Sound Wont Repeat

SCShrikeSCShrike Join Date: 2004-02-27 Member: 26926Members
<div class="IPBDescription">??</div> how can i get the sounds 2 repeat the sound file alarm loop is one i am talking about it dosent loop what do i check off and how is it set up?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?

ambient_generic
ambience/alarmloop.wav
yada yada yada

i get the sound to play once thats all help plz

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    should be a flag for loop
  • SCShrikeSCShrike Join Date: 2004-02-27 Member: 26926Members
  • SCShrikeSCShrike Join Date: 2004-02-27 Member: 26926Members
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin-|SC|Shrike+Mar 12 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|SC|Shrike @ Mar 12 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> flag? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes, if you right-click properties on the entity, there is a tab of 'flags'

    should be one for loop.
  • SCShrikeSCShrike Join Date: 2004-02-27 Member: 26926Members
  • SCShrikeSCShrike Join Date: 2004-02-27 Member: 26926Members
    there isnt a flag that says that
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    WAV files need a repeat flag for them to repeat in NS.

    Open up Goldwave and if you can see a little blue flag in the bottom left corner, then the wav file has a repeat flag. If not, it'll only play once.

    Alternatively, you can look for a file that loops properly, extract it, and then copy/paste your sound in. Save and you're all set.

    If you need more help, mssg me since I don't read this board often.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited March 2004
    Or alternatively alternatively, move NS's lovely target_mp3audio entity. As opposed to .wav files, it uses .mp3's which don't require loop points and are generally a lot less confusing to work with. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Oh, and in the target_mp3audio entity's flags window, remember to check the "start on" (Which makes the sound start on map load) and "loop" (wonder what that does <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) flags. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    *EDIT: Gah, i kept putting "trigger_mp3audio" when it's "target_mp3audio". My bad.
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