Sword

REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
<div class="IPBDescription">need help :<</div> heres a sword i've been modelling. It has quite a high polycount, but that doesnt really matter because its only something i'm messing around with <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . If you look at the concept pic, you can see alot of detail in the bits at the top and bottom of the handle, <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i don't know how to model things like that in milkshape. can anyone help me? or would the skinner do that part <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

sorry bout the crappy render..

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    the concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    Woah! nice resemblence they look the EXACT same <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    lol, are you joking? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> , i know i changed some bits
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    very nice scimitar <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    no chance of getting it ported to NS? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no chance of getting it ported to NS?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if anyone wants it there might be, modelling is all i can do though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    it can be ported into ns, the polycount isnt too high (1600)

    i will only skinmesh it if somewill skin it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    edited March 2004
    another sword i made <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited March 2004
    i like. and what i would do is make a rough model of the detail, like round it off a bit, and then let the skinner make it look more detailed

    (for first sword)
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-CoolCookieCooks+Mar 13 2004, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 13 2004, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it can be ported into ns, the polycount isnt too high (1600)

    i will only skinmesh it if somewill skin it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well that's what I meant... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    the PC shouldn't be THAT high for HL/NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the PC shouldn't be THAT high for HL/NS<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    what would a high PC be for hl/ns be?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    well, brigs are high poly (4000 polys)
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