Combat Mode Spawning In Beta 3 Is Horrible Imo
Adon_Idom
Join Date: 2002-12-24 Member: 11456Members
<div class="IPBDescription">And many people seem to agree with me</div> Now, many people are starting to hate combat mode, because of the fact you have to wait now in a line of 2 or 3 people to repspawn, and we think its a horrible idea, espically when the other team is completly in your spawn eatting away your chair/or shooting your hive, and only 2 of you get a chance at a time to stop 10 to 16 of them? Thats not cool, not even 3 Onos could handle a team of Marines in that kind of situation.
If there was a topic about this before, im sorry, i looked for it, but could not find it myself personaly.
I liked it the way it was in Beta 1 and 2, where it just takes longer if your a higher level, that IMO was fair. But the way it is now i dont think is at all.
I hope Flayru and the gang change it back to what it was.
Later <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
If there was a topic about this before, im sorry, i looked for it, but could not find it myself personaly.
I liked it the way it was in Beta 1 and 2, where it just takes longer if your a higher level, that IMO was fair. But the way it is now i dont think is at all.
I hope Flayru and the gang change it back to what it was.
Later <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
Comments
I liked it the way it was in Beta 1 and 2, where it just takes longer if your a higher level, that IMO was fair. But the way it is now i dont think is at all.
I hope Flayru and the gang change it back to what it was.
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<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Theres only about 100 topics pertaining to it, plus a whole <a href='http://www.unknownworlds.com/forums/index.php?showforum=31' target='_blank'>forum</a> for these topics.
Anyway, its a known issue.
I liked it the way it was in Beta 1 and 2, where it just takes longer if your a higher level, that IMO was fair. But the way it is now i dont think is at all.
I hope Flayru and the gang change it back to what it was.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Theres only about 100 topics pertaining to it, plus a whole <a href='http://www.unknownworlds.com/forums/index.php?showforum=31' target='_blank'>forum</a> for these topics.
Anyway, its a known issue. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ah, thanks, my apologizes, i may have joined in 2002 of Dec, but i dont go on these forums much... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
however, this isnt true for mid - late game aliens
even with rines having hmg + upgraded shotgun + gl its possible for a few onos or a webbing gorge to hold down the rines that are camped up in the hive area
it isnt possible for marines to make a comeback when aliens have taken over the cc area
..something needs to be changed for rines
And then people would go OMJ ALIEN CANT WIN CUS REENS INVINCIBAL
Dah, i am loyal to NS Classic...
Combine Beta 1 and Beta 2 systems.
This will allow massive wave spawning a la beta 2 early game so that one lucky skulk rush / marine rush doesn't end up with camping all over, but in end game, since players are going to be of different levels, spawning will be more erratic, making it easier to end.
Seriously, that system is foolproof.
1) One good rush no longer makes the entire other team 'quit'
2) Higher tier baddies will take longer to respawn, giving you respite from the killer onos. On the other hand, this means that in the late game, a few onos succesfully mowing down HA will be able to romp around the base with g4y abandon.
Just make sure you fix the 'no upgrades fast spawn' bug, and base it solely on level.
The new spawn camping downright sucks.and is true for both sides.. You rush and keep them in spawn que the next agonizing 2 minutes while 2 skulks slowly chomp the cc away
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You mean 5 minutes while 2 focus skulks kill the chair with everyone else spawn camping.
- RD
To balacnce it a lil bit, and prolongs the game on average of 5 mins?
No. Way!
No. Way! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Almost my man, almost.