Teamplay In Combat

ChiakiChiaki Join Date: 2003-10-19 Member: 21790Members
<div class="IPBDescription">Lol, it works</div> I like to work in a little squad. I often sit at least 3 of my friends at the local netcafe, and we kick **** as a small camping HAtrain....the last idea we used was this, 4 man strat

Man nr. 1:
SG level 1
resupply
HA
welder
sweep

Man nr. 2+3:
HMG level 1
resupply
HA
welder

Man nr. 4:
GL level 1
resupply
HA
MT


The idea is to have the SG and GL men in front, and the HMGmen stand in the back to cover

the GLman just picks off targets he sees on MT, best is skulks, as their xeno (if spammed by more than 1 skulk) is quite irritating

The SGman is there to handle fades.....a fade (or 2) cant come THAT close with 2 HMGmen covering..the SG will finish him off so he wont run away

The HMGmen are wildcards......shoot anything and everything they see.....also there to keep those nasty onoses away......if the men in front crouch, and the HMGmen behind stand up, its like a wall of fire....onos dont live that long...even with level 1 weaps

I find it works VERY fine....we ended up with 40/50-3/4 in that map, with most of our deaths being in the early stages.....we just weld each other and resupply gets us medpacks...and then we are back to normal... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->



we tried without a shottyman, but then the fades could come, do 1 focusswipe, and then blink off....damn irritating

We tried with no GLman, and then we often got it so that 2 xenoskulks come, and they JUST manage to bite once before their xeno explodes .....and once 2 do that on top of each other its bye bye whoever is the lucky target, HA or not

With only 1 HMGman, an onos could come, stomp, eat a man, and then go away.....not good either.....

We noticed that finding a place not far from alien hive was PERFECT for doing this.....

Sadly we ended up losing...we werent very mobile, and by the time we got back to base when spawnkilling started, the CC had just died.....

The only real small weakness to this would be acidrockets (or a 10man alien team who have perfect cooperation and rush simultaniously)

Comments

  • CaimanCaiman Join Date: 2003-06-01 Member: 16900Members
    Great strat.

    But the real problem is how to have teamwork in the first place. The best a comm can do on a public server is get then to maybe stick together. More than that takes too much valuable time and energy. (who wants to lose their voice over a game?)

    So until someone comes up with some brilliant idea (like the whole gaining experience if you're near someone and they get a kill in combat maps), NS maps are going to be teamwork free.

    Ever try 2 shotguns and 1 hmg 1gl? Plz tell me if you do.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    The point of this thread: If you want strategy in CO, play together on a team with people that you know well - *hint* *hint* in a clan or with friends.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Getting a group of people you know to play on a team is the only way to insure team play. In pubs onos are better than HA/HMG, but a group of non team playing onos versus a group of HA/HMGs will get raped hard. (onos is 81 and HA/HMG/WELDER is only 35 so onos should rape HAs, which causes a problem in combat)
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    You need the same conditions in CO to get teamplay as you do in CS. If you get one or two people who everyone listens to then you are much more likely to succeed.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    Since we're talking about team play in CO, how do you think this would work:

    your 4 man squad of HAs gets transformed into 2 HA's (hmgs) and 2 JPs (the shotty and GL). The jps fly in to harrass the hive and retreat every so often to reload and get welded by the heavies, then head back in to wreak some more havoc on the hive. The GL jp can clear webs and from there they have 2/3 focus bites worth of life. They can just retreat the short distance to your secure beachhead when they've spent a few clips and then head back on in.

    I'd try it but I've found it's hard to get anybody to stand still long enough to be welded in CO, outside of clan servers, that is.
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