Carapace On Onos, 3.0

Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
With the new armor system, carapace doesn't increase the percentage of damage that goes to armor anymore (number of hives does now). So basically, you get a measly extra 150 points of armor (extra 300/375/450 health) in lieu of 60-70 points of regen per tick? Is there any point to taking carapace over regen or is it basically a joke now? Remember how long it takes to heal away from the hive, even from 4-5 DCs and a gorge healing you.
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Comments

  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    In 3.0 the armor system has changed, so at 1 hive each armor point is worth 2.0 health and 30% goes to health, 70% to armor. At 2 hives, each armor point is worth 2.5 points and it goes to 20% health & 80% armor. at 3 hives it's 10% 90% and each armor point is worth 3 health points.

    As you can see, the extra 150 armor will make a difference, mainly at 2 or 3 hives. Whether it is worth the increased time you spend away from the fight or not is up to you.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I find carapace onos worthless
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited March 2004
    Not very good option for onos, who is slow and rather easy to kill. Every time he gets a few wounds, it's a trip back to the hive, and then back to get more wounds. Repeat. For what? So you can survive a little longer and then get chased down on your way back to the hive (insert 1 jp/hmg)? I don't think so.

    Shame that redemption was nerfed, making regen almost mandatory to onos.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    If you are trying to break a turtle (you will have tons of res anyway) several carapaced onos can (and will) unleash some serious whoop ****. A tactic we once tried was that everyone goes lerk except one person who will be the ono meatsheild. In this case it was me. I rushed in first and as I drew most of their fire the lerks pwned them while they were not looking. I even survived it!

    Summary: Carapace ono = good for breaking turtles.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    It's only good if you absolutely need it. If regen will win the day, it will win the day several times before the cara onos gets back from healing. If the regen onos gets murdered, well, at least there's a chance the cara onos will get the job done.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    make it so a full caraspace gives like this 3.5 one hive 4 for hive 2 and 4.5 for 3rd hive.

    now that they took out LMG only do half damage. this would help greatly
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I say for the slow onos only take cara when you can charge, which is only usefull to freaking run. (1.04 charge was actualyl cool)

    Breaking base turtles on 3 hives with cara onos is like.. good.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Yeah... regen IS mandatory now. You're getting about a 16% increase in health at hive 1, and a 18% at hive 3. That's NOTHING when you think how long it takes you to heal, and you will be taking tons of damage. Even for hive defense I'd rather have the healing rate stacked than the tiny bit of extra armor. Basically I suppose the devs don't want you to get carapace with onos, or maybe they nerfed it because of people getting cara/regen in combat being invincible. God, I hate balance changes that occur because of combat.

    In contrast, a skulk gets 44-60% health increase with carapace, and a gorge gets 43-56%. Big difference.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I simply hate combat most of the time.

    its ok but it ruined classic way to much already.
  • Zz_GashiZz_Gashi Join Date: 2003-10-13 Member: 21670Members
    edited March 2004
    I've found from the receiving end, that while regen is clearly staple for Onos, carapace is very surprising to marines that have seen many an Onos fall.

    You get to a certain point where you can basicly tell if and when an Onos will fall by the second with the weapons fired on it, and facing a carapace Onos throws it all off, rather unsettling.

    I had an experience when an Onos came in a little too headstrong, we unleashed everything on him, and I was basicly figuring in my head "Onos should fall about....... now.... now.... now?.... Now!?......NOW!!!!............he lived...." he just skated off sucking in what would kill any normal Onos and maybe a Fade with it. Later on when we were breaking into the hive I saw him die on the kill list, he yelled out, I figured it was just him angry at losing his 75 res, but he mentioned that he picked the wrong upgrade on the popup, got carapace.

    Am I going to start getting cara as Onos? Not likely, but in a game where a lot of things are becoming routine to the point of memorization, things like that can throw you off a good deal.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Right now, Cara doesn't do much until you hit 3 hives.

    With 3 hives, Onos will be the equivalent of an HA train if he takes Carapace.

    Problem? The REALLY long time to regenerate your health, and your slow self.

    This makes carapace a really risky upgrade to choose. However, if you have 3 hives and want to live much more longer, go for it. But it's going to be much more risky.
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    I don't think the carapace values were updated with the new Onos hitpoints/armorpoints. In any case, 100 extra armor is a very measily upgrade, especially when regeneration outdoes it in 3 to 5 ticks.

    I'd much rather see carapace add an "umbra-like" effect to armor, where the lifeform has a chance of not receiving damage from the attack, dependant on number of hives. This could be more easily balanced for combat and classic modes.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well obviously in combat theres no real reason to not get both carapace AND regen, but in NS, if have been kicking marine butt, and have oc/dc chambers everywhere, I'll go cara onos/fade. As long as you've got some DC around the map you should be ok. But in situations where there isn't it's not always the best idea.
  • zilla1zilla1 Join Date: 2004-01-11 Member: 25236Members
    Whenever I go Onos, I always get Carapace and Celerity.

    An Onos with Carapace can take a lot of hits in an early game. I have had no problems with healing at the hive as it heals around 100 hp/sec. Add the Defense chambers build under or above the hive and you got ~130 hp/sec.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Yes. a good gorge also find time to vomit out a good set of DCs at each hive.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Still, carapace on Onos is only a third as effective as carapace on other lifeforms. Seems to me that it's quite a waste taking that over regen.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    the only time I take cara as onos is when there are like 7 DCs outside reen start cause its the last place we need to kill.
    Unless im planning on taking out a HA train
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Carapace in 1.04 seemd to take 30% of damage away and bin it, then you got the better damage absorbtion (more life) and more armour (even more life) so carapace trippled the life of a lerk, doubled it of a fade and made a significant differnence for an ONOS.

    Now all carapace does is give you a few more armour points. They should add the 30% damage absorb back in as well. (although that was a rounding error? Not sure exactly)
  • MakaveliMakaveli Join Date: 2004-03-03 Member: 27099Members, Constellation
    Carapace is only half-way effective in combat, since the Hive in reg doesn't heal nearly as fast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Carapace + Celerity + Cloaking = Teh Win


    Cloaking to get in the kill range

    Carapace to abosrb extra damage

    And Celerity to run back to heal
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    Curiously, since the number of hives changes how the damage works, what determines it in Combat? Is it just stuck at 1? Or does the unlock upgrade change anything?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    In combat, it is stuck at the one hive levels. That was how they decided to balance the onos in combat and classic.

    Anyway, at 1 hive it takes 5 regen ticks for regen to be better than carapace (you will have 15 more health after 5 ticks), at 2 hives it takes 6 ticks (you will have 3 more health from regen after 6 ticks), and at 3 hives regen is practically equal after 7 ticks (you will have 9 less health after 7 ticks, 54 more after 8 ticks). Of course, if you are being damaged slowly, regen will heal less, because it will only heal your health, and not armor, and there won't be 63 points of health to repair. Then again, if you are being damaged that slowly, you won't really need armor anyway.
  • TheNovaTheNova Join Date: 2004-02-16 Member: 26599Members
    <!--QuoteBegin-Norml E. High+Mar 4 2004, 07:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Mar 4 2004, 07:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well obviously in combat theres no real reason to not get both carapace AND regen <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There are actually reasons to NOT get cara in co.
    Since regen, celerity and stomp upgrades are so important, 1 point is left at level10.
    I'll pick adren over cara so I can stomp more and not run out of energy while I'm goring a lot
  • PrecludePreclude Join Date: 2004-02-14 Member: 26536Members
    Well even though were talking about Onos here.....

    I really, really like carapace with fade if we have 2 or 3 hives..

    Fade has metabolize so you really don't need regen because you can blink away and heal.

    Fade dosent even really need defense chambers, i recall many scrimages, and pugs where my team went sens then movement, and relied on fade in combination with gorge and lerk (or without..) to take possession of the 3rd hive.

    The thing we need to remember here is NS is all about TEAM WORK. Enough said.


    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> (sneaky fade)
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    I think that onos should get a larger boost to armor when they pick cara. An ono can last a good while giving regen pleanty of time to heal hp to equal cara in most situations. If the marines are sitting in base with hmgs maybe one cara ono runnign in first while other aliens are right behind him would be good.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    If you are trying to make a difference in winning or losing, then i suggest you avoid carapace onos like the plague.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    Here's an idea why not make Carapace slowly regen armor on an onos, but leave the health the same. That way if it's being shot fast enough it will die just the same but if it kills what it's fighting there isn't a mandatory trip back to the hive.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Carapace onos is not worth it at all, it should get 225 armor not 150.
  • EggsEggs Join Date: 2004-03-02 Member: 27069Members
    regen on onos is always the way to go, the regen is just too fast to pass up.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    Each life form needs different armor absorbtion. The "one size fits all" attitude to balancing the game has done anything but.
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