Report: Disappearing Entities

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">New Information</div> Hello again, sorry for not replying in the old thread before it got closed.

This is NOT caused by lag however, it occurs in Single Player "offline" games as well. (Though I'm a nub and have no idea what a "Listen" server is. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )

My specs are as follows:

1.0Gb Ram
2.66 Ghz P4
ATi Radeon 9700 Pro All-In-Wonder
Driver Version: 6.13.10.0136
Driver Date: 10/12/2002

This also occurs on kestrel, can't remember where though, it seems this is map specific because it doesn't happen on certain maps.

If you need any more information on my configuration I will gladly supply it.

Thanks,
~ DarkATi

Comments

  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    The bug still isn't reproducible. I wish i knew what the heck you're talking about. So, for the time being I am phasing this to Public Beta Discussion forum. People, please try to help clarify this error.

    Is it related to a configuration issue?

    Or is everyone experiencing this?

    Can we get some examples of entities that has a habit of wandering off so that we might get a clue of what to look out for? (and the suspect maps).
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    Yesterday I played a game where ladder leading up from the upper sewer into the small tunnel that exits right above sewer hive didn't load (ns_bast I believe). The graphic of the ladder was there, but ladder simply wasn't there as an entity (you couldn't climb it, as if it was just a normal piece of wall). This created a huge issue for balance obiviously, as there was ony one way left for marines to access the hive without having to use jetpacks.
    Overall I've seen this issue happening several times, and it seems to be accuring at random when the map loads (once the map is loaded, it remains until map is changed). So far, in addition to the ladder mentioned above, I've seen trigger for the door to mess hall on marine side (ns_nancy) missing once, and another trigger for the door missing (I don't remember the exact location of that one anymore, sorry), so this is definetly a reoccuring issue (encoutered 3 times by me). I understand that this post is of little help, as it seems that this bug occurs very rarely and seemingly at random, but I hope that someone can use my examples to help them look.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    I had the ladder from Gen hive in caged vanish on me. I couldn't see it and was asking com where the hell the ladder was. He gave me a WP and I could climb it, just it wasn't there. Not sure which server this was on but it was a bit strange. Only happend to me the once.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Immacolata+Feb 17 2004, 02:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata @ Feb 17 2004, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bug still isn't reproducible. I wish i knew what the heck you're talking about. So, for the time being I am phasing this to Public Beta Discussion forum. People, please try to help clarify this error.

    Is it related to a configuration issue?

    Or is everyone experiencing this?

    Can we get some examples of entities that has a habit of wandering off so that we might get a clue of what to look out for? (and the suspect maps). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This happens on ALL maps...some more than others. I think that the server (or player) just doesent load it up-Sometimes on veil im missing a couple of railings here or there, on tanith it some of the ladders (like the ones going up to acidic from satcom)
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Could this be related to certain plugins the servers are running?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited February 2004
    <!--QuoteBegin-Immacolata+Feb 17 2004, 02:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata @ Feb 17 2004, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bug still isn't reproducible. I wish i knew what the heck you're talking about. So, for the time being I am phasing this to Public Beta Discussion forum. People, please try to help clarify this error.

    Is it related to a configuration issue?

    Or is everyone experiencing this?

    Can we get some examples of entities that has a habit of wandering off so that we might get a clue of what to look out for? (and the suspect maps). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have you read the locked thread? This doesn't belong in discussion it's a bug report, I don't see how I'm not being clear.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62910' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=62910</a>

    ~ DarkATi
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    i've noticed this too.... at least on some func_wall grate work, i'll try to take shots next time it happens...

    Kestrel lags way too much by itself now anyways.
  • StGeorgeStGeorge Join Date: 2004-02-08 Member: 26258Awaiting Authorization
    It's a HL problem, not just a NS one. ALL mods have entities disappearing from time to time.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-StGeorge+Feb 18 2004, 04:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StGeorge @ Feb 18 2004, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a HL problem, not just a NS one. ALL mods have entities disappearing from time to time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but the question is: why is it so much more noticible in NS? (why does it happen more)

    Because it has more entinies then the average mod? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    This used to happen LOTS in old versions of cstrike... made for some fun times when people realised the ladder had disappeared on their way down <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    This happened in 2.01 too.

    Common places are:
    The ladder closer to vent hive in aux gen on ns_caged.
    The ladder closer to topographical in marine start on ns_veil.
    The grating above the gen-aux gen hallway in ns_caged.
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    so you're all basically saying that func_ladder's and func_walls have a habbit of disappearing regularly, and func_doors seem to do it as well on ns_nancy? Any other entities that do this? :\
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-civman2+Feb 19 2004, 11:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (civman2 @ Feb 19 2004, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This happened in 2.01 too.

    Common places are:
    The ladder closer to vent hive in aux gen on ns_caged.
    The ladder closer to topographical in marine start on ns_veil.
    The grating above the gen-aux gen hallway in ns_caged. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya it did happend in 2.01 and 2.0 too....veil was a nasty one i always had railings dissapear on me! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (espeacially the railings around cargo-hives res node!)
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