Tsa Usp 10mm

2»

Comments

  • Hitman047Hitman047 Join Date: 2003-05-23 Member: 16646Members
    edited March 2004
    Lovin' the model. I've spiffed it up with default NS arms and changed the origins a bit to make it looks cooler. I've also tampered with the laser and it looks much more real now (I looked at the laser texture and woner why it doesn't appear as well as it looks like it should).

    But I give madd props to the maker, this is a sexy model.

    Edit: I've also fixed the hands texture for both heavy and light armor so that the black spots dont appear on the fingertips and the nails seem much more like where they're supposed to be.

    Also, here's the poly math:

    Laser: 96 polies.
    Gun: 2,313 polies.
    Hands: 4,820 polies.

    96 + 2,313 + 4,820 = 7229 polies.

    But then again... the heavy arms one is only 3,651 polies.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-Hitman047+Mar 13 2004, 04:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hitman047 @ Mar 13 2004, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lovin' the model. I've spiffed it up with default NS arms and changed the origins a bit to make it looks cooler. I've also tampered with the laser and it looks much more real now (I looked at the laser texture and woner why it doesn't appear as well as it looks like it should).

    But I give madd props to the maker, this is a sexy model.

    Edit: I've also fixed the hands texture for both heavy and light armor so that the black spots dont appear on the fingertips and the nails seem much more like where they're supposed to be.

    Also, here's the poly math:

    Laser: 96 polies.
    Gun: 2,313 polies.
    Hands: 4,820 polies.

    96 + 2,313 + 4,820 = 7229 polies.

    But then again... the heavy arms one is only 3,651 polies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Download my fixed version which i posted on the 2nd page. The <b>hands</b> were smoothed out.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Daza400+Mar 13 2004, 01:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Mar 13 2004, 01:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-chrono5454+Mar 13 2004, 04:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 13 2004, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice model only thign is that laser looks pretty gaheyd <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's ment to look like a REAL laser(Not completely visible.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i know that some times realizm aint great
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    did you duplicate the hands by mistake, vecdran? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    ohnoes its vecdran!
    :D
    <3 wvu
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Very nice model... can you please make a version without the LAM and tac light? I'm allergic to useless attachments...
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-TommyVercetti+Mar 13 2004, 09:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Mar 13 2004, 09:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice model... can you please make a version without the LAM and tac light? I'm allergic to useless attachments... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just make the laser black too get rid of it.
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    <!--QuoteBegin-Jim+Mar 13 2004, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Mar 13 2004, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> did you duplicate the hands by mistake, vecdran? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, but I think Brig did. I used the arms straight from his pistol so I could use that draw anim.

    I'll be re-releasing this in a bit with more variety, so I'll have it fixed by then.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    i didn't like it at first, and i didn't want to use it because of the high polycount, but rockin that thing ingame makes me feel like a new age cowboy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    picking on gorges has never been this much fun! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    edited March 2004
    Ok, model has been fixed. Polycount down to 3.5k

    <b><span style='color:red'><span style='font-size:17pt;line-height:100%'>Please re-download the model if you have the old version.</span></span></b>

    Also, here is <a href='http://cdg.csnation.net/viewtopic.php?t=7754' target='_blank'>the cs version if you are interested.</a>
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
  • XxSoldieRxXXxSoldieRxX Join Date: 2003-12-16 Member: 24442Members
    Vec ever consider converting it for FA for deagle or smthin? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    All your models have pwned, especially the M14
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    I'll think about it.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    <!--QuoteBegin-Vecdran+Mar 13 2004, 03:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vecdran @ Mar 13 2004, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, model has been fixed. Polycount down to 3.5k

    <b><span style='color:red'><span style='font-size:17pt;line-height:100%'>Please re-download the model if you have the old version.</span></span></b>

    Also, here is <a href='http://cdg.csnation.net/viewtopic.php?t=7754' target='_blank'>the cs version if you are interested.</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i checked out this version, threw the duotone slide on the model. oh em effffff geeeee :Q_


    i...i love you man...
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    edited March 2004
    <span style='font-size:21pt;line-height:100%'><u><i><b><span style='color:red'><span style='font-family:Optima'>1337</span></span></b></i></u></span>
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
  • TortexTortex Join Date: 2004-03-02 Member: 27063Members
    sweet! looks great! *using*
  • FallenKnight1FallenKnight1 Join Date: 2004-02-08 Member: 26214Members
    Animation problem: <a href='http://fallens.no-ip.com/ns_tanith5878789.bmp' target='_blank'>Link to animation problem</a>
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    <!--QuoteBegin-FallenKnight-+Mar 14 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FallenKnight- @ Mar 14 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Animation problem: <a href='http://fallens.no-ip.com/ns_tanith5878789.bmp' target='_blank'>Link to animation problem</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A: ALWAYS USE JPEG

    B: If its about the clip thats been talked about many times, you just dont bother reading the post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    edited March 2004
    I know about the bloody mag clipping through the handle, I don't know how to animate, so I guess you'll have to live with it.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    <!--QuoteBegin-darkflame_666+Mar 14 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darkflame_666 @ Mar 14 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-FallenKnight-+Mar 14 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FallenKnight- @ Mar 14 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Animation problem: <a href='http://fallens.no-ip.com/ns_tanith5878789.bmp' target='_blank'>Link to animation problem</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A: ALWAYS USE JPEG

    B: If its about the clip thats been talked about many times, you just dont bother reading the post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *points at fallen's postcount* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    *points at your sig* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> omg you said the dammit word!

    ...this model is still wonderfully sexy ^_^
Sign In or Register to comment.