Co_snare
Moconnor
Join Date: 2002-07-26 Member: 1004Members
<div class="IPBDescription">pics+download</div> was co_uncaged
Download <a href='http://homepage.eircom.net/~powerless/downloads/co_snare.rar' target='_blank'>here</a>
Just looking for some feedback,comments and crit welcome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
thanks to meanmrmustard for the name <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
pics are a bit poo...ah well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Download <a href='http://homepage.eircom.net/~powerless/downloads/co_snare.rar' target='_blank'>here</a>
Just looking for some feedback,comments and crit welcome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
thanks to meanmrmustard for the name <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
pics are a bit poo...ah well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Comments
moconnor
But you know my feelings on the red-ladders. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Isnt the name just great <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Most of the newer maps lack that raw feeling and are too polished in my opinion.
Maybe it's the NS2.wad that everyone is mapping with now that loses the original NS atmosphere. I agree it seems to have sort of a ns_caged feel to it.
I COMMAND YOU TO GIVE ME COMMENTS/CRITICISM(jke) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
mocnnor
<u><b>Hive</b></u>
- The Layout has achieved a simple yet <i>effective</i> Hive room.
- the overhead beams and water make perfect cover for skulks etc.
- the infestation has been done well, and is not over the top.
<u>but</u>
- Try dimming or changing the light source, to make it more atmospheric. I feel this Hive could be made better, if its darker. Your overall map style and texture choice is <b>dark and gritty</b>, so the Hive should match.
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<u><b>Vents</b></u>
Glad to see you have adopted some Vents systems around your map, especially going from the Hive.
- Try and change the duct covers and texture, as it seems a tad HL-like.
This same Texture change can be said about the red ladders. They just look out of place.
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<u><b>Marine start</b></u>
The Marine start has been improved, by creating more room.
But, try and emphasise the importance of the CC a little more. By re-positioning or structure changes.
Also, glad to see you have clipped the little annoying holes.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->