[mwip]gore Marine With Shotgun

Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
<div class="IPBDescription">Need some ideas.</div> I was inspired by system shock 2 for this model. Skin was made by CTX.

Any ideas?
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Comments

  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    a dead skulk and a few pools of blood around
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-|Owen|+Mar 2 2004, 08:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Mar 2 2004, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a dead skulk and a few pools of blood around <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll try the blood puddle soon. Its very hard to make blood in a model.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Blood puddle of el crapo 2 polygon ness.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    it might be an idea to add another layer and put transparency on it... so it shines when you look at it, like a real pool of blood
  • GLFattyTheGorgeGLFattyTheGorge Join Date: 2004-02-13 Member: 26511Members
    Damn, can't you increase the polys or something? other than that the only thing I see is the shotgun... It looks like it was placed right next to him, maybe put it at a different angle?
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-[GL]FattyTheGorge+Mar 2 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([GL]FattyTheGorge @ Mar 2 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn, can't you increase the polys or something? other than that the only thing I see is the shotgun... It looks like it was placed right next to him, maybe put it at a different angle? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nah... looks like he dropped it while blasting against a wall... skulks overpowered him and he slid down the wall... leaving a smear behind him
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-|Owen|+Mar 2 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Mar 2 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it might be an idea to add another layer and put transparency on it... so it shines when you look at it, like a real pool of blood <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Tried this. Doesent shine looks like its cel shaded blood <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. Can someone make me a blood texture ?
  • TOMMYTANKTOMMYTANK Join Date: 2003-12-04 Member: 23938Members
    remove some of the shells, especially the ones standing up, they dont land like that.

    and maybe breaks his armour open?? smash the visor on his helmet?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-TOMMYTANK+Mar 2 2004, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOMMYTANK @ Mar 2 2004, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remove some of the shells, especially the ones standing up, they dont land like that.

    and maybe breaks his armour open?? smash the visor on his helmet? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Breaking his armour would need to be remodeled. And thats not what im planning to do. The visor yeah i might smash it. The shells? No i want it to look like he fired alot.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Get the original shotgun >_>
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-JezPuh+Mar 2 2004, 10:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 2 2004, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get the original shotgun >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Negative. I made this model for my self, thats the shotgun i use, So that is what it shall be. I might make a normal ns shotgun version but.
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    His right shoulder looks wierd, the shotgun shells need to be on the ground not standing straight up, the margin for htem landing like that would be almost null. Other then that pretty good.
  • DjBourgeoisieDjBourgeoisie Join Date: 2003-08-28 Member: 20300Members
    remove the puddle of blood, tilt his head to the left or right, and have one arm laying accross his abdomen.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Daza400+Mar 2 2004, 06:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Mar 2 2004, 06:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-|Owen|+Mar 2 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Mar 2 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it might be an idea to add another layer and put transparency on it... so it shines when you look at it, like a real pool of blood <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Tried this. Doesent shine looks like its cel shaded blood <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. Can someone make me a blood texture ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I could give it a shot.




    If you make a version with the original SG <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> j/k
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    dont circle the shotty rounds all around him it looks silly, like they were placed there after,

    put them in like a couple of small piles
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited March 2004
    too much & too red blood
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    the blood on the floor looks too catoony
    and pls use standard NS models (shotty)
  • big_jimbig_jim Join Date: 2003-12-14 Member: 24350Members
    i counted nine shells, which is bit odd, like he stood in one spot, fired all 8, reloaded (or started too) fired one more and then died. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    maybe remove one shell or something, because as it is now he seems to have had the time to reload, but not move before being killed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-JezPuh+Mar 2 2004, 12:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 2 2004, 12:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get the original shotgun >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i second that notion
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited March 2004
    Take off his jaw, he blew his brains out. Mm, redecorating.








    Edit - also, to be honest, if he's meant to have died in combat I'd have a scattering of shells on one side as if he dropped them as he was reloading. Probably one or two shells in a line leading to his corpse.

    Of course if he blew his brains out then he'd only have 7 spent shells around him.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Nottingham+Mar 2 2004, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Mar 2 2004, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> too much & too red blood <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    were well on our way to more mature maps......

    excelent my plan is coming together!!!

    NOT EVEN FLAYRA CAN STOP ME NOW HAHAHAHAHHAHAHAHAHAHA

    (continued evil laughter)
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    All i'm hearing is "Fix the shells" "Use the default shotgun" "The blood looks like crap". I stated that it did, i already knew it looked like crap. The shells i have already fixed. The shotgun i will make.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    He looks like he had slid down the wall with his back straight, or is that just the picture? Perhaps you should make him slump more realistically?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this is awsome NS is getting so gory now all we need is a good mapper to make a gory bloody **** map to freak us all out
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    chrono chrono hes our man if ... he.. cant do it ... then .. it probobly wont .... get done?

    I FOR PRESEDNT

    VOTE NIGHTCRAWLER 4 TEH WIN

    be a winnah.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    SPLATTER BLOOD ON TEH WALL BEHIND HIM !!
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    edited March 2004
    <!--QuoteBegin-TOMMYTANK+Mar 2 2004, 07:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOMMYTANK @ Mar 2 2004, 07:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remove some of the shells, especially the ones standing up, they dont land like that.

    and maybe breaks his armour open?? smash the visor on his helmet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would use default models when making world models...

    I like how your using my skin though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Speaking of my skin the chest already is broken oppen if you look closely at the skin, the green paint on the metal is worn away/scratched and you can see a torn hole through the armor and some intestines peeking through <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    are you doing this in milkshape? if so, is there any way you can pm the file to me? i would to make this a render in bryce or poser... models look so much better there cuz it doubles the polies... hey, maybe i can doublke the polies in there then put it back in milkshape to make a model file, would look great...
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    looks damned good

    just move the shells to the right of the marine, since they eject that way
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