douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
alright i played it a while and noticed that the mutalisk(lerk) v_model took up waaaay to much screen. the zergling v_model's attack doesnt realign, and the ultralisk v_model's attack isnt right at all. the ultra's attack doesnt stay level it kinda makes sorta a cross when it attacks.
<!--QuoteBegin-Necrosis+Feb 9 2004, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Feb 9 2004, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cookie, no mention of me in there for the zergling v model?
May not seem like much but I did retime those attack anims as well as put them in the right spot, as well as change the leap attack so that its start and end position matched those of the idle...
Good job on the muta btw, oddly I was thinking of the same v model myself!! Much easier too now that Spikes aren't in the animations.
As for the hydra, I'd always wanted to jimmy up twin spike shooters on the top left and right of the screen - although due to the shading on the custom spike model this was impossible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> didnt i type you in for the redoing of the zergling v model?
i thought i did :/
hm, when goopy used the muta it didnt cover the screen much, yet when i tried it it did :/ try fiddling around the origins if you done like em
<!--QuoteBegin-6john6doe6+Feb 9 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 9 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can not even try to tell me you didnt take the arms from the original full onos and used it as a v_model. i dont mean ripped as in stole i mean ripped as in showed not enogh work on your part to call it your model. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You do know there was an attempt to make ultra arms that took place months before you even joined the forums, don't you? You're not the first, but you might be the first to actually make a working set. enf0rcer tried but failed a while back due to those damned >'s in the anim names.
<!--QuoteBegin-6john6doe6+Feb 10 2004, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 10 2004, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the ultralisk v_model's attack isnt right at all. the ultra's attack doesnt stay level it kinda makes sorta a cross when it attacks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ?? That?s strange, it works 4 me. You tried the updated version I post?
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-g0opy+Feb 10 2004, 07:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g0opy @ Feb 10 2004, 07:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-6john6doe6+Feb 10 2004, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 10 2004, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the ultralisk v_model's attack isnt right at all. the ultra's attack doesnt stay level it kinda makes sorta a cross when it attacks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> What <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ?? That?s strange, it works 4 me. You tried the updated version I post? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> thats the one i tried. when i looked at the animation the blades didnt do anything cept kinda move out, then pull back to its original position. in sc though the ultra like brings them up and crosses them as i recall.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Revolver+Feb 10 2004, 04:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Feb 10 2004, 04:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-6john6doe6+Feb 9 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 9 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can not even try to tell me you didnt take the arms from the original full onos and used it as a v_model. i dont mean ripped as in stole i mean ripped as in showed not enogh work on your part to call it your model. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You do know there was an attempt to make ultra arms that took place months before you even joined the forums, don't you? You're not the first, but you might be the first to actually make a working set. enf0rcer tried but failed a while back due to those damned >'s in the anim names. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the arms in goopys v_model are the arms from from the full player model. he just pulled them off of that and animated them.
I recently downloaded the Starcraft Alien Conversion Pack, but seem to be having the same problem as FattytheGorge. I'll download the whole 18 megs, but only the acidrocket file will show up.
Has anyone found a way to fix this? I was hoping to try this pack out alongside the impending Gauss Rifle release.
I tried NSarmslab.com and the download went without a hitch. A fantastic pack too! It really feels like i've descended down into the world of Starcraft FPS-style. I can't wait until more SC-related skins and models come our way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
[edit]
Oh BTW - Do you guys know if Brigadier Wolf's pack is compatible with steam? Downloading the Starcraft Pack interested me in other packs as well, and Brigadier Wolf's is the only one that doesn't seem to work for me. I see the sprites, but no weapons models.
Comments
I had no problem with the first starcraft pack. Maybe cause its in .rar? but still I've got a .rar program for unzipping
May not seem like much but I did retime those attack anims as well as put them in the right spot, as well as change the leap attack so that its start and end position matched those of the idle...
Good job on the muta btw, oddly I was thinking of the same v model myself!! Much easier too now that Spikes aren't in the animations.
As for the hydra, I'd always wanted to jimmy up twin spike shooters on the top left and right of the screen - although due to the shading on the custom spike model this was impossible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
didnt i type you in for the redoing of the zergling v model?
i thought i did :/
hm, when goopy used the muta it didnt cover the screen much, yet when i tried it it did :/ try fiddling around the origins if you done like em
You do know there was an attempt to make ultra arms that took place months before you even joined the forums, don't you? You're not the first, but you might be the first to actually make a working set. enf0rcer tried but failed a while back due to those damned >'s in the anim names.
What <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ?? That?s strange, it works 4 me. You tried the updated version I post?
What <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ?? That?s strange, it works 4 me. You tried the updated version I post? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats the one i tried. when i looked at the animation the blades didnt do anything cept kinda move out, then pull back to its original position. in sc though the ultra like brings them up and crosses them as i recall.
You do know there was an attempt to make ultra arms that took place months before you even joined the forums, don't you? You're not the first, but you might be the first to actually make a working set. enf0rcer tried but failed a while back due to those damned >'s in the anim names. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the arms in goopys v_model are the arms from from the full player model. he just pulled them off of that and animated them.
I recently downloaded the Starcraft Alien Conversion Pack, but seem to be having the same problem as FattytheGorge. I'll download the whole 18 megs, but only the acidrocket file will show up.
Has anyone found a way to fix this? I was hoping to try this pack out alongside the impending Gauss Rifle release.
Thanks!
try downloading it from different sites like nsarmslab and see if it continues
I tried NSarmslab.com and the download went without a hitch. A fantastic pack too! It really feels like i've descended down into the world of Starcraft FPS-style.
I can't wait until more SC-related skins and models come our way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
[edit]
Oh BTW - Do you guys know if Brigadier Wolf's pack is compatible with steam? Downloading the Starcraft Pack interested me in other packs as well, and Brigadier Wolf's is the only one that doesn't seem to work for me. I see the sprites, but no weapons models.
Your thoughts are appreciated. Thanks.
[/edit]