Textures.
BrigadierWolf
Join Date: 2003-05-30 Member: 16876Members, Contributor
<div class="IPBDescription">w00t!</div> Ive decided that I wanna try my hand at some Map textures rather than just model skins.. So, Ive made a couple of textures. If anyone wants to use them, feel free, Just give me a bit of mention in the map readme. Right now Ive got these two completely finished, and Ill have more soon. If anyone has any suggestions feel free to add them.
Comments
edit: also, off topic, but I'm using your Beretta <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It should basically be a black texture with ONLY the lights on it.
Example:
What kind of Screen do you want, and what size texture?
<img src='http://www.unknownworlds.com/forums/uploads//post-4-1079120678.jpg' border='0' alt='user posted image' />
Ahem, anyway. Wanna try making a vent texture? Not like the vent opening itself, but the vent sides and such? 256x256 would be ducky if you wanna do that.
Also, have you thought about making some wall_yelgrey series textures? That's a damn fine texture set, and I'm sure you'd add pure sex to it as well. Just a thought.
But, suggestion: Do low-res-Versions of the Texture (64x64 or 128x128) and add a high-res-detailtexture, for those out there who can enable detailtextures (anyone with ge3ti, ge4ti or later and radeon 8500 and later).
I gues you wouldn't cry that much if you see them ingame with detailtextures (which do NOT count on the memory-limit)
[edit] DarkHound was faster BUT I WROTE TEH MORE!!!!!!!!!11111111
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh wait, I already said that. jk.
Looks quite nice, although it lacks a bit of depth. It doesn't seem that the contents are really set back in the unit really, if you know what I mean.
Just a thought.