Leaks With No Source

OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
<div class="IPBDescription">make baby jesus cry</div> thats right. no source at all. I load the pointfile into hammer and i find that the line passes right through a solid (world) brush twice in 2 adjacent faces. There are no errors in hammer, ive tried replacing the offending brush and redoing it but nothing seems to help. I even placed a massive cube right on the offending area(the entire corridor was blocked off) and the pointfile just leads to the exact godamn place!!!! WTH is going on here? This has never happened to me. I need someones help.

/me weeps

Comments

  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    I've never been able to use the point file effectively. I suggest diligently combing every place wall meets a floor or ceiling. I usually pan around the outside of the map, area by area.

    Maybe there's a better way but I've never found it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Using the pointfile is the best way, and so far it has already shown me every other leak. What i'm trying to say is i think something bad is happening at the above mentioned brush. I don't know why a leak would be generated there though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    Maybe you have an entity ist center ouside or very close to the maps void near that location. I agree this is a weird LEAK.

    DarkATi could have encoutered it. He seems to be cursed to get the annoying and weird errors <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited February 2004
    C'mon man! I wrote a friggin' novel on leaks, you know that edge, use teh stickiesz0rz. It's probably a CSG Generated Leak. Send me the .map file if you can't get it, I can find any leakz0rz. Ever. Z0rz.

    EDIT: The Pointfile isn't as accurate as the LIN, however the LIN and Pointfile's both DO NOT LIE, if they are going straight through (not just coming in a little) then there is a leak. Sometimes they do "skip in" to the level and this confuses people but overall you just have to know what you're looking for.

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    yeah i use lin personnally (thats what i meant). Anyways sorry to get you interested but i deleted the offending area, (no more infestation for me) and replaced the floor with flat metal panels, it seems to compile now. But i'm telling you, it is really wierd, the line line passed right through the face of the brush, and if i flipped it over, the lin line would pass through the same face <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->.

    [edit] about the csg leak - doubt it i triple checked that every single vertex in the area was snapped to grid, so no dodgy map export problems.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Edgecrusher+Feb 19 2004, 03:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 19 2004, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah i use lin personnally (thats what i meant). Anyways sorry to get you interested but i deleted the offending area, (no more infestation for me) and replaced the floor with flat metal panels, it seems to compile now. But i'm telling you, it is really wierd, the line line passed right through the face of the brush, and if i flipped it over, the lin line would pass through the same face <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->.

    [edit] about the csg leak - doubt it i triple checked that every single vertex in the area was snapped to grid, so no dodgy map export problems. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It is still possible even with the grid to get a CSG leak but doubtful. Sorry you had to re-do / change your design. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I'll reattempt it later, i just needed it out of the way so i could get on with the rest of it.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Edgecrusher+Feb 19 2004, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 19 2004, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll reattempt it later, i just needed it out of the way so i could get on with the rest of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You could try cordoning it next time. This would allow you to continue working on your map and just return to fix that one area later.

    ~ DarkATi
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Compile with circus mode. That will make purty lights shine where the outside is visable.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    funny thing was when i cordoned it it just found another random spot to go through the ground, (nearby).
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Edgecrusher+Feb 19 2004, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 19 2004, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> funny thing was when i cordoned it it just found another random spot to go through the ground, (nearby). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sounds like you had no choice but to rip apart that area. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Very odd indeed.

    Yes, circus mode will do it if it's a "normal" leak. I need to add that to my common errors index...

    ~ DarkATi
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Doesn't circus mode just randomly light up areas that are pitch black? hrm.

    The pointfile will go through the walls I think if it has already found a leak <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Well, I have my own little tactic for the war against leaks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Just go around in VHE in 3D Flat Mode or whatever it is and look around your map for black bits. Works for me.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Maybe, but the lin file has never done that before to me. Weird as hell. Oh well, all water under the bridge now.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Check your entity list.

    Look for an entity that does not exist and takes you to the center (0,0,0).

    Delete said entity.

    This may be the source of your problems.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
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