Request To Mappers
Stavesacre
Join Date: 2003-09-13 Member: 20816Members, Constellation
<div class="IPBDescription">..</div> I can say honestly that I play alot of NS. I was in the download line way back when NS 1.0 hit the internet, and its a game I very much love.
I just have one gripe/observation. The maps, great and varied they are, are still very much alike in that "Marines start in clean marine start, go find the three, and ONLY three infested hive areas"
I wish that there was a map(or mapper willing to do it) that broke the mold some. I would like to see a station completely over-run by the kharaa, where hive's occupied the area for long periods of time. I think it would also make a great backstory to the map as well, something about the TSA bombarding the the known hive chambers from space with nukes or lazers, and then sending in the Frontiersman to clean up, only to find that although the strikes burned the hives clean from the station, there were other sites that could support the Kharra and the aliens quickly regrouped and pushed back at the invading marines.
Of course there would have to be some creative texture artists making the "burned" infestation areas believable.
And another thing, why do marines always start on the outskirts? ns_delta I think had a start in the center and it was brilliant I thought, or even if the aliens had a central location.
I would just like to see if anyone had put together a map that broke the mold. I see so many great maps being put out, I just wanted to throw out my thoughts maybe to stir someone up.
so many talented mappers in here.
I just have one gripe/observation. The maps, great and varied they are, are still very much alike in that "Marines start in clean marine start, go find the three, and ONLY three infested hive areas"
I wish that there was a map(or mapper willing to do it) that broke the mold some. I would like to see a station completely over-run by the kharaa, where hive's occupied the area for long periods of time. I think it would also make a great backstory to the map as well, something about the TSA bombarding the the known hive chambers from space with nukes or lazers, and then sending in the Frontiersman to clean up, only to find that although the strikes burned the hives clean from the station, there were other sites that could support the Kharra and the aliens quickly regrouped and pushed back at the invading marines.
Of course there would have to be some creative texture artists making the "burned" infestation areas believable.
And another thing, why do marines always start on the outskirts? ns_delta I think had a start in the center and it was brilliant I thought, or even if the aliens had a central location.
I would just like to see if anyone had put together a map that broke the mold. I see so many great maps being put out, I just wanted to throw out my thoughts maybe to stir someone up.
so many talented mappers in here.
Comments
Now I'm not saying it can't be done, nor am I saying it's a stupid idea. Heck I like some of the ideas. But if a mapper would take on a poject like this it has almost no chance of going official. And would take a whole lot more work to finish (due to gameplay tests on balance etc...)
Read the following so it's more clear why these rules exist <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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Im not saying there should be multiple hives or anything strange like that. I just am suggesting that the marine start could be the "theoretical forth hive" that the TSA nuked before sending in thier advance party. Imagine a hive area where the bacterium is scorched off the walls by fire, with a gaping hole looking out in space where the strike hit,(with a nifty blue forcefield in place to stop the suffocation of the advance party) instead of some perfectly clean room that got picked for its distance from the infestation.
I mean, IM a United States Marine. It should go without saying that if these guys are the Marines of the Future they they would know how to make an entrance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I see no problem here. Just use the burning debris as an alternative to the poorly lit hive area's we are used to.
Kouji, who is your avatar, I have been trying to figure it out ever since you switched from johnny bravo.....
I just have one gripe/observation. The maps, great and varied they are, are still very much alike in that "Marines start in clean marine start, go find the three, and ONLY three infested hive areas"
I wish that there was a map(or mapper willing to do it) that broke the mold some. I would like to see a station completely over-run by the kharaa, where hive's occupied the area for long periods of time. I think it would also make a great backstory to the map as well, something about the TSA bombarding the the known hive chambers from space with nukes or lazers, and then sending in the Frontiersman to clean up, only to find that although the strikes burned the hives clean from the station, there were other sites that could support the Kharra and the aliens quickly regrouped and pushed back at the invading marines.
Of course there would have to be some creative texture artists making the "burned" infestation areas believable.
And another thing, why do marines always start on the outskirts? ns_delta I think had a start in the center and it was brilliant I thought, or even if the aliens had a central location.
I would just like to see if anyone had put together a map that broke the mold. I see so many great maps being put out, I just wanted to throw out my thoughts maybe to stir someone up.
so many talented mappers in here. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The only real setback I see is the mapping entity limit, with all that infestation it would be hard not to run over the limit IMO.
~ DarkATi
At the moment what I've seen in NS 3.0. The third hive is most of the time not needed(when the aliens play as a team that is). But if the marine start was going to be the third hive. Then it would be easier to take the second hive. Since hive three is already the marine start. I think this would be to much in the marines their advantage...
Creating a hole in the hull of a vessel would add a nice touch though. Maybe the docking ports where busted or something and the marines had to blast away one of the docking doors which was then temporarely patched with a forcefield during the battle...
Interesting, I'm mapping at the moment on ns_achio maybe I will add this blasting a hole idea to the marine start (got to modify the backstory though). However it's not going to be hive 3...
[edit]
grammar error...
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Kouji, who is your avatar, I have been trying to figure it out ever since you switched from johnny bravo..... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62653' target='_blank'>Off Topic: Koujis New Identity</a> This should explain it...
I just think that would be a cool place for the marines to start. As it stands now, it looks like someone dusted the place for them before they get there because it was a bit dirty.
I mean come on, these are Marines, you dont roll out the red carpet for them, they blow a hole in your bathroom wall and move into your kitchen.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
~ DarkATi
or having more than one marine start and whenever the round starts it picks on of the marine starts and thats the start that way the map would be less repetetive
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Right. He's talking about a change in the aesthic of the map rather than in the core gameplay--it's basically fighting on turf that's been overrun by the Kharaa previously instead of a newly infested spot--taking the fight to the aliens. Infestation would be much heavier throughout the entire map.
look for it, and see how people use to rave over it, and why
amckern
r_speeds can be maintained no problem, just has to have a good solid layout, and with the use of visblockers and hint it can be maintained.
As DarkATi said the entity limit would be a problem with all the infestation hanging from ceilings, walls etc... We need more textures for a map like this. Then this problem could be avoided, but then to make the map look interesting and not boring we would need alot of different infestation/infested wall textures (also the burned ones.
Once again... How did I come to those conclusions, lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'm starting to like the idea more and more...
amckern:
ns_colony perhaps... Searching for it since now I'm curious
moconnor
r_speeds can be maintained no problem, just has to have a good solid layout, and with the use of visblockers and hint it can be maintained.
As DarkATi said the entity limit would be a problem with all the infestation hanging from ceilings, walls etc... We need more textures for a map like this. Then this problem could be avoided, but then to make the map look interesting and not boring we would need alot of different infestation/infested wall textures (also the burned ones.
Once again... How did I come to those conclusions, lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'm starting to like the idea more and more...
amckern:
ns_colony perhaps... Searching for it since now I'm curious <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<a href='http://nay.cscentral.com' target='_blank'>http://nay.cscentral.com</a> <- ns_colony
Does indeed have a huge amount of infestated areas.
Relying on what? Short hallways, 90 degree turns, stumpy hallways, and small rooms? That'd be a terrible map. Sure you could accomplish it without the 'damaged' feel and with very featureless infestation, but overall, I don't think this idea would pan out at all.
No one likes 90, 180 bendy hallways maps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Oh and BTW for anyone else taking this on, there is a custom WAD out by ChromeAngel I believe that has all kinds of "normal" textures infested.
Ns_Meteora here I come!
~ DarkATi
25% done... Hmmm well maybe it would be a co map. But I already have a great idea on a co map and I don't even have a lot time for achio. To many ideas not enough time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
DarkATi:
Meteora has potential to become an Ns map to. Love to see some NS maps go combat to and vica versa.
<span style='color:gray'>Work work work... Boooooring school projects get in the way of my mapping...</span>