Question About Combat
Loop
Join Date: 2003-10-18 Member: 21767Members
<div class="IPBDescription">And the upgrades</div> What I'm asking about is the support upgrades such as Scanner sweep,Resupply, and catalyst. How do you reuse them? I see people reusing them all the time but I dont know how to.
I've searched 8 pages looking for info, but just cant find any at all. Any help would be appreciated.
I've searched 8 pages looking for info, but just cant find any at all. Any help would be appreciated.
Comments
I've searched 8 pages looking for info, but just cant find any at all. Any help would be appreciated. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Resupply works whenever you are injured even at 99, or are somewhat low on ammo. I believe if it's lower than the amount a full clip can hold, it'll spawn an ammo pack.
Catalysts activate whenever you kill someone.
Scanner Sweep I am unsure about, but I believe it's whenever it detects a cloaked unit.
I've searched 8 pages looking for info, but just cant find any at all. Any help would be appreciated. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Resupply works whenever you are injured even at 99, or are somewhat low on ammo. I believe if it's lower than the amount a full clip can hold, it'll spawn an ammo pack.
Catalysts activate whenever you kill someone.
Scanner Sweep I am unsure about, but I believe it's whenever it detects a cloaked unit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Health Resupply is insane, you get a medpack for one hp off. Ammo resupply seems a bit slow, I've run right out before getting another clip <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
With Catalyst, you get one pack when you kill someone. It dosn't stack however, your current catalyst has to run out before you get another.
Scanner sweep fires whenever a cloaked Kharaa is in range.
Yup. This is how it works.
Health is preferenced over ammo. You will only get ammo if you have less then one clip in reserve. I.E. 7 shotty shells IN RESERVE, 49 LMG bullets (But for some reason, HMG and GL are handled differently.), etc.
If you are low on health (Even one point down) You will NEVER get an ammo pack. You must be at full health, have the weapon selected (Because of the way ammo packs themselves work, it's current weapon, not a weapon you or the engine chooses), and wait for the resupply timer to expire before you can get an ammo pack. If you're that worried about ammo, fire until you have one less then a full clip, reload, and you'll get enough for a while.
Catalyst kicks in when you buy it first (Not hurting you), then kicks in again whenever you get a kill. I personally disagree with this way of doing it, but there's no other real way to have catalysts work reliably. It WILL hurt you when you are given catalyst from a kill, though.
Scan is simple, it's an area around you that is checked for cloaked units. If any are found serverside, a scan goes off. A timer determines when it can be set off again.
i thought flayra completely removed the damage on marine from cat packs
i thought flayra completely removed the damage on marine from cat packs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. He commented that he would like to see it be like O2 damage or a biohazard (I.E., it slowly comes back), but scrapped the idea in favour of not introducing more bugs to the system which he'd have to fix.
It will NEVER kill you, though.
Oopsie.
<b>not reload</b>