[wip] Splitter

PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
<div class="IPBDescription">Private Coleman's concept</div> if about 25% done
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Comments

  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Grip is way to fat, don't base the grip's width on the gun's overall width and vice versa.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    ya im fixing that

    im also making them everything a bit round in the places they need to be so it wont be boxy
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    ok updates:

    -Made nozzel look better
    -Made grip smaller
    -Made grip round
    -Made Stock round
    -Added holes to stock

    ATTENTION
    -If you look at the grip it looks kinda funky that just the render cuz it look nice and round in 3ds

    --Polies=836
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I think the nozzle is too big now you've changed it. It looks like it's going to fire ping pong balls at you. The previous version at the same length as the new one would look better in my opinion.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited March 2004
    for some reason i reckon this would make a better gren launcher. i might very well hack the concept to a gren launcher style, with Coleman's permission.

    don't wanna highjack the thread, but i spent a little time fiddling with this, and this is what i got for a grenade launcher. the grens load into where the arrow is, shotgun style, then are loaded into the chamber (next to the vents above the loading port, i imagine the grens in NS would use an advanced form of gas propellant for launching the grenades) by pumping the forward grip back. if you're wondering what the cocking handle is doing there, it is there to help dislodge any jams that occur, and to open the loading port to remove any extra nades if necessary.

    the fire mode selector i left on as some kind of range selector or something (eg, adjust the opening on the vents to control the amount of compression in the chamber and therefore the range of the nade)

    hopefully the rest is self-explanatory. (big barrel for nades, the grenade launcher style sight n all)
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    kew i will try and do that one once im done
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    edited March 2004
    ok any suggestions?

    yes the handle still looks ****

    if its really like htat then o well ive tried everything it will be covered in game anywayz
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    nice so far, try remodelling the handle, but keep the old one in handy, incase it goes wrong
  • Nubz_on_DubzNubz_on_Dubz Join Date: 2004-02-20 Member: 26742Members
    o DUDE i didnt realize sum1 else picked this up to, guess i should read more b4 i took it up...well heres my first try at it....not all of it is complete but give sum feedback/
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    you shoulndt ask for feedback when you pimpin' in another persons thread.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited March 2004
    wow, looks bitchin', phyco. the handle will be covered so its all good. The GL version looks pretty good as well, but i'd prefer to be the lmg. Anyone is allowed to model or change it, just make sure it looks something like the original.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    I could skin it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Erm... what IS it again?

    *wonders What a Splitter is 0o"*
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    im gonna start meshing soon. I would want to mesh this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> then you skin nub.

    Looks good pycho. Just use your imagination, dont stop at the concept.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Nottingham+Mar 5 2004, 03:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Mar 5 2004, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you shoulndt ask for feedback when you pimpin' in another persons thread. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i know what you mean but i think its alright because they are both new to modeling and theyll both realy like the feedback but i dont consider that thread hijacking since its basicly the same thing and any feedback that helps nubz will help phyco also

    phyco: i know why your handle is messed up in the render you got crossing vertecies =/ remember the welder? i pointed it out? its the same thing you chamfered too many times or something else went wrong
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    edited March 2004
    i havent chamfered this gun yet

    same with the welder

    the only time i ever used chamfer was on that pistol we both did

    Bigbull: thnx ill keep that in mind
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    just if any one wants to get started on this i posted the .3ds

    but just a warning i might add some stuff tomorrow after i rest my eyes
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    what did i say upgrade!!!

    btw the roudn things on the handle are removed cuz they were 500 polies each

    i need to know how to do them with less poly

    1465 polies

    you think its done?
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    ok i added those lines on teh clip again with less segments so now the poly

    is 1665
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Post new .3DS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    edited March 2004
    ta da

    now gotta wait for bigbull
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    very good hopefully the skin will add some stuff to the middle part cuz it looks kinda empty
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    nice job! totally sic. cant wait to see this finished! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    same here

    finally some1 offers to mesh 1 of my models but lo and behold they arent on anymore
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Give me 2 days or so.

    And it will be done I think.

    But if someone wants to do it before me.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    any1 wanna atleast dl it?
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
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