uh. this may sound newbish, but what entity do you make the brush which you texture with 'join marines' and what properties do you give it.. and what do you do to the other faces of it..... in fact, how do u make the whole bloody thing. heh
Dragonfly...it's pretty much all in the mapping guidelines... if you have a look in the mapping forum index there is a sticky at the top which contains the link for it.
But I'll be nice anyway and help you out
you want a brush based entity which is the trigger for joining the team - this should span the doorway or whatever you have in mind where the player walks to signify which team - this entity is "info_join_team". you have to set the properties for which team (team one or two) in this entity.
Then you need a point entity which is the spawn location for that particular team (16 of these actually) called "info_team_start". Again, you have to set which team you want it to be for (one or two)
Of course, in the readyroom you should have 32 standard "info_player_start" point entities.
One other thing that you'll need to make the info_join_team and info_team_start entities to work is another point entity called "info_gameplay". You have to set in this what each team is (human alien) and many other misc settings...
why does everyone keep assuming im a moron! im sorry to say, but no that didnt help, infact it was quite insulting to my inteligence i already knew all of what you said what im talking about is the brush with the texture of the big green text saying 'join marines' or 'spectate' or whatever
i know how to make the brush walkthroughable, i just dont know how to make the black completely invisible with the green text still there, like the blue does with textures of wires and stuff with the blue backdrop maybe you dont know what im talking about but i can sure as hell tell you it aint in the mapping guidelines, cause ive read em 100 times over! ive even got the damn thing bookmarked!
dont take my sense of humour the wrong way, im not angry thanks for trying to help anyway.. but i dont think you understand my dilema
hey wait a minute, maybe you use the same brush as the team join entity aswell as texturing it with the appropriate join whatever texture, and the properties of that special NS entity do to the black what usually hapens to the blue! or maybe not! ill go try it anyway.
/me stares blankly at Dragonfly...coughs "Valve-erc"...
ooh, pardon me, have a bit of a cold <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
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But I'll be nice anyway and help you out
you want a brush based entity which is the trigger for joining the team - this should span the doorway or whatever you have in mind where the player walks to signify which team - this entity is "info_join_team". you have to set the properties for which team (team one or two) in this entity.
Then you need a point entity which is the spawn location for that particular team (16 of these actually) called "info_team_start". Again, you have to set which team you want it to be for (one or two)
Of course, in the readyroom you should have 32 standard "info_player_start" point entities.
One other thing that you'll need to make the info_join_team and info_team_start entities to work is another point entity called "info_gameplay". You have to set in this what each team is (human alien) and many other misc settings...
So there, hope this helped..
im sorry to say, but no that didnt help, infact it was quite insulting to my inteligence
i already knew all of what you said
what im talking about is the brush with the texture of the big green text saying 'join marines' or 'spectate' or whatever
i know how to make the brush walkthroughable, i just dont know how to make the black completely invisible with the green text still there, like the blue does with textures of wires and stuff with the blue backdrop
maybe you dont know what im talking about
but i can sure as hell tell you it aint in the mapping guidelines, cause ive read em 100 times over! ive even got the damn thing bookmarked!
dont take my sense of humour the wrong way, im not angry
thanks for trying to help anyway..
but i dont think you understand my dilema
hey wait a minute, maybe you use the same brush as the team join entity aswell as texturing it with the appropriate join whatever texture, and the properties of that special NS entity do to the black what usually hapens to the blue!
or maybe not! ill go try it anyway.
ooh, pardon me, have a bit of a cold <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
chrome and asraniel answered my question perfectly. thanks
i was usin textured render mode with an FX of 255 and so the black still showed up