Hive Protection Is Almost Impossible...
HIMB4m
Join Date: 2004-02-11 Member: 26376Members
Especially in co maps where there is plenty of room for jps to fly around all they want, sure <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> 's help with healing, but ive seen two jps take out a hive with the entire alien team trying to kill them. Any advice???
Comments
Umbra is obviously useless against a grenade spammer (because umbra doesn't reduce gl dmg!).. 2 Jper 1 with GL to take out nearby umbra-ing lerk and the other just hmg the hive.. Absolutely nothing you can do about it and takes about the effort of the entire alien team to stop that type of assault.
as for classic ns maps. but chance r OCs =)
In the case of JP+GL+Resupply JPers. Lerks should make short work of them, especially if they're in vents. (Depends on who gets to damage the other first, but it's worth a shot)
Xenocide also works well in case of JPers. If their armor has been wittled down (spores are most effective) they'll die in one xenoblast, provided he's close enough and has little armor left. Of course, it depends. But if their armor is wittled down, a focus bite is also good enough for that.
Web and Xeno are good choices. Acid rocket can only help for those cases where a marine won't get resupply. But that's rare. However, wittling down their armor works for xenoers and focus players.
eventualy marines run out of fuel
they'll have to land somewhere to recharge it a bit
that's where you catch them and pressure them the most, since they can hardly escape.
if you're good with devour, then onos can help too, although these are better on the offense
granted acid rockets are now just group armor strippers so you can go in and kill with focus <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Other than that, lerks with focus.
If the marines are too busy defending their base, they will never attack yours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
You need to constantly attack, or the other team develops way too much momentum to stop. ALL DEFENSES BREAK. It does not matter how many OCs or turrets you have. Defenses are temporary, FOR both sides. Now i'm not saying you have to attack recklessly, but if you dont attack something around every couple of minutes, ATTACK something. There is always a flawed defense, find that flaw and exploit it. Go offensive, force the other team to do stuff they do not want to. Its psychological as well, disrupting the comm's or alien team's plan really messes with their head.
awlays think offense, not defense, you will win more games.
The skulks and fades can go about doing something they're better at, killing the rest of the marines.
Although fades are also good against jpers if you're really good with blink-swipe.
Healing the hive is bad, as you will not nearly be able to keep up with the damage it recieves, and time spent healing is time spent not winning (attacking). Gorges simply are not cost effective (in time and attack power) in combat. Much better is to prevent the hive from being shot, which can only really be done by spawncamping to keep the respawn queue long and make that evil jper spend more than 8 seconds or so dead, which sucks for other reasons.
Just keep the fight outside of the hive room and you should be OK.
But meh classic can have the same problems when marines are sieging from a hard-to-take position...U Turn on Mineshaft anyone? Meh, nm
eventualy marines run out of fuel
they'll have to land somewhere to recharge it a bit
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Actually my favorite place to land is on top of the hive. Its particularly susceptible to my lvl 2 HMG. I've won several tough CO matches this way. I'm glad you're dead.
I don't see the problem unless the JP is especially good and the lerks are especially bad. I like to web the places and corners JP's always go to as well as the floor. When I gorge, I get adrenaline when I can to super-heal.
Keep a lerk or gorge behind in the hive for defence and alarm raising, but never forget where the goal is.
In combat, web does the trick. Most people will be fade, and as a fade blink/swipe those pesky JPers to death while your lerks and gorges umbra/healspray the hive.
But indeed.. basic count. GL means dmg1, shotty, gl(2), 4 points. lvl 5. usually we have xeno on that moment.
resypply, lvl6., armor1, armor2, Jp. makes 10.
armor 2 vs xeno is nothing