Respawn Delay
NeoTheHunter
Join Date: 2004-02-01 Member: 25901Members
Will somebody tell me why we can't respawn faster when we are being spawn killing every time we respawn? everytime we are being spawn killing we respawn longer and longer, and marine respawn 1 by 1 which make them easy target. This is just unstopable for aliens attacking the CC. I'm talking about less than 6 players in combat mode.
Comments
hmm it seems I forgot to read the last line...anyhoo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Rember its a BETA its purpose is to test these things, so dont ~WHINE~
You would think so, but not true.
You would think so, but not true. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It would be nice if they listened to us.......but sadly that's not always the case.
But if we complain enough maybe we can change it.
a) it just makes those spawn kills oh so easy for the skulk ignoring the CC and camping the spawn points.
b) cuts down on huge stalemates and finishes a losing team off faster.
b) cuts down on huge stalemates and finishes a losing team off faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Valid point.
Today I was playing alien on co_core (I belive). I was a fade and with me? 2 skulks. I was level 7 they were level 5 or so each. (I had been playing longer). It was 3 on 5 and we DESTROYED them. Why is this? Certainly not for reasons of skill! I'm TERRIBLE at NS! What happened is we defended the hive due to the out numbered situation then rushed the CC when I got fade. We each took out a 'rine, one of the skulks got 2. I proceeded to sit on the CC slashing away while the skulks spawnkilled the marines.
Bleh.
I've played non-games of Combat before.. what's a non-game? When your entire team is killed straight away and the aliens spawn camp. It's not about playing, it's just about spawning briefly then dying.. rinse and repeat.
pretty pathetic.
but hey, atleast it was as promised... much faster version of NS. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Stalemates? Well I don't think "the ability to play" counts as promoting stalemates. And in case you were wondering, the game was comprised of skilled and unskilled players alike, distributed on either team. Previous game of NSC was close, not lop-sided.
It's really easy to detect a problem with one marine spawning at a time. If the entire marine team is killed (or away from base), two skulks can infinitely spawn camp, nearly, as they will always have the number advantage.
Obviously marines COULD break out of this.. but it's not usually 1v2.. and soon you have the entire alien team there just camping.
need some kind of beacon, or something. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
everyone leaving the CC to go hunting or to head for hive is a risk that is generally put to the aliens advantage as when all the marines are out the CC is open for attack and no one will respawn to defend it (or when a rine dies, that's just one guy). Basically aliens get to the other teams spawn much faster than marines, so protect the spawn when it looks like you could be facing a rush and spread out a bit so your not just shooting each other when there's a skulk trying to feast on your foot fungi.