Why The Onos Is Weaker
sushibug
Join Date: 2003-01-26 Member: 12788Members
<div class="IPBDescription">is it because...</div> the stomp time was cut in half? i remember playing on ns lost and you could survive a long time because you could stomp marines for a good amount of time before having to run away. i noticed now that i only use stomp to devour. in 2.x i was always regen adren onos but now in 3.0 i'm regen celerity.
think thats the main reason why?
think thats the main reason why?
Comments
The stun was made into a co-operative skill, as opposed to the solo skill it was before.
I often find myself stomping repeatedly while my mates finish the marines off.
That's the most noticeable difference right there. There's a big difference between shooting at the broad side of a barn vs. shooting at a man-sized box pointed roughly in the center of said barn.
[edit]Gah, you people type faster than I thought <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
That's the most noticeable difference right there. There's a big difference between shooting at the broad side of a barn vs. shooting at a man-sized box pointed roughly in the center of said barn.
[edit]Gah, you people type faster than I thought <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I thought Flayra tried give the onos the same strnght by bumping up it's hp/armor
Good fade > Good ono
back in 2.x i could clear out hives as a fade pretty well.. since 3.x i've only been successful once.
as for the stomp being cooperative... i beg to differ. usually i will be put in situations where i will tell my teammates to kill them while they're stunned. probably is not all of them will always get stunned when there are several. sometimes there will be one or two guys left and i'll be close to dying but i put faith in my teammates to kill them while stunned.. and i have been let down a many times. when i get wise and make my escape i end up getting block by teammates unintentionally. if i leave the scene early to not risk close-calls i get flamed for not being more productive.
nowadays i stun once, horn as much as possible, and run. repeat as necessary.
Good fade > Good ono <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Uh. Try to use your brain for a second here. It depends on the situation. Low hallway, 3 jetpackers, onos, onos wins because its gore has a pretty decent range (not as long as in 2.0, but still decent). Same 3 jetpackers in say... viaduct, and fades have the advantage. Both have their uses.
I thought umbra was nerfed to stopping 2/3 bullets from 5/6 or whatever it was before? How is this a nerf?
i never liked stomp, i only use it when there are like 5 HA/HMG there and i just let the skulks rip em apart, if there are no skulks, i run for the hills while stomping, other that that, run in, devour, run out, i used to be able to eat anyone in 2.01, but the range was nerfed, you could eat people from 10 metres away, ah, those were the days......
While it looks easy, it isn't as easy as coding it in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
As for Onos being weaker....well, let's say that the big hitboxes allows HMGs to hit it from far away distances <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And of course, 75% taken from weapons isn't going to help too. The most simple way to help beef the Onos was to increase the HP/AP count, and I have to say it's pretty darn effective for such a simple solution.
But of course, the downfall was that they lowered stomp duration, but that will hardly be a nerf to somoene who has practised their devouring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yep. Many have not yet realize how much umbra is critical to crak marines.
Specially in CO, you can see an Onos being washed up in 2-3 seconds, now watch him rape the CC under umbra cover. Add a scream or two and GG.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How wont it?
Increasing it's HP will only allow it to take more damage, but cause other abilities (namley defence) to be thrown out fo wack. Yet, with damage modifiers, it does the exact same thing, without affecting anything else. It worked great for turrets and oc's on Onos and HA respectivly..
I never take onos because of my lag and my lack of devouring practice... so i take fade for not being hit, but it is the same... i can't hit any marines... but the others, when i'm marine, yes... (lol)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i agree that stomp needs to go up ramps and maybe stairs too. it's a shockwave that travels along the ground, not through it. maybe one of the devs can let us know whether its on the list of bugs that need fixing<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
While it looks easy, it isn't as easy as coding it in <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If we give the onos an "unlimited high range" and we only test if those marines in the stomp range are on the ground, maybe it will do it, no ?
... bref... I love those smileys...
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<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <- "Commander, i need helmet..."