Pipe Scene

13

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    alright added a little access area to the bottom <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
    o and look a new door!
    made the security bars smaller
    added the little safety things under the pipes
    ENJOY need more C&C still working on that other stuff you pointed out dill
    <img src='http://www.nsarmslab.com/chrono/images/pipelight5.jpg' border='0' alt='user posted image' />
    <img src='http://www.nsarmslab.com/chrono/images/pipelight7.jpg' border='0' alt='user posted image' />
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Save that for ut2k4... it's quite pretty damn possible.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    all 60000 polies? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    keep expanding. Make that a room, than it pans to a window that looks out into the acutal control room and stuff or w/e
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited March 2004
    i definetly plan on expanding this if you guys think this room is enough as it is now ill move onto the cargo yard that you can see outside the windows
    heres a better view of stairs
    <img src='http://www.nsarmslab.com/chrono/images/pipestairs.jpg' border='0' alt='user posted image' />
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    new render people this is across from the door its a place im working on kind of a control room its not near finished yet i know the lighting sucks **** and the smoothing on some stuff is messed up but this should give you a idea what im going for im gonna add some computer monitors up there and stuff
    like the idea people?

    PS. sorry about all the spam
    <img src='http://www.nsarmslab.com/chrono/images/pipelight6.jpg' border='0' alt='user posted image' />
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Wow, well i wasn't talking export that for ut2k4 I was talking remake it because the idea is great.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Wow, just wow. I'm pretty sure I can't even make a 3D pipe!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-frostymoose+Mar 2 2004, 10:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Mar 2 2004, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> got DOF? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    whats dof <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    wait is that good or bad
    i dont know this artstuff <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    Looking awesome, Dil is keeping you busy with all the techinical details, which is awesome as well. I just hope the ideas I sent yah are good enough to be passable models...
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    Depth of field works like this- you make a focal point for it and it works like focusing. The farther stuff is from the focal point, the blurrier it will appear. Makes great renders used properly.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited March 2004
    ignore this i found it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Griff-512Griff-512 Join Date: 2004-01-11 Member: 25220Members
    man, that looks awesome, keep it up! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited March 2004
    dont mind this thread accident
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    much better chronos ill add some c&c later 8)
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    =) i need it lol ive done nothing for the past 3 hours well time to sleep latz ill check your c&c tommarow
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    is it just me or does everybody think that the floor grating looks like it will snap children's legs off? also is that floor grating geometry or a transparency map?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    it is geometry i have no idea how to transperancy map on max me=noob remember?
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Wow. Just wow.

    My suggestions:

    - Add something to hang from the ceiling. Chains, crates, anything.

    - Tanks. Liquid tanks. With pipes.

    Check out this pic: <a href='http://redfaction.volitionwatch.com/screens/concept/industrial.jpg' target='_blank'>http://redfaction.volitionwatch.com/screen.../industrial.jpg</a>
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Looks like Mission 2 from Unreal 2 (where the hell is my play disc, dammit?!)...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    dude pregnator that is the most buetiful concept i have seen yet where do you get those concepts! give me a link i need more like those i think thats my next room =D
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    gj dude

    getting all detaily i see

    let me ask this shocking question...

    how many polies

    and how long idd the render take >_<
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    polies 60000
    render time about 5 min
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this is kinda off the main topic but i finaly got a cloth plugin for max now i can make those rags you guys wanted
    here is a preview
    <a href='http://www.nsarmslab.com/chrono/images/clothtest2.avi' target='_blank'>Cloth video only 400kb</a>
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    now that is amazing.
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    Indeed... keep on learning and you can model teh smelting in my smelter pic!!!111one. Or not... But that is quite awesome. Be awesome if you could shove that in a map, have tarps flowing over crates, ala MGS 2 Olga battle. But of course, HL would have a coniption. *shrug* Keep it up dude, keep it up...
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