Ns_nirvana layout
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">(thx fam^!)</div>After recieving Fam^ help with the layout, ive finally completed it basically. I still need to do the vents, but im at the moment placing the PS effects (Which look great!!!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> all around the map, drips, Steam, Fog, etc...
I took some screenshots of the effects, but the just dont look so good in the pics, so i just dont post'em (zorry)
Ill then have to fix some CC problems i have (i need to make some func_seethrough brushes) and also some r_speed ones.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_alpha_v7.jpg" border="0">
I want to add a double Resource Node somewhere in the middle of the map, but i havent decided yet (any opinions about this???). I also have the doors to open by proximity, but have to change it to button open. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I took some screenshots of the effects, but the just dont look so good in the pics, so i just dont post'em (zorry)
Ill then have to fix some CC problems i have (i need to make some func_seethrough brushes) and also some r_speed ones.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_alpha_v7.jpg" border="0">
I want to add a double Resource Node somewhere in the middle of the map, but i havent decided yet (any opinions about this???). I also have the doors to open by proximity, but have to change it to button open. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
well, i think we'll have to test it in a private server so we know how does it play (i wonder if that makes sense) ^^
Go go go Blue...i really like nirvana
Hmm, I guess that's somethign that could be ironed out in playtesting...
NIce job!
Do not forget, to get those nodes, you will need to secure both of those areas, which is harder than it seems. Thanks for the credit blueman, I would love to see this in action one day. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
If you do add a double-node (which is something that's worked well in a lot of NS's official maps), I'd suggest that you put it in the three octagonal rooms in a row. That seems to be a nice, central location which isn't really biased towards any team.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If you do add a double-node (which is something that's worked well in a lot of NS's official maps), I'd suggest that you put it in the three octagonal rooms in a row. That seems to be a nice, central location which isn't really biased towards any team.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Well. i was thinking of putting it in one of the two central nodes there. the one next to the Marine start in the middle right part or the one in the middle upper left. (i think i've messed all up). Well. The idea is to put a double node in one of those 2 existing points..... If i undestad you, do you mean putting it in the middle right one??