Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
use trigger_push <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yaw: 0 to 360 = horizontal angle <b><span style='color:red'>or</span></b> up or down (uhm well you know up and down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
as soon as a player steps into this brush based entity the player gets pushed in the direction you set in Yaw
For reference, gravity has a push of 800, so to make people fly up your trigger_push will have to have a force greater than that. Also in NS people have a tendancy to stick to the ground, if someone were to walk into a trigger_push with a force of say 1000 up, they will stay on the ground until they jump, then they will float up.
<!--QuoteBegin-Shadowics+Mar 7 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Mar 7 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For reference, gravity has a push of 800, so to make people fly up your trigger_push will have to have a force greater than that. Also in NS people have a tendancy to stick to the ground, if someone were to walk into a trigger_push with a force of say 1000 up, they will stay on the ground until they jump, then they will float up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, this is irritating. But, I don't think it's limited to NS though... since the same thing happened in TFC too. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-confused!+Mar 9 2004, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Mar 9 2004, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you build a 1 unit tall invisable lip next to it they wont have to jump:) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Aw, yeah! I just wonder what side effects a clip right there would have? Anyway, thx!
Comments
Yaw:
0 to 360 = horizontal angle
<b><span style='color:red'>or</span></b>
up or down (uhm well you know up and down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
as soon as a player steps into this brush based entity the player gets pushed in the direction you set in Yaw
edit: oh right kouji i knew that
Yeah, this is irritating. But, I don't think it's limited to NS though... since the same thing happened in TFC too. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Aw, yeah! I just wonder what side effects a clip right there would have? Anyway, thx!