[mwip/WTH?]opposing Force Marine
Venmoch
Join Date: 2002-08-07 Member: 1093Members
<div class="IPBDescription">NS Community! I need your help!</div> Now as many of you probably don't know I've been attempting to convert the Opposing Force marine. So far I've got it working as far as walking and any animation not involving arms. This is of course no I've got it compiled
So when compiled I opened HLMV and saw this:
<img src='http://server6.uploadit.org/files/Venmoch-LooksOk.jpg' border='0' alt='user posted image' />
Like many of you I thought thats not too bad, now where are the arms?
Well I found them
Here
<img src='http://server6.uploadit.org/files/Venmoch-Ouch.jpg' border='0' alt='user posted image' />
Now heres where I think the problem lies.
<img src='http://server6.uploadit.org/files/Venmoch-Problem.jpg' border='0' alt='user posted image' />
I believe this could be due to NS's "Weee I'm an Airplane!" Skeleton not quite working with Opposing Forces "Parade Ground" Skeleton. Of course I could be wrong completely and have made an enormous messup but as this is my first conversion and foray into modelling I'm likely to make stupid mistakes. I still have a feeling something in the converting went wrong but if that is what went wrong I don't mind pointing out vertices isn't that boring and it'd be nice to have a prod in the right direction!
I've also put a link to the .mdl if anyone feels the need to help or you just want a good laugh because the guys arms are all messed up.
I'm also aware that there are other problems (Like the knee bends back a bit while walking but I'll try and fix them a bit later. (Oh and the neck warps a bit))
Thanks in advance!
<a href='http://www.digitalbrain.com/frothomasr99/web/soldier.mdl' target='_blank'>Link to the terrably embarrassing Conversion</a>
So when compiled I opened HLMV and saw this:
<img src='http://server6.uploadit.org/files/Venmoch-LooksOk.jpg' border='0' alt='user posted image' />
Like many of you I thought thats not too bad, now where are the arms?
Well I found them
Here
<img src='http://server6.uploadit.org/files/Venmoch-Ouch.jpg' border='0' alt='user posted image' />
Now heres where I think the problem lies.
<img src='http://server6.uploadit.org/files/Venmoch-Problem.jpg' border='0' alt='user posted image' />
I believe this could be due to NS's "Weee I'm an Airplane!" Skeleton not quite working with Opposing Forces "Parade Ground" Skeleton. Of course I could be wrong completely and have made an enormous messup but as this is my first conversion and foray into modelling I'm likely to make stupid mistakes. I still have a feeling something in the converting went wrong but if that is what went wrong I don't mind pointing out vertices isn't that boring and it'd be nice to have a prod in the right direction!
I've also put a link to the .mdl if anyone feels the need to help or you just want a good laugh because the guys arms are all messed up.
I'm also aware that there are other problems (Like the knee bends back a bit while walking but I'll try and fix them a bit later. (Oh and the neck warps a bit))
Thanks in advance!
<a href='http://www.digitalbrain.com/frothomasr99/web/soldier.mdl' target='_blank'>Link to the terrably embarrassing Conversion</a>
Comments
Dammit!
Thanks Guys, I'll hopefully have this thing out the door after a bit of tweaking. I'll keep you all posted!
jk
I like the opposing force marine, good job. If it wasnt for brigs ub3r sk1llz id probably use it.
It'll just take a little editing!
jk
I like the opposing force marine, good job. If it wasnt for brigs ub3r sk1llz id probably use it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Brig's uber skills are scary. Those eyes freak me out!
I like this one. Would fit very nice along with the stukabat, that spitter and the headcrab <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
There Is Sentry,Headcrab,Bullsquid Converted and the xen equivailent of lerk..
stukabat ^_^
The arms look off when in any idle pose but when your running around with a LMG it looks fine. But I might just have to find some time to adjust it!
<a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven§ion=monsters&type=grunt' target='_blank'><img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' /></a>
my personal fav... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven§ion=monsters&type=grunt' target='_blank'><img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' /></a>
my personal fav... <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yep
(i don't know about that model, but I'm pretty sure it's the same one I used before)
Also, just stick to a high poly version of the HD version by AI.