The Real Problem With Combat Respawning
Hakujin
Join Date: 2003-05-09 Member: 16157Members, Constellation
<div class="IPBDescription">map design!</div> The reason there is so much respawn camping is that the comchair / hive is the same as the spawn area of the relevant team. If the comm chair/hive were moved to a room just OUTSIDE the spawn areas, I think we would have much less frustration for the spawning teams. Here are a few possible solutions:
I. Marine Spawn
a) an airlock-type spawn that only has a button on the inside
b) a boarding ship docking collar
c) a "last stand room" with TF / turrets at doorway
II. Khaara Spawn
a) ledges ABOVE the hive
b) a subterranian tunnel complex UNDER the hive
c) inside cracks in the walls
I. Marine Spawn
a) an airlock-type spawn that only has a button on the inside
b) a boarding ship docking collar
c) a "last stand room" with TF / turrets at doorway
II. Khaara Spawn
a) ledges ABOVE the hive
b) a subterranian tunnel complex UNDER the hive
c) inside cracks in the walls
Comments
I do think you're right that longer distances between spawns and the chair would lessen spawn camping, because it would lessen the need for aliens to kill EVERY marine before touching the chair. The fact that a newly spawned marine just has to turn around and start unloading on any attacking aliens means that aliens have to keep spawnkilling to make progress. The thing is, though, that aliens would still get one or two people to spawnkill marines in that room while the rest work on the chair because it's just the most effective way to keep them away from the CC.
I think having the spawn code try to spawn marines far away from eachother might decrease camping, without as many hour long games as before.
Or maby, a few slight modifications could be made to the CO maps, to put in some spawn points that take a skulk a few seconds to run to so the spawning marines might at least have a chance to fire back. (like in NS nothing spawn, or even in caged with the two connected rooms deal)
Sounds like TFC <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->