Hive Protection Is Almost Impossible...

HIMB4mHIMB4m Join Date: 2004-02-11 Member: 26376Members
Especially in co maps where there is plenty of room for jps to fly around all they want, sure <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> 's help with healing, but ive seen two jps take out a hive with the entire alien team trying to kill them. Any advice???

Comments

  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Spores, Umbra, Leap/Bite.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>web is hard.</span>
  • XenogearzXenogearz Join Date: 2003-03-04 Member: 14323Members
    A jet packer with resupply heals faster than taking dmg from acid rox or spore cloud.. Trust me on this one..

    Umbra is obviously useless against a grenade spammer (because umbra doesn't reduce gl dmg!).. 2 Jper 1 with GL to take out nearby umbra-ing lerk and the other just hmg the hive.. Absolutely nothing you can do about it and takes about the effort of the entire alien team to stop that type of assault.
  • ZinZin Join Date: 2003-08-02 Member: 18732Members
    xenocide for co maps works all the time.

    as for classic ns maps. but chance r OCs =)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Webs for sure. Those work wonders if you spread them evenly around the hive room. Also try to go for those common landing spots for JPs, kep observing where they go, and have a web strand go across that spot. You should be guaranteed a dead marine if you have placed to webs around like your veins and arteries do capillaries. Extremely spread out, but extremely effective.

    In the case of JP+GL+Resupply JPers. Lerks should make short work of them, especially if they're in vents. (Depends on who gets to damage the other first, but it's worth a shot)

    Xenocide also works well in case of JPers. If their armor has been wittled down (spores are most effective) they'll die in one xenoblast, provided he's close enough and has little armor left. Of course, it depends. But if their armor is wittled down, a focus bite is also good enough for that.

    Web and Xeno are good choices. Acid rocket can only help for those cases where a marine won't get resupply. But that's rare. However, wittling down their armor works for xenoers and focus players.
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    edited March 2004
    webs, good lerks/fades/skulks (preferably with focus)
    eventualy marines run out of fuel
    they'll have to land somewhere to recharge it a bit
    that's where you catch them and pressure them the most, since they can hardly escape.
    if you're good with devour, then onos can help too, although these are better on the offense
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Jp's are pretty easy to kill, just fly/blink/leap up to them and bite them.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    OCs are pretty good for JP defence. Fades can blink fly swipe....... skulks can xeno but thats strictly third hive. Rushing a JPer sometimes causes them to panic and screw up too.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    actualy ive killed alot of JPers with acid rockets in CO. its not just the acid rockets, its the skulks, and fades, and gorges, and everything else trying to kill it.
    granted acid rockets are now just group armor strippers so you can go in and kill with focus <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • uberbrokeuberbroke Join Date: 2002-11-01 Member: 2438Members
    Blink + swipe for fades work WONDERS if you practice a bit.

    Other than that, lerks with focus.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    The easiest combination I could think of would be a combination of spores and xenocide, I havent really had a problem with it.
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    The best defense in NS is good offense, if you get too settled into a defensive habit, you will never win.

    If the marines are too busy defending their base, they will never attack yours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Exactly, right. Too many people think defensively, I hypothesize that these people once played starcraft with the Big Game Hunters map, where you can build your defense quite nicely then move out, but there is no way to prove that so here it goes.

    You need to constantly attack, or the other team develops way too much momentum to stop. ALL DEFENSES BREAK. It does not matter how many OCs or turrets you have. Defenses are temporary, FOR both sides. Now i'm not saying you have to attack recklessly, but if you dont attack something around every couple of minutes, ATTACK something. There is always a flawed defense, find that flaw and exploit it. Go offensive, force the other team to do stuff they do not want to. Its psychological as well, disrupting the comm's or alien team's plan really messes with their head.

    awlays think offense, not defense, you will win more games.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Umbra+gorges healing. Note the "s" at the end. The lerks bite the jpers out of the air and keep the hive umbraed, and the gorges heal the hive and spin webs EVERYWHERE. Nothing will ruin a jper's day more than getting webed, dropped on the ground and clawed by the whole alien team.

    The skulks and fades can go about doing something they're better at, killing the rest of the marines.

    Although fades are also good against jpers if you're really good with blink-swipe.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The problem with defense against jp in combat is that they spawn so much faster than you can keep up with.

    Healing the hive is bad, as you will not nearly be able to keep up with the damage it recieves, and time spent healing is time spent not winning (attacking). Gorges simply are not cost effective (in time and attack power) in combat. Much better is to prevent the hive from being shot, which can only really be done by spawncamping to keep the respawn queue long and make that evil jper spend more than 8 seconds or so dead, which sucks for other reasons.

    Just keep the fight outside of the hive room and you should be OK.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Or you could realise that co sucks balls and play classic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    But meh classic can have the same problems when marines are sieging from a hard-to-take position...U Turn on Mineshaft anyone? Meh, nm
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    In Co one gorg just needs to web and no jps will touch hive. If one gets through that one gorg can eitehr put a web where the jp is able to fly and or heal hive. Umbra really helps and a good lerk will kill jp (umbra hive then attack jp and repeat). I think jp is only good in Co b/c most alines go fade/ono. One good gorg and one good lerk will stop all jps from attacking a hive. (good as in nowing where to place webs and umbra hive and being able to hit a flying jp with a lerk)
  • stooopidstooopid Join Date: 2004-02-19 Member: 26709Members
    <!--QuoteBegin-Shesek+Mar 1 2004, 09:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shesek @ Mar 1 2004, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...
    eventualy marines run out of fuel
    they'll have to land somewhere to recharge it a bit
    ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually my favorite place to land is on top of the hive. Its particularly susceptible to my lvl 2 HMG. I've won several tough CO matches this way. I'm glad you're dead.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    Web, heal, good lerks, repeat...
    I don't see the problem unless the JP is especially good and the lerks are especially bad. I like to web the places and corners JP's always go to as well as the floor. When I gorge, I get adrenaline when I can to super-heal.
  • RedWingateRedWingate Join Date: 2004-03-15 Member: 27349Members, Constellation
    I've played games where some cute gorge and me (lerk) held the hive against 3 JPs attacking all the time. Just umbra and heal the hive while fly / bite the **** out of the JPs. For hard waves sitting on the hive while shooting umbra all the time makes the hive heal faster then 4 LVL2 HMG can dmg. :-)
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    Here's a tip: keep jps out of the hive. Here's another tip: get a pwnos to stand in the hallway leading to the hive. Why? Cause with an pwnos standing in the doorwway people can't get in cuase the pwnos's hitbox is so @!#$ing huge. That and jps/la get gored (focus helps) and ha get eaten (cel/cloak helps). If jp get in by way of alternate entrance u web up teh hive and get some lerks. I have found that pwnos can do well on both offense and defense. Once the hive was under siege on co_pulse by the whole rine team and me and another pwnos followed by a lerk snuck out with cloaking and went to the cc. We took it out before the rines blew the hive away. Also on co_ullysess and i was the only pwnos on the team. I single hadedly raped the entire rine team of ha/la/jp by standing in a doorway, eating the ha, retreating, and comeing back in 5 sec to gore some courageous jp, and repeating. I bought enough time for the offensive party of fades/lerks to kill the cc and all spawning rines i killed.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Whenever you snuff one of their rushes, make sure you counter rush. If you all clam up in the hive room then you WILL get owned. Break their attack and then counter immediately so that they're on the defensive.

    Keep a lerk or gorge behind in the hive for defence and alarm raising, but never forget where the goal is.
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    In classic, Lerk + Umbra. Get OCs near the hive if you know the are going to use JPs. This rarely happens anyway, since most marines perfer HA.

    In combat, web does the trick. Most people will be fade, and as a fade blink/swipe those pesky JPers to death while your lerks and gorges umbra/healspray the hive.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    web, leap and blink rule.

    But indeed.. basic count. GL means dmg1, shotty, gl(2), 4 points. lvl 5. usually we have xeno on that moment.

    resypply, lvl6., armor1, armor2, Jp. makes 10.

    armor 2 vs xeno is nothing
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