Alien Based Maps Instead Of Marine Based ?

Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">No marine structures/textures/models</div> Hi, I haven't followed the NS maping community much but one thing I noticed is that every maps are marine world based. No maps are alien world based.

I think it would be fun for a change to have the marines invade the alien's world. Wouldn't it ?

I know this means that a whole set of new textures would have be created as the NS ones are marine based. But how about gathering alien textures from here and there and build a new set for alien based maps ?

Also, the ressource nozzle models would have to be modified to to fit in the alien theme.

Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Yes that will be cool but horror..it's scares me damn.Alien textures everywhere. Your Idea is something new! why not?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    oh boy....

    /runs for cover...
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited March 2004
    Actually this idea keeps popping up every now and then. Everyone wants to see them, but no-one's building <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    I was thinking about haveing a small combat map based around a ship that was long since infested, meaning the map is pretty much demolished by the infection and their is stuff everywhere. Which I guess is kinda close to what you are talking about. But about attacking an alien planet, the thing is, where they came from was never actually revealed, they are more of just a virus that goes around...
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Yeah, it's a cool idea, I might try and see if I can map something like that once I finish my current CO map.

    Right now, the only problem is, I could see the marines have A LOT of trouble staying alive because they might become easy targets to hiding "super skulks" and later on, the *shudders* fades.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Aw hell, I'll give it a try... why not, I need some texture ideas for my map (I'm OBVIOUSLY not going to release my first map... maybe I could try this as my first one, then re-do it and release it?)

    If you PM me with places to DL good infested textures from <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> It'll be easier for me
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    It could be different themes like :

    - on a floating asteroid or planet, a passage opened by a mining operation and revealed a system of ancient caves where an alien civilisation existed. All alien lives were somehow frozen but because of the mining operations, it changed the ecosystem and therefore, freed all frozen population

    - a marine scouting ship had an emergency landing on an unknown planet which happened to be populated by aliens

    - the earth government decided to get rid of the aliens offenders once and for all by sending a extermination team to theire home world

    - an asteroid crashed on earth revealing alien population that are taking over the surroundings in a non populated area. The marine corporation is investigating.

    ...
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Idea for a CO map (though a NS map could do this too):

    Map is divided in two main sections:
    1) Ancient pre-mankind spaceship, infected by kharaa a long long time ago. (Perhaps the kharaa destroyed that ancient technologically advanced race?)
    2) The TSA strike/docking/investigation craft docked with the ancient relic, to investigate what it really is.

    The part where the marines spawn would be inside the docking craft, of course. At some parts of the map, the docking craft is connected to the ancient ship: Welded through, broken open, used ancient doors, etc.

    On the alien part, the architecture ought to be very ... alien. Protoss-style with kharaa infection? Some predator-style? Something that seems alien to both kharaa and humankind.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    Speaking strictly as a player here, since I know nothing about actual mapping...

    A map based in alien territory would look cool, and would probably be fine as a co_ map, but in Classic, it would be really, really awful, because the floor would basically be one huge plague lump all the way through. The issues marines have with building things in hives such as Biodome on ns_origin would take place throughout the entire map, perhaps even the marine base. I think the storyline of NS assumes that if things ever got as bad as you guys are describing them, the TSA would likely write the ship/installation off as a lost cause and nuke them from orbit. (It's the only way to be sure!)
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-007Bistromath+Mar 10 2004, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Mar 10 2004, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the TSA would likely write the ship/installation off as a lost cause and nuke them from orbit. (It's the only way to be sure!) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ho ho hold on just a second. this installation has a substancial dollar value attached to it..... err... yeah. i agree with 007's thoughts on the idea. but that doesn't mean i wouldn't still like to see someone make a map such as this. ^_^ it'd certainly have to be a combat map though.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    This has been asked before, although the question then was make the entire map damged/infested...
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Well, there are already a few textures that can be used, water and rocks can solve some of the problem...


    The only thing we really <i>need</i> are a different Resource Node model. Thankfully, the Resource entity lets you choose the model, so much less head-aches ahead!
  • Alurcard2Alurcard2 Join Date: 2003-07-30 Member: 18614Members
    <!--QuoteBegin-Mantrid+Mar 10 2004, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Mar 10 2004, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, there are already a few textures that can be used, water and rocks can solve some of the problem...


    The only thing we really <i>need</i> are a different Resource Node model. Thankfully, the Resource entity lets you choose the model, so much less head-aches ahead! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I got an infested Resource Nozzel model that i downloaded from some site, i will see if i can find it.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Thats a start, but if it was actually on an Alien planet, we need a fully organic one.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    An 'alien world' nozzle would just be a small eruption in the ground, like a geyser. I'm not sure why an alien planet would be producing nanites out of tiny volcanos, however...

    This is an idea that might be best left to a Combat map. No res, no structures, it's just ... a map. And to avoid 100% organic/infested stuff, make it an infested facility that still has signs of broken computers, corridors, vents, etc.
  • AzraielAzraiel Join Date: 2003-01-27 Member: 12868Members
    I am working on one actually, my other map went flush and I am workin on the layout of just such a map. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    yeh, actually, i'm half way thought a combat one like this, and a corresponding ns version as well.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Hey, if we put down a resource node, and then just put a "growth" brush on it, will that stop RTs from being built?
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    One problem with this idea is that the backstory doesnt define an alien world, or anything other than the infestation of Marine or human spaceships/colonies by the Aliens. Anyone making an alien map would be taking a lot of liberties when it came to second-guessing the developers.

    Personally, I dislike the idea of an alien world. I prefer something a little more plot-twisty. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Um, well, it could still be a far-off planet somewhere, that the Bacterium found to be filled with resources so it put down a couple of hives deep in the ground, and just let the Bacterium cover the whole planet, gathering resources. Then the TSA comes, goes "Oh god" and sends in a group of 10 marines to single-handedly wipe out a planet filled with Kharaa. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin-Browser [ICE]+Mar 10 2004, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Mar 10 2004, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It could be different themes like :

    - on a floating asteroid or planet, a passage opened by a mining operation and revealed a system of ancient caves where an alien civilisation existed. All alien lives were somehow frozen but because of the mining operations, it changed the ecosystem and therefore, freed all frozen population

    - a marine scouting ship had an emergency landing on an unknown planet which happened to be populated by aliens

    - the earth government decided to get rid of the aliens offenders once and for all by sending a extermination team to theire home world

    - an asteroid crashed on earth revealing alien population that are taking over the surroundings in a non populated area. The marine corporation is investigating.

    ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What about my suggestions for such a map ?

    Most of you suggested somekind of marine infested facility. My post is about non-marine maps.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I came over one problem when thinking about a "alien map": as ns map it would be hard as hell, because you have to cover a large area with locations that the player can easily remeber. that might be a lot of work. another think would be the very complex architecture. Im not talking about r-speeds (when creating alien areas for a map I realized that you are able to control speeds in alien areas much easier) but the vertex manipulated solids would drive any mapper mad.

    *mapper at the doctor*
    "... and thats why I see X´s everywhere, its horrible, I cant even sleep without dreaming about lines and weird colors and this creepy X´s everywhere!"

    but its a nice idea. maybe someone make it... <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    I think an alien map would be cool. It could look like that big biomass thing that was growing on the Von Braun in SS2
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