Creating Rough Terrain
Timat
Join Date: 2004-02-09 Member: 26302Members
<div class="IPBDescription">how to do it?</div> ok im trying to create a mountain, and bumpy floors and all, im using the cut tool, but its getting wierd... like really wierd, so i was wondering if any of you use a different technique if you are making rough bumpy terrains?
Comments
This should help you...
you could allso use this one: <a href='http://snarkpit.com/editing.php?page=tutorials&game=HL&id=14' target='_blank'>http://snarkpit.com/editing.php?page=tutorials&game=HL&id=14</a> Its allot simpler but still bumpy.
<a href='http://countermap.counter-strike.net/Nemesis/index.php?p=8' target='_blank'>http://countermap.counter-strike.net/Nemesis/index.php?p=8</a>
~ DarkATi
<a href='http://countermap.counter-strike.net/Nemesis/index.php?p=8' target='_blank'>http://countermap.counter-strike.net/Nemesis/index.php?p=8</a>
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Terrain Generators are the devil! Well, in a matter of speaking and opinion of course <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> On a more serious note though, you may find it much easier to use the triangle method in your editor.
ex3mly? meh d0n't g3t whachoo s4yin' wha j00 m34nz0rz?
Yes it can. Use it in moderation and use it in conjunction with Nem's HL Tutorial and you should be fine though.
~ DarkATi
It´s basicly made for CS but it works the same way in NS. GL HF
But what I was going on about is that mapping it yourself gives one more control over r_speeds, max_patches, leafportals etc... I'll stick with what I'm good at <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
It is probably an excelent program, I'm not saying anything against it...