Skulks Are Not The Only Thing In Co
Pascal
Join Date: 2004-02-23 Member: 26828Members
<div class="IPBDescription">Like fades and lurks and oni, oh my!</div> Lets cut the bull here, why do people feel the need to max out their skulks abilities. nothing is more annoying that seeing a behemoth skulk that folds under any marine pressure. Come on, if you went gorge, you would at least be usefull.. somewhat. Lerks and fades and oni are so much better, even if they dont have ALL the upgrades. I <3 <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> IMO
Comments
Fade: Cara, cele, adren.
Onos: cara so I can live long enough as a fade to do something.
Skulks get the business done.
-calldown
Exactly
Get off skulks plz
A very excellent point.
That's the best arguement against "super skulks" I've ever heard. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
SCENARIO:
<span style='color:red'>A fade (me, using above upgrades) jumps into a base and kills off one or two marines. As the marines recover from the shock of being killed, and some possibly following me (the fade). Two super skulks clean up 3 or 4 more marines while I heal (if I even have to). (Unfortunatly, this is the major flaw in combat gameplay...) I destroy the armory, and I give a 3 second start for any marine who spawns in, while the said "super-skulks" take out the command chair, thus causing the aliens to win, and certain marines whining at me for spawn camping.</span>
*Insert intel symbol here, except for it has words "explosives inside"*
BOOM, marines gone, my favorite way to blow marines up. Pull the pin off yourself, throw yourself with leap at a marine when you got yourself timed right, boom you explode into skulk fragments, killing a marine and knocking that JPer into the ground next to that fade.
Leap and bite, skulks are just as useful
A xeno skulk ownz when taking at the crappy JP @ ya hive.
just SPLAT. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
For so many co games I have been lerk, look at the scores to reveal sure enough, im the only evolved lifeform <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Skulks have for one xenocide, which can be extremely useful for casuing confussion (due to being knocked about) and damaging multiple targets at once, making the job of the rest of the team easier. Xenoicde is in fact one of the most effective JP counters.
In a combined attack skulks are useful because they are very hard to hit in the middle of a fight and can deal out a fair amount of damage. Do the marines go for that fat onos and let a skulk munch them, or take out the skulk only to see 2 team mates die and an onos heading towards then. Ok thats not a great example, but skulks have their uses.
Teamwork is generaly pretty poor on publics and skulks, towards end game, need it to be useful...