Co_vavach

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Comments

  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    Mmm this place used to suck, really really bad. I added detail, new lighting and toned down the original lighting. One thing, anyone know why the lighting is coming out in bumps on the trim? It should be one smooth line of light.

    [edit] agh i just realised the texture alignment is acutely borkned! sorry.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    before my thread goes right off the page ill add my redone "room near hive, subpowercorejunction control-systems esque thingy place".
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    1st shot is looking good, nice height variation.

    3rd shot is looking much better compared to the previous. Spherical pipes now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Thanks for the comments, i'm going to change the textures used for the white lights in shot 2 (they were just temporary). Also maybe someone knows why the trim lighting is bumpy. Is it because the trim texture lights are very narrow?
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    I don't know, 'coz I don't know a damn thing bout mapping... but I can be sure that this map rohx mah sohx!!!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    This map = teh w1n.

    Great job edge.

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    and its nearly ready for a beta release, well that is if i can figure out how to use the ps (i'm stupid).
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Edgecrusher+Feb 24 2004, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 24 2004, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and its nearly ready for a beta release, well that is if i can figure out how to use the ps (i'm stupid). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oooh oooh, this is soooo going on my clan server!!

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Yeah if it plays any good. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Don't get your hopes up for the beta, gameplay wise, i'll be making changes depending on what people think of its balance.
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
    i like to see r_speeds on the second pic, in other words are you using an 8x8 (or less) texture for those small lights?

    i'm not sure how well or what hl does when many small lights are placed in a row.

    at any rate i'd make a new texture for those lights if you already haven't and make it something like 128x4 or however wide that texture is.

    im guessing here, but experimenting with different lengths might get you the solid line your looking for. or better looking lighting, heh.


    nice work!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    2nd pic on last page? They top at about 500 i think, if you look at the room from an angle where most detail is visible. But the room has wall details that aren't particularly obvious on that picture.
  • dashdash Join Date: 2003-11-26 Member: 23600Members
    if you do decide to change the name, will it be co_masaq? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • Cpl_1nsaneCpl_1nsane Join Date: 2004-02-16 Member: 26597Members
    Nice Love the textures on it ^_^
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    thanks cpl insane. ok this is my last (i think) screenshot before i release the map. Theres still some things to be done (tweaking) mainly and i also don't have anywhere to host the file. I guess i should go to nsworld.

    updated ms :
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-JezPuh+Feb 26 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Feb 26 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Supreme. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • dashdash Join Date: 2003-11-26 Member: 23600Members
    <!--QuoteBegin-Edgecrusher+Feb 26 2004, 05:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 26 2004, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->co_masaq???<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I thought "vavach" was a reference to Vavach Orbital in Iain Banks' novels. Masaq was another orbital, in <i>Look To Windward</i> :)
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    Ohh yes it is a reference to the vavach orbital. I'm only up to 'Use Of Weapons' in the culture books so i haven't read 'Look To Windward' yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Sorry for my ignorance.

    [edit] thanks for the comments everyone, anything about the map that you have seen that you think needs improvement?
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    I read you were changing the name from <i>vavach</i> to <i>resurrection</i>...

    I personally like vavach a lot more... 'tis original and weird... and based off of something... I say: keep it <b>vavach</b>! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    buh... i don't know, vavach isn't really original either seeing as it was ripped from a sci-fi book, and i don't think it particularly suits the map. (not that resurrection does either). For easiness i'm going to keep it resurrection (the ready room has a co_resurrection texture in it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    aawww!... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    <span style='font-size:8pt;line-height:100%'>who wants 'easyness', anyway?</span> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    hopefully the map won't be judged on name alone <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    no, no!

    not by <i>me</i>, at least...
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    lol out of sheer hate for me no doubt?
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I think there is just too much color, doesn't anyone ever use whites anymore.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    there are some whites and blue whites in the map. the map is released by the way. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=64557&st=0' target='_blank'>here</a>
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