Carapace On Onos, 3.0
Doobie_Dan
Join Date: 2003-10-23 Member: 21892Members, Constellation
With the new armor system, carapace doesn't increase the percentage of damage that goes to armor anymore (number of hives does now). So basically, you get a measly extra 150 points of armor (extra 300/375/450 health) in lieu of 60-70 points of regen per tick? Is there any point to taking carapace over regen or is it basically a joke now? Remember how long it takes to heal away from the hive, even from 4-5 DCs and a gorge healing you.
Comments
As you can see, the extra 150 armor will make a difference, mainly at 2 or 3 hives. Whether it is worth the increased time you spend away from the fight or not is up to you.
Shame that redemption was nerfed, making regen almost mandatory to onos.
Summary: Carapace ono = good for breaking turtles.
now that they took out LMG only do half damage. this would help greatly
Breaking base turtles on 3 hives with cara onos is like.. good.
In contrast, a skulk gets 44-60% health increase with carapace, and a gorge gets 43-56%. Big difference.
its ok but it ruined classic way to much already.
You get to a certain point where you can basicly tell if and when an Onos will fall by the second with the weapons fired on it, and facing a carapace Onos throws it all off, rather unsettling.
I had an experience when an Onos came in a little too headstrong, we unleashed everything on him, and I was basicly figuring in my head "Onos should fall about....... now.... now.... now?.... Now!?......NOW!!!!............he lived...." he just skated off sucking in what would kill any normal Onos and maybe a Fade with it. Later on when we were breaking into the hive I saw him die on the kill list, he yelled out, I figured it was just him angry at losing his 75 res, but he mentioned that he picked the wrong upgrade on the popup, got carapace.
Am I going to start getting cara as Onos? Not likely, but in a game where a lot of things are becoming routine to the point of memorization, things like that can throw you off a good deal.
With 3 hives, Onos will be the equivalent of an HA train if he takes Carapace.
Problem? The REALLY long time to regenerate your health, and your slow self.
This makes carapace a really risky upgrade to choose. However, if you have 3 hives and want to live much more longer, go for it. But it's going to be much more risky.
I'd much rather see carapace add an "umbra-like" effect to armor, where the lifeform has a chance of not receiving damage from the attack, dependant on number of hives. This could be more easily balanced for combat and classic modes.
An Onos with Carapace can take a lot of hits in an early game. I have had no problems with healing at the hive as it heals around 100 hp/sec. Add the Defense chambers build under or above the hive and you got ~130 hp/sec.
Unless im planning on taking out a HA train
Now all carapace does is give you a few more armour points. They should add the 30% damage absorb back in as well. (although that was a rounding error? Not sure exactly)
Cloaking to get in the kill range
Carapace to abosrb extra damage
And Celerity to run back to heal
Anyway, at 1 hive it takes 5 regen ticks for regen to be better than carapace (you will have 15 more health after 5 ticks), at 2 hives it takes 6 ticks (you will have 3 more health from regen after 6 ticks), and at 3 hives regen is practically equal after 7 ticks (you will have 9 less health after 7 ticks, 54 more after 8 ticks). Of course, if you are being damaged slowly, regen will heal less, because it will only heal your health, and not armor, and there won't be 63 points of health to repair. Then again, if you are being damaged that slowly, you won't really need armor anyway.
There are actually reasons to NOT get cara in co.
Since regen, celerity and stomp upgrades are so important, 1 point is left at level10.
I'll pick adren over cara so I can stomp more and not run out of energy while I'm goring a lot
I really, really like carapace with fade if we have 2 or 3 hives..
Fade has metabolize so you really don't need regen because you can blink away and heal.
Fade dosent even really need defense chambers, i recall many scrimages, and pugs where my team went sens then movement, and relied on fade in combination with gorge and lerk (or without..) to take possession of the 3rd hive.
The thing we need to remember here is NS is all about TEAM WORK. Enough said.
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