Here ya go a pic in game. I moved the shells around a bit. The marine is now leaning over a bit(Dont ask for anymore if i do it looks like **** and it was hard enough trying to move him)
<!--QuoteBegin-Daza400+Mar 3 2004, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Mar 3 2004, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here ya go a pic in game. I moved the shells around a bit. The marine is now leaning over a bit(Dont ask for anymore if i do it looks like **** and it was hard enough trying to move him) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> nice.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
make him holding the shotgun with one hand it will look like he died and his muscles froze up and that would aslo explain why you cant pick up the shotgun
and nightcrawler WTH was that all about? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
hmmm my only comnplaint is the top half of his body isn't acting as if it were dead. Try sitting against a wall and losen up. You will notice you head will hang forward tilted to once side. Whil your arms will dangle, not hang out like this /[ ]\ (great diagram i know).
A Little suggestion...u might want to flip the shotgun so it looks like he dropped it as he slide down the wall...because to me it looks silly that he's dropping the opposite way it owuld be held in the hand
he doesn't look dead enough. he looks like he's sitting there coughing blood. slump him more or move his pelvis away from the wall and lean his head to one side. why is there a shell balancing on his shin. what's the chance of that happening. if there's blood on the ground it needs transparency and to be a lot darker, almost black. shotgun looks fine.
If you don't feel like doing it I can <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
man you should all read the guy said dont ask to change around his position because he had trouble doing it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
<!--QuoteBegin-CMF_FATAL+Mar 2 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Mar 2 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you doing this in milkshape? if so, is there any way you can pm the file to me? i would to make this a render in bryce or poser... models look so much better there cuz it doubles the polies... hey, maybe i can doublke the polies in there then put it back in milkshape to make a model file, would look great... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It doesn't work like that, it's the same amount of polies. Also, remember that since it's for in-game use, you don't really want it to be uber-poly.
If you dont want to do it, then maybe this is more of a req for someone else that will? I think he would look better with one knee bent up or one of his arms on a box or something... and something needs to be done with those shoulders, looks like he just got done lifting weights instead of dying
My only suggestion is to slump him more to the right, since the shells are on the left. You might try making several small pools of blood instead of 1 lake.
I already asked twice if I could tweak the model but...nothing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-ctx+Mar 4 2004, 02:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 4 2004, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I already asked twice if I could tweak the model but...nothing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Let him release it, then you can tweak it for your own use.
<!--QuoteBegin--=[Drake]=-+Mar 4 2004, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Mar 4 2004, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do a half exploded skulk and u got a winner <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ill agree, make a skulk with its top half layed over with its intestines trailing behind it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
EKK WOLFS GUN <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Did he say it was cool <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
yeah, anatomically his head would be tilted resting on one side in that position...for more realism you should sit like him against a flat surface and relax your muscles
a rolling puddle of blood would be more realistic too rather than a pool
Add a pipe going through his head and you don't have to worry about anatomics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Warfare+Mar 15 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Mar 15 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Add a pipe going through his head and you don't have to worry about anatomics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> LOL
why is he sitting up perfectly straight? he is dead right? make his arms messed up and dragging in the blood.. make his head lean to one side and get rid of the shells.
if u made his upepr body angled more with his head tilted in that direction, it would be perfect. and im sure uve ehard this many times before but, if u do 2 releases: 1 brig and other default shotties take out a few of those Shotgun shells, it looks too "overdone"
EDIT: Also, why are u doing TSA corpses? why not make it crew or faculty bodies (mabye even a "security control" man) instead, so it looks like the marine team your on is the first TSA squad to check out the silence in communication of the facility/ship
Comments
nice.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
and nightcrawler WTH was that all about? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It doesn't work like that, it's the same amount of polies. Also, remember that since it's for in-game use, you don't really want it to be uber-poly.
My only suggestion is to slump him more to the right, since the shells are on the left. You might try making several small pools of blood instead of 1 lake.
Let him release it, then you can tweak it for your own use.
ill agree, make a skulk with its top half layed over with its intestines trailing behind it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Instead of a big blood spot have a big claw gash with blood going across his armoured chest.
a rolling puddle of blood would be more realistic too rather than a pool
LOL
EDIT: Also, why are u doing TSA corpses? why not make it crew or faculty bodies (mabye even a "security control" man) instead, so it looks like the marine team your on is the first TSA squad to check out the silence in communication of the facility/ship