Screenies

NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
<a href='http://www.freewebs.com/nznexus' target='_blank'>My Webpage</a>

Now SCreenies!! check the screenshots now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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Comments

  • chis1chis1 Join Date: 2004-01-13 Member: 25281Members
    a cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    your map screenies look cool

    everytime i get inspired im like "WOOHOO"

    have good ideas in my head n crap

    then i opend valve, and i just get stuck on making stuff look nice n detailed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> get annoyd n giv e up
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited February 2004
    Holy Metal Texture, Batman...

    My eyes are play tricks on you!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    This is only my first-first rroom scrrenie.. I allways had more but i didnt know how to convert to jpg. Now this is Only starting..I will add much more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    keep watching the site
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The map isn't too bad, but that gives you no right to post 3 posts within the space of a few hours on the main mapping forum <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Use one thread, don't spam useless crap, I think dark_plague got temp banned from doing that.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I... don't like it. Maybe it's because you overused that one grey texture with the holes.
    Retexture it is my advice.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    kinda of REALLY bright, cut on the lighting by 35% ;-) if you have 95 lights, go to 65 or 45, cuz ur map is WAY too bright.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    allright..Im gonna only reply here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Srry. I dind'nt know about the spam. srry
    yes about 35% light ok!
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    edited February 2004
    Actually don't cut lighting directly, instead use compiler settings like gamma, fade, dscale etc. This can help you a lot.
    Also that texture that keeps repeating all over reminds me of Half-Life too much somehow, so consider replacing it with a "proper" walltexture.
    Geometry works, nothing spectacular, but no big mistakes either.

    EDIT: Just remembered something. Do not use white lights except in rare situations. White lights tend to make your map look washed out, even if they are not bright. Instead use orangeish or grayish lights.
    And remember, your map should have some contrasting lighting, just like you have red lights below your pipe. But don't overdo this!

    I would like to see how this map turns out.
    Keep us posted!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Thanks for enjoying my sky, (Omega is my fav <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Good work, too bright and I hate yell grey but that's me.

    ~ DarkATi
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    You definitley want to change textures on your window trim.... as atm it looks like the window isn't serving much of a purpose since air could just move through the holes in the wall.

    Other than that, i'd have to see it with some new lighting before I give final judgement on the grating you're using. Think it's too much atm but i'm willing to wait and see.
  • LuisXLuisX Join Date: 2003-08-06 Member: 19101Members
    too many colors, it looks like it came out of a Fruity Loops box.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    hm ok... Ns_minority name originally comes from the movie u know : Minority report. So i will build the map of ours minority! lol it was a joke. Yepp. I have problem with the light. I need to on some way add not too much light but light for the lamps.. And this is only a beta(first playable version i call) Only readyroom are finished soon. When readyrrom are finished i'm get to start the real map. Light are allways problems for my maps.. Oh. Ouh! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Nz-Nexus+Feb 18 2004, 02:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Feb 18 2004, 02:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hm ok... Ns_minority name originally comes from the movie u know : Minority report. So i will build the map of ours minority! lol it was a joke. Yepp. I have problem with the light. I need to on some way add not too much light but light for the lamps.. And this is only a beta(first playable version i call) Only readyroom are finished soon. When readyrrom are finished i'm get to start the real map. Light are allways problems for my maps.. Oh. Ouh! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't forget about the env_gamma entity or the -gamma RAD variable. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    yeah yeah! i changed the textures from the holes to more dark textures-Like in ns2.wad becuse it was strange and ugly.

    Some info now : *have changed map textures almost to more better
    *have added to map env_gamma
    *Changed all lights
    *Updated from some little bugs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    *Added a new small area in readyroom for observe place
    *Taked some screenshots
    *http://www.freewebs.com/nznexus/screenshots.htm

    Now i want to hear about the map! Mayby some wrong again? ugly? or what else.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    i think i'm gonna have a siezure just from looking at it....

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ShenTraX Posted: Feb 17 2004, 10:46 AM 

    Holy Metal Texture, Batman...

    My eyes are play tricks on you!
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    This topic is not dead. I'm not dead too. Here is the Final readyroom version.

    <a href='http://www.freewebs.com/nznexus' target='_blank'>http://www.freewebs.com/nznexus</a>

    I hope ya like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Cobra^+Feb 19 2004, 12:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Feb 19 2004, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Erm <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What does "erm" mean? LOL

    No.

    That can't be your final ready room.

    That stairway rail texture... No.

    That can't be your final ready room.

    It needs more work I'm afraid. Don't rush it, take the VALVe approach, "when it's done it's done." Keep at it I'd say. Here's a more descriptive list of things that I noticed:

    O| First shot: That outside wall is straight. It looks wrong, the glass is slanted and the outside is at 90 Degrees.

    O| Second shot: Please fix those rails. Either use a func wall rendermode solid/255 effect (in other words don't create them out of brushes) or change the texture to something more "trimmy" and align it right.

    O| Overall: Still too bright.

    ~ DarkATi
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    there is way too much attention to this thread...
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Now you know what 'Erm' means, DarkATI <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I need to tell yuo something guys...

    This is...This is my first map ever..readyroom ever. And i sucks to create maps..
    So fast i do a room its ugly for me and it sucks..jesus!.
    I'm a real noob and i cant build maps..Yuo experts belive that the lights or textures are wrong and..I sucks i cant build maps! This readyroom probably sux.
    Im so srry i think i'm gonna delete this damn map out from my pc...Bye bye rmf..
    or..Mayby i'm gonna listen to u guys..I need only some help right now becuase i never can made a good map for ns. Yuo see my readyroom..To bright...To ugly.

    if i could do the map..If i could.. Mayby i add the rmf.file so someone can build on the map and it mayby can be a map.. Nooo noo..

    Im srry for this
    Im srry for this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I need help..

    Erm!
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Don't apologize man. You've done a good job creating a ready room. These guys just give critics, advice, and tips. Just don't give up, listen to what we have to say about it. Make it better... and redo this every time. You shouldn't just throw your map away just cause of what other people say.

    The maps looks fine (well the ready room looks fine). But like they said, fix this and that. Do that and repost the screens.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I'm srry i cant balanse the lights..its hard..!
    Yes thanks man! i'm gonna work on this and create this map for u all. Now i'm starting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Remaking again.and again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->



    Thanks guys! but can this map be a map? Im not so sure about that.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Nz-Nexus+Feb 20 2004, 08:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Feb 20 2004, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm srry i cant balanse the lights..its hard..!
    Yes thanks man! i'm gonna work on this and create this map for u all. Now i'm starting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Remaking again.and again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->



    Thanks guys! but can this map be a map? Im not so sure about that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's ok to not release your first map or first few maps man, seriously, just have fun making it. I've made tons of stuff I'd be ashamed to release but it was fun for me and I learned alot from these guys here on the forums.

    Keep at it and you'll be creating the next Ns_Eclipse in no time. (Well, I make no promises, lol, everyone works at their own pace of course) But just have fun, view mapping as a hobby not as a task or soemthing like that.

    P.S. for your first map ever that is spectacular actually, my first "map" was complete shite.

    ~ DarkATi
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    hehe 1st "maps"? <span style='color:gray'>*looks at the past, scratches behind ear...*</span>

    I never made a "map", only parts of a potential map... I went from, ship ports with cranes and the works, banks, anime love hina (hinata inn), landing beach (WO2 style), shopping center, spaceships and much more... All had potential but where incomplete and I ignored the half-life engine limitations sometimes.

    But during the progress of this I improved myself with each step.

    Some random stuff which came to mind <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><ul><li><b>Practice makes perfect</b>"</li><li><b>Know your engine</b>"</li><li><b>Read all tutorials you can find on mapping</b>"</li><li><b>Dink lot's of milk. <span style='color:gray'>*what? milk is good for the bones and stuff*</span></b></li><li><b>Get inspiration from other mappers and their maps</b></li><li><b>Don't be afraid of asking for help, tips, feedback. It will only make you a better mapper.</b></li></ul>My first map ever was a box with a light and a player start --> the ultimate beginning of getting into mapping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Everyone has to start somewhere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    O..Thanks.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I want to make a really nice map now. It's hard to me cuz this is first map i made ever.

    I can some tuturials and i can some about the maps. Only i need to know is how to make a map better. Just look at co_ether..Eyecandy! amazing map..Drunken.Monkey owns!
    really nice and good lights and all.

    I'm get to start now. I think this can be a funmap? lol mayby like siege or something in that style. Or a map like ns hera..(lol) Actually only readyroom is done soon. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Time will tell..<span style='color:red'>When It's done i'ts done</span>..And mayby yuo ask me..hell man..How can that be yuor first map ever?

    Ah.tuturials help.. I have learned more then 30 tuturials on many sites.

    Why i needed to start this topic was because :

    |first map..I needed some help
    |Do the textures fit with the map environment?
    |Ligts are working or not?
    |Readyroom..I want to make the readyroom special..
    Not like ns_veil's or ns_eclipse's. Only special..Pipes..Stairs and other..

    I hopes yuo help me if i ask about some problems..Some experts can help!

    Yuo are really nice and good people here in this forum.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <span style='color:red'>Some site update..Check it out.</span>

    www.freewebs.com/nznexus
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-DarkATi+Feb 19 2004, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 19 2004, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cobra^+Feb 19 2004, 12:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Feb 19 2004, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Erm <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What does "erm" mean? LOL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Erm = raising your postcount by spamming useless crap
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited February 2004
    Thanks for the input, I'll be sure to take your <b>very important</b> opinions onboard Charge.

    Nexus, the one thing I'd say is that perhaps you should make the map first and then work from there, the ready room can wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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