Cryonics re-work
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Ns_atomicmass</div>I've re-worked the creepy cryoincs room in atomicmass, hopefully this is even better. Tell me what you think.
Comments
One of the peeves in maps (not that I could do any better, mind) is an excessive overuse of colored lighting. I'm not saying it's a bad thing altogether, I'm just saying it gets used wayyy to often instead of...
the lighting I see here <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->. Looks very pretty, and also very atmospheric (i.e., spooky). Keep it up, man!
about the colored lighting, yeah. I liked how you put color into the scene without using colored lighting. keep it like that!1 pwnage!
more fog plz <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
or something like that <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
@ChromeAngel: The fog looks purty, too <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->. Just about the right density for the intended effect, I'd say.
-maybe- a subtle blueish glow off the monitors... Keep it out if it doesn't fit, but it worked wonders for some of the areas in Eclipse... Might try it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-maybe- a subtle blueish glow off the monitors... Keep it out if it doesn't fit, but it worked wonders for some of the areas in Eclipse... Might try it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
The monitors are a little bit higher than head hieght and they already have *very* subtle blue point lights in front of them.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->For added coolness, why not have masses of pipes connecting the ceiling pods and the center of the cryotrays? <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I want to leave the tops of the... things... flat, standing on there is the only way you can get a decent field of fire in that room (or 'turret territory' as I like to call it).
I may add more pipes and girders running horizontally up in the dark ceiling.
<img src="http://www.natural-selection.org/iB_html/uploads/post-7-51751-ns_atomicmass20009.jpg" border="0">
The mist (i don't like to call it steam because steam gives the image of a hot room...) effect really gives it a unique cold looking atmosphere. It needed that blue ambience you gave it and people who think otherwise have no sense of atmospheric lighting :\
When its hot, add a tad orange to the lighting, when its cold add a tad blue. That's all...its not like he made it a disco arena. Jeez. (Example of abuse: Disco Hive) <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I like it, but maybe some more shadows would add a better atmosphere
Someone suggested vertical pillars of equipment from the center of each array to the ceiling; I would second the idea, and perhaps some struts coming out at an angle from said pillar over each pod. I suggest struts as a possible place for skulks to ambush. Oo! or, recess the ceiling over each pod, with some nice shadows in the recessed area. These are just ideas, of course - if you left it as-is, I'd still absolutely love it. Great work.
but since the room is moderately lit and fairly open, what would be perfect is if you had some pillars or pipes or grates up the top just below the ceiling, where aliens could crawl and be hidden from view
keep the whole ceiling in the shadows,
so when marines look up, they just see pipes or whatever and then black or ceiling, and since the rest of the room is visible they think its all clear..
them BAM! Skulk drops on their head
just a suggestion.
It´s Hillarious =) that upper angle was orgasmic, 1 question, wheres the "steam" comin from? the pipes or from the cryo cristals or somthin?
The only thing that bugs me is the floor texture, but thats just personal issues =)
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