Ns_hephaestus
Darkhound
Join Date: 2002-11-15 Member: 8794Members
<div class="IPBDescription">Let the pimpage begin</div> Here are some shots from my in progress map, ns_hephaestus. It's a smelting facility on a volcanic world. The first one's from the marine spawn:
Comments
only thing which strikes me odd is the 2nd shot. The pilar on the left, it looks kind of flat/blends to much in the background due to the texture being used, could be the angle the shot was taken...
[edit] I didn't see the last shot while posting so here goes:
I spy with my little eye a miss-aligned wall texture (left wall) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
only thing which strikes me odd is the 2nd shot. The pilar on the left, it looks kind of flat/blends to much in the background due to the texture being used, could be the angle the shot was taken...
[edit] I didn't see the last shot while posting so here goes:
I spy with my little eye a miss-aligned wall texture (left wall) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I keep looking but don't see anything wrong with the second shot, even with funny angles <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh and the green computer textures around the CC are an incredible eyesore that don't fit the map at ALL!
The room in the first shot also looks a bit bare, like a room of hell for aliens!
Also, the hive rooms need infestation, and i mean need!
just some friendly suggestions.
and that hive is screaming for infestation <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
BTW, when i first saw the map name i thought it said ns_hepatitis.... lol stupid me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
BTW, when i first saw the map name i thought it said ns_hepatitis.... lol stupid me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now that would add a new dimension of fear.
<b>Watch out! that skulk has a needle Upgrade!</b>
......
Very cool map. Keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Cargo Hive:
Notably absent in the layout is the top hive and the vent system.
Those pillars look out of sync with the over all area, add some more to them to define them and also mesh them into the design.