Ns_odlers face lift - new style

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Hate to start a new topic but here it is</div>After following Greedos advice, I've come up with a new "overall" lighting/brush style for Odlers general areas.

I'm pretty happy with how it looks... and I think it looks fairly original too, which is a plus...

anyway..heres 3 shots...

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    2/3 - thats a door at the end their by the way...it opens up in 3 directions...the middle bit goes down and the two larger bits go left and right
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    3/3 - Looking back through the doorway...kind of similar to 1/3 but who cares...
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Sweet!  very Star Wars-ish, and that's a good thing!
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    My favorite style of yours yet, espeacially the colored lighting.  Maybe you could increase the general brightness just a tad though.  Good luck on the map, isnt this your like 4th retry?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Very plush and sleek, absolutly no cover.  I would like to see the colour of the lights intensied, but it's bright enough as it is.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    not 4th retry...per say.....it's essentially always been the same map...just little glitches with style...put bluntly - people didn't like my other styles...so...
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Good overall though it's a tad bland and uniform, maybe a torn off wall panel or some rubble somewhere to spruce it up a tad. Those blue lights in the roof, along with the general structure, look pretty functional. There's a nice contrast with the yellow lights at the bottom too.

    Good work!

    --Scythe--
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Chrome - ...this is gamma 1.6 and the others were gamma 1.4...
    I think it proves one point....in game it looks very very different..it's so bright in-game but here it looks ...BLEH...

    Scythe - read what I just wrote to chrome...I don't think screenies ever do me justice....it's a crime I tell you! a crime!
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Can I suggest a little more red and less green in the yellow lighting, it looks greenish against the lab textures. I'd like to see a warmer, more orangey yellow.  The blue light still doesn't look blue enough.
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    Looks better than the hive thing  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Chrome....lets have a little lesson in primary colours/colors....yellow plus blue = green....the yellow down the bottom is almost an orange...but mixed with the sky blue it meets with a slight greeny tinge...the blue up the top is quite blue but cause of the silver wall it has gone more icey coloured....hrmm....
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    dont mess with the colors too much, they look awesome.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    I like the colours. I like the triangular-look. I like milkshake. I li...umm, yes, nice corridors! If you are going to do lots of those, make some vents on top of the corridors, for skulks ya know  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Keep that style.
  • stephenstephen Join Date: 2002-07-09 Member: 897Members
    I agree about the lighting (looks awsome as is. I think it would be nice if it felt darker tho. May i suggest leaving the lighting as it is but just having broken lights on a bit of the corridor to make it spooky. That and some cool ambient sounds would be neat. For extra interest how about some gratings in the floor or walls which allow you to see other areas?, or maybe moving things.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I like it...simple, yet high-tech, and nice lighting too.  One minor nitpick that I'd suggest is that I think it'd look cooler if the support beams at the corners of the intersection looked a bit more grey and metallic, just to provide a bit more contrast from the rest of the wall.  Other than that I think it's pretty cool.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I'd definitely change the light color at the base... looks really pale and sickly to me. :-\
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    That ceiling is in urgent need of another texture in my opinion. Don't like those mustardish textures at all. What about some more blueish grey instead. Then you can light up the ceil in some color and the lower walls in that one you're using now. Don't listen to them, they're just jealous that you've found a color that hasn't been used in an ns map before. Not that i know of atleast.
    (everybody, please don't start a long discussion about other maps colors)
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    umm i agree with doctopepa about the lighting, its cool, keep it like that, the ceiling texture looks out of place, but overall, i really like that style =)
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    Damn ppl are extremely picky about things that they think should be done different in here.
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Better that than nothing but heapings of unconstructive praise
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Doc, I took a screeny in WC ....which textures are you talking about.... I'm a little confused
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Chrome, hows this? better than before ...or no?
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    OMG awesome.
    I love what you've done with the blue lights here.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Ok... I've uploaded the style test bsp to my webpage just so those who want to have a proper look will now be able to.

    Note to those who download : the room at the end with the ramp down has the command station in it so you can see the overhead version.

    Plus - the left-hand corner from where you spawn has junk lying all over the place...walk up to the black hole (stay a couple of feet away) and begin to weld... nice little weldable door/wall thing I made...I think it's nice... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    anyways... go to <a href="http://galileo.spaceports.com/~evstudio" target="_blank">My Webpage</a> to download the bsp (and as usual ignore the advertising from Spaceports  <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> )..

    I've attached a pic here of the weld thing...
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    and i presume the right most one is after your done welding?

    btw 1337 lighting... i can say 1337 right?
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    <!--QuoteBegin--HanzGruber+Oct. 16 2002,23:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ Oct. 16 2002,23:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Doc, I took a screeny in WC ....which textures are you talking about.... I'm a little confused<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Well whaddayaknow that ceiling thing tex in the middle is really grey! I KNEW THAT! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    Make the ceiling <b>lighted</b> in another color then...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--HanzGruber+Oct. 17 2002,01:21--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ Oct. 17 2002,01:21)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Chrome, hows this? better than before ...or no?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yeah I like the deeper blue.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    <!--QuoteBegin--HanzGruber+Oct. 16 2002,03:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ Oct. 16 2002,03:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Chrome....lets have a little lesson in primary colours/colors....yellow plus blue = green....the yellow down the bottom is almost an orange...but mixed with the sky blue it meets with a slight greeny tinge...the blue up the top is quite blue but cause of the silver wall it has gone more icey coloured....hrmm....<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Here's as good a time as any to ask a question that's been bothering me--How does the HL engine combine different colors of light? As you may know, <a href="http://www.glenbrook.k12.il.us/gbssci/phys/Class/light/u12l2d.html" target="_blank">colored <i>light</i> combines differently</a> than regular pigments. I was wondering, do in-game lights mix realisticly (like red + green = yellow), or is it the standard yellow + blue = green bit?

    {BTW, the above site is how the whole RGB thing works, if you didn't already know).
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