Respawn Delay

NeoTheHunterNeoTheHunter Join Date: 2004-02-01 Member: 25901Members
edited February 2004 in NS General Discussion
Will somebody tell me why we can't respawn faster when we are being spawn killing every time we respawn? everytime we are being spawn killing we respawn longer and longer, and marine respawn 1 by 1 which make them easy target. This is just unstopable for aliens attacking the CC. I'm talking about less than 6 players in combat mode.

Comments

  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    It depends on how many people are on the server...more than 6 players on marines means that two people will spawn each time....yes they did make it pretty lame for small Co games but they never really happen as servers fill up quickly. For bigger games it's just the thing.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-NeoTheHunter+Feb 18 2004, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeoTheHunter @ Feb 18 2004, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> . I'm talking about less than 6 players in combat mode. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hmm it seems I forgot to read the last line...anyhoo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    They just need to make it 2 people for the small games aswell..

    Rember its a BETA its purpose is to test these things, so dont ~WHINE~
  • Zz_GashiZz_Gashi Join Date: 2003-10-13 Member: 21670Members
    Well also in betas if there are things that majorities dislike, they will complain about them, and that's how they get changed.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Zz`Gashi+Feb 18 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zz`Gashi @ Feb 18 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well also in betas if there are things that majorities dislike, they will complain about them, and that's how they get changed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You would think so, but not true.
  • ColHapablapColHapablap Join Date: 2004-01-31 Member: 25864Members
    <!--QuoteBegin-Forlorn+Feb 18 2004, 04:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Feb 18 2004, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zz`Gashi+Feb 18 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zz`Gashi @ Feb 18 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well also in betas if there are things that majorities dislike, they will complain about them, and that's how they get changed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You would think so, but not true. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It would be nice if they listened to us.......but sadly that's not always the case.
    But if we complain enough maybe we can change it.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I'm in two minds about the respawn system.

    a) it just makes those spawn kills oh so easy for the skulk ignoring the CC and camping the spawn points.

    b) cuts down on huge stalemates and finishes a losing team off faster.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-supernorn2000+Feb 18 2004, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Feb 18 2004, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    b) cuts down on huge stalemates and finishes a losing team off faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Valid point.
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    Excellent point, HOWEVER:

    Today I was playing alien on co_core (I belive). I was a fade and with me? 2 skulks. I was level 7 they were level 5 or so each. (I had been playing longer). It was 3 on 5 and we DESTROYED them. Why is this? Certainly not for reasons of skill! I'm TERRIBLE at NS! What happened is we defended the hive due to the out numbered situation then rushed the CC when I got fade. We each took out a 'rine, one of the skulks got 2. I proceeded to sit on the CC slashing away while the skulks spawnkilled the marines.

    Bleh.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    it is pretty ridiculous.

    I've played non-games of Combat before.. what's a non-game? When your entire team is killed straight away and the aliens spawn camp. It's not about playing, it's just about spawning briefly then dying.. rinse and repeat.

    pretty pathetic.

    but hey, atleast it was as promised... much faster version of NS. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Stalemates? Well I don't think "the ability to play" counts as promoting stalemates. And in case you were wondering, the game was comprised of skilled and unskilled players alike, distributed on either team. Previous game of NSC was close, not lop-sided.

    It's really easy to detect a problem with one marine spawning at a time. If the entire marine team is killed (or away from base), two skulks can infinitely spawn camp, nearly, as they will always have the number advantage.

    Obviously marines COULD break out of this.. but it's not usually 1v2.. and soon you have the entire alien team there just camping.

    need some kind of beacon, or something. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • LOTUKLOTUK Join Date: 2002-11-06 Member: 7477Members
    Like CS and any other game aimed at "quick" games, strategy wins (especially if the players are good). The way the problem occurs (the spawn camping) is where all marines leave the base. If there is allways marines available to at least hold off/distract the aliens anough for more of the team to spawn then your ok.

    everyone leaving the CC to go hunting or to head for hive is a risk that is generally put to the aliens advantage as when all the marines are out the CC is open for attack and no one will respawn to defend it (or when a rine dies, that's just one guy). Basically aliens get to the other teams spawn much faster than marines, so protect the spawn when it looks like you could be facing a rush and spread out a bit so your not just shooting each other when there's a skulk trying to feast on your foot fungi.
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