Fair Ns Map

NSE-NowhereNSE-Nowhere Join Date: 2004-03-09 Member: 27240Members
Hi all
I know, it's my first post on this forum but i've evaluting Ns_map and i found some probleme:

Probleme:
- The aliens have advantage because they have private resource vs Marine they have only commander ressource.
Solution:
-All marine can give private ressource in ressource silo
or
-The ressource tower is more quickly (50 to 150% more quick)
or
-If someone have idea you can give it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Probleme:
The aliens can make their building invisible and invulnerable. The marine them can only rendrent them attacker. With 10 offensive invisible chamber which you spawn in face with 3 sensory chamber and 2 defense chamber it's very more powerful than the electric defense of the marine.
Solution:
-napalm nade (for unit)
or
-Ressource tower have a upgrade like a turret
or
-Thermique goggles with Frag grenade
or
-Any suggestion?


I have several other suggestion but I will await the reply of the members and the admins of this forum for thus seeing the interest carried to these probleme.

Thxs a lot for you're time and srry for my poor english <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin--=NSE=-Nowhere+Mar 9 2004, 11:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=NSE=-Nowhere @ Mar 9 2004, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Problem:
    - The aliens have the advantage because they have private resources. Marines have only got the resource pool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why is that a problem? If anything, the "commander resource" allows them to gather resources much more quickly. Since the aliens' resources are split up between them, and they can't share them, each individual has to accumulate a large amount of res to do anything significant.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Problem:
    The aliens can make their buildings invisible and invulnerable.  The marine team can only rendrent them attacker.  10 invisible OCs (backed up wih DCs) are more powerful than the electric defense of the marines.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You're not taking into account the turrets (normal and siege). Also, equip one or two marines with granade launchers and there's no problem. And to top it off, OCs are not cost effective. Laying down a decent amount of OCs with DCs costs about the same as a fade.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    <!--QuoteBegin--=NSE=-Nowhere+Mar 9 2004, 04:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=NSE=-Nowhere @ Mar 9 2004, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The aliens can make their building invisible and invulnerable. The marine them can only rendrent them attacker. With 10 offensive invisible chamber which you spawn in face with 3 sensory chamber and 2 defense chamber it's very more powerful than the electric defense of the marine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    just remember;

    that wall of lame will add up to around 150 res.
    that electric defence is significatly cheaper.
  • NSE-NowhereNSE-Nowhere Join Date: 2004-03-09 Member: 27240Members
    <!--QuoteBegin-Snidely+Mar 9 2004, 11:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Mar 9 2004, 11:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is that a problem? If anything, the "commander resource" allows them to gather resources much more quickly. Since the aliens' resources are split up between them, and they can't share them, each individual has to accumulate a large amount of res to do anything significant.



    You're not taking into account the turrets (normal and siege). Also, equip one or two marines with granade launchers and there's no problem. And to top it off, OCs are not cost effective. Laying down a decent amount of OCs with DCs costs about the same as a fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You explain the probleme one in you're suggestion 2.
    i cost 2 grenade laucher ? high no?

    If you equip team with nade laucher you ressource drop quickly and when you respawn you dan't have last stuff (same thing aliens but skull it's powerful vs marine respawned).85% of time aliens win in Ns_map for 15 other % it's rush luck for marine .
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited March 2004
    Two grenade launchers cost 40 res.

    A small OC barrier costs 40+ (3 OC + 1 DC).

    However, it's easier for the marines to scrape together 40 res, since they have a shared pool. Also, a grenade is a good support weapon - all an OC barrier can do is hamper marine movement. If you can't afford GLs, marines can risk just running past the OCs, as long as they have com support (a few medpacks).

    Unlike an alien lifeform, a grenade launcher can be reused after death. All it takes is for someone else to run over it.

    I won't deny that aliens seem to be winning more games on pubs, but I disagree with your reasons.
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