<!--QuoteBegin-|Owen|+Mar 2 2004, 08:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Mar 2 2004, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a dead skulk and a few pools of blood around <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'll try the blood puddle soon. Its very hard to make blood in a model.
Damn, can't you increase the polys or something? other than that the only thing I see is the shotgun... It looks like it was placed right next to him, maybe put it at a different angle?
<!--QuoteBegin-[GL]FattyTheGorge+Mar 2 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([GL]FattyTheGorge @ Mar 2 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn, can't you increase the polys or something? other than that the only thing I see is the shotgun... It looks like it was placed right next to him, maybe put it at a different angle? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> nah... looks like he dropped it while blasting against a wall... skulks overpowered him and he slid down the wall... leaving a smear behind him
<!--QuoteBegin-|Owen|+Mar 2 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Mar 2 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it might be an idea to add another layer and put transparency on it... so it shines when you look at it, like a real pool of blood <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Tried this. Doesent shine looks like its cel shaded blood <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. Can someone make me a blood texture ?
<!--QuoteBegin-TOMMYTANK+Mar 2 2004, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOMMYTANK @ Mar 2 2004, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remove some of the shells, especially the ones standing up, they dont land like that.
and maybe breaks his armour open?? smash the visor on his helmet? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Breaking his armour would need to be remodeled. And thats not what im planning to do. The visor yeah i might smash it. The shells? No i want it to look like he fired alot.
<!--QuoteBegin-JezPuh+Mar 2 2004, 10:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 2 2004, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get the original shotgun >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Negative. I made this model for my self, thats the shotgun i use, So that is what it shall be. I might make a normal ns shotgun version but.
His right shoulder looks wierd, the shotgun shells need to be on the ground not standing straight up, the margin for htem landing like that would be almost null. Other then that pretty good.
<!--QuoteBegin-Daza400+Mar 2 2004, 06:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Mar 2 2004, 06:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-|Owen|+Mar 2 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Mar 2 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it might be an idea to add another layer and put transparency on it... so it shines when you look at it, like a real pool of blood <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Tried this. Doesent shine looks like its cel shaded blood <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. Can someone make me a blood texture ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I could give it a shot.
If you make a version with the original SG <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> j/k
i counted nine shells, which is bit odd, like he stood in one spot, fired all 8, reloaded (or started too) fired one more and then died. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
maybe remove one shell or something, because as it is now he seems to have had the time to reload, but not move before being killed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-JezPuh+Mar 2 2004, 12:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 2 2004, 12:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get the original shotgun >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i second that notion
Take off his jaw, he blew his brains out. Mm, redecorating.
Edit - also, to be honest, if he's meant to have died in combat I'd have a scattering of shells on one side as if he dropped them as he was reloading. Probably one or two shells in a line leading to his corpse.
Of course if he blew his brains out then he'd only have 7 spent shells around him.
All i'm hearing is "Fix the shells" "Use the default shotgun" "The blood looks like crap". I stated that it did, i already knew it looked like crap. The shells i have already fixed. The shotgun i will make.
<!--QuoteBegin-TOMMYTANK+Mar 2 2004, 07:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOMMYTANK @ Mar 2 2004, 07:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remove some of the shells, especially the ones standing up, they dont land like that.
and maybe breaks his armour open?? smash the visor on his helmet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I would use default models when making world models...
I like how your using my skin though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Speaking of my skin the chest already is broken oppen if you look closely at the skin, the green paint on the metal is worn away/scratched and you can see a torn hole through the armor and some intestines peeking through <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
are you doing this in milkshape? if so, is there any way you can pm the file to me? i would to make this a render in bryce or poser... models look so much better there cuz it doubles the polies... hey, maybe i can doublke the polies in there then put it back in milkshape to make a model file, would look great...
Comments
I'll try the blood puddle soon. Its very hard to make blood in a model.
nah... looks like he dropped it while blasting against a wall... skulks overpowered him and he slid down the wall... leaving a smear behind him
Tried this. Doesent shine looks like its cel shaded blood <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. Can someone make me a blood texture ?
and maybe breaks his armour open?? smash the visor on his helmet?
and maybe breaks his armour open?? smash the visor on his helmet? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Breaking his armour would need to be remodeled. And thats not what im planning to do. The visor yeah i might smash it. The shells? No i want it to look like he fired alot.
Negative. I made this model for my self, thats the shotgun i use, So that is what it shall be. I might make a normal ns shotgun version but.
Tried this. Doesent shine looks like its cel shaded blood <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. Can someone make me a blood texture ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I could give it a shot.
If you make a version with the original SG <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> j/k
put them in like a couple of small piles
and pls use standard NS models (shotty)
maybe remove one shell or something, because as it is now he seems to have had the time to reload, but not move before being killed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
i second that notion
Edit - also, to be honest, if he's meant to have died in combat I'd have a scattering of shells on one side as if he dropped them as he was reloading. Probably one or two shells in a line leading to his corpse.
Of course if he blew his brains out then he'd only have 7 spent shells around him.
yep... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
excelent my plan is coming together!!!
NOT EVEN FLAYRA CAN STOP ME NOW HAHAHAHAHHAHAHAHAHAHA
(continued evil laughter)
I FOR PRESEDNT
VOTE NIGHTCRAWLER 4 TEH WIN
be a winnah.
and maybe breaks his armour open?? smash the visor on his helmet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I would use default models when making world models...
I like how your using my skin though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Speaking of my skin the chest already is broken oppen if you look closely at the skin, the green paint on the metal is worn away/scratched and you can see a torn hole through the armor and some intestines peeking through <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
just move the shells to the right of the marine, since they eject that way