forum.

    but i'm more than open to the idea of getting more action in that area.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i can make an installshield exe installer if that will help out
  • nopeace4unopeace4u Join Date: 2003-02-14 Member: 13553Members, Constellation
    thats what im doing..lol
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited February 2004
    You can download maps really fast now, as servers can setup a web page to have them automatically downloaded from. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> (sv_downloadurl)

    I still think a map pack is a good idea as I have no idea which maps are good or where to get them.

    No installshield please, just a zip. (exe's are useless to linux servers)
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    yar for mappacks! i only play classic now, have played the 2.01 maps to hell and beyond, and have more or less seen the 3 new 3.0 classic maps so..yar!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    My Suggestions: (Just a Few)

    Ns_Mystic
    Ns_Cruisecontrol
    Ns_Colony
    Co_Shu
    Co_Machina
    Ns_Rampage
    Ns_Delta

    Sorry... I really like custom maps!!

    ~ DarkATi
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    im releasing ns_mystic this week, but i need help in testing the map. Is there anyone with a server?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    My clan has a server, I'll get it into rotation, blue. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ~ DarkATi
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited February 2004
    <!--QuoteBegin-Xyth+Feb 11 2004, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyth @ Feb 11 2004, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im with ya on that, it's fun to play custom maps but downloading them from the server can take ages. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I should note that there is now an ability with HLDS to define a web server to download content off of, with this, map downloads are just as fast as if you downloaded it off the web.

    Hopefully more servers will use this option, if my own server is running a custom map expect to download it in under 2 minutes.

    [edit]Doh didnt see CheesyPeteza already replied lol[/edit]
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Slightly off the topic, but wasn't ns_mystic going to go in to 3.0 as an official map? What happened with that? (and with ns_delta, anyone know?)
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mystic had too many polies for commander mode and too many entities, so it went offf the playtests. i did reduce and fix bugs, but it was too late. Ill be posting a beta build this week and if playtests show that the map is balanced then ill release it as a final build.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    *cough*

    Anything going to come of this? Come on, you can't say that 'NS mapping community offical custom map pack' doesn't have a nice ring to it. (although it's a bit long) Someone want to step up and take charge of this beast?
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-voogru+Feb 16 2004, 01:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Feb 16 2004, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Xyth+Feb 11 2004, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyth @ Feb 11 2004, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im with ya on that, it's fun to play custom maps but downloading them from the server can take ages. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I should note that there is now an ability with HLDS to define a web server to download content off of, with this, map downloads are just as fast as if you downloaded it off the web.

    Hopefully more servers will use this option, if my own server is running a custom map expect to download it in under 2 minutes.
    [/edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, that happened to me today with co_ether. I was down right shocked, suddenly my system was running a custom map with none of the usual problems and barely 20 seconds waiting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    that's mostly 'coz co_ether is one lightweight mutha! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    anyway, I usually prefer custom maps to be ns classic, but there was this damn fine map called <b>co_machina</b>... should be in there...

    another vote for Widow, Mystic, Delta, Hydrosity and Phobia... (now if only there was a remade Fenris) <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-BobTheJanitor+Feb 16 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Feb 16 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Slightly off the topic, but wasn't ns_mystic going to go in to 3.0 as an official map? What happened with that? (and with ns_delta, anyone know?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I PM'd TommyD, he said Flay didn't like Delta's layout. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    and he liked mineshafts layout <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    And while hera got changed around so that MS and the double node are nearly the same room, mineshaft has yet to get a change after all this time... Odd, that.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    i'm not even sure what you are implying?
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    ...that Mineshaft sucks? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    anyway, personally, I like Mineshaft very mucho, but it <i>would</i> be nice to have it "touched up"...
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
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