World Model Progress And Releases.

BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
<div class="IPBDescription">To keep zee mappers updated.</div> OK, I have two models already completed and ready for use.. The Refridgerator, and the suspension Chamber. Next 2 models on my list are an Explosives locker, and A bunch of Generic Flammable Gas Canisters.. ya know, like those Big CO2 or Propane tanks...

Refridgerator download
<a href='http://caltrop.no-ip.com/~timberwolf/NS/fridge.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/fridge.mdl</a>
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Comments

  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    And heres the Suspension Chamber download

    <a href='http://caltrop.no-ip.com/~timberwolf/NS/chamber.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/chamber.mdl</a>
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Lovely. I can potentially use both <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Also, feel free to request anything else you might have need of. Ive decided to take a break from weapons modelling for at least a few days, So I should be able to get quite a few models done... After the next 2 models (The lockers and the Gas Tanks) I really dont know what Im going to model.. Maybe Various types of Lab equipment, Like Flasks or Test Tube racks.. Or maybe Different kinds of Machinery, Like Generators or Industrial Lights.
    But like I said, anyone can feel free to make a request, as long as its not too complex, It shouldnt take me too long to get to it. Also, Out of curiousity, What Polygon count should I try to be sticking to? Thus far ive been going with "As low as possible", But what is the maximum acceptable count? Cause I know there are problems with the Epoly limit being fairly low..
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Also, any feedback would be good, Lemme know if you guys like what you see, Or If I should be going about this differently. Just keep it constructive. heh.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    hmmm could ya make cryochamber like in aliens, rebirth could use them if it gets fixed enymore..and many others. also defunctioned ceiling turret or something(that way ya can add em and people actually can see there has been automatic weapons etc fighting them)
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Machinery for on walls/floors/ceilings. Pipes (hmmm pipes). Ships (scenery). Lab equipment. Broken/infested buildings (like a broken/infested cc or something).

    I would really like to see all this coming.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Make some detailed 'panels' which you just hang on walls (Tanith has some). I suppose looking at the textures in the wad might give you inspiration. Maybe even try to copy some of the textures with machinery and stuff, and make them into 3d models.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2004
    mayb some usefull equipment for in a NS map that anyone can use (these are not necessarily requests, maybe more like suggestions <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    - loader (futuristic forklift or something like that loader from HL)
    - internal weapon systems (broken)
    - broken TSA buildings
    - dropship or fighters
    - robotic arms (loading or assembly)
    - crew quarter items: lockers, beds, showers etc...
    - that <b>Suspension Chamber </b> of yours only then broken (hole in the middle with fluid leaking out and a puddle, puddle can be added using brushes to)

    <b>Now all I have to say is great work!!!</b>
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    I need tables, chairs, random knick-knacks (cups, magazines, et cetera) and sleeping bags.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited March 2004
    I would really like a bench, just a space age normal bench.

    Oh and great work, really good looking and your damn fast too.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    The epoly limit in maps is 2100, so try and aim below 2000 anyhow. Looks good though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LePrauLePrau Join Date: 2004-03-07 Member: 27193Members
    Some Chairs (as said before) would just be great. Means: some chairs used for a cantina or mess hall, and with low-poly counts so it is no problem to have like 6 or 8 of them in a scene ... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I would really appreciate that, besides, I'll try to use the two models u just finished .. both lookin great. I guess u finally found a use for your amazing high-res textures :]
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    They look lovely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I just have two suggestions:

    - Computers
    - Spotlights (similar to the observatory model, which would look like it can be carried wherever the marines want to)

    And... fantastic work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    <!--QuoteBegin-BrigadierWolf+Mar 15 2004, 07:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Mar 15 2004, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, feel free to request anything else you might have need of. Ive decided to take a break from weapons modelling for at least a few days, So I should be able to get quite a few models done... After the next 2 models (The lockers and the Gas Tanks) I really dont know what Im going to model.. Maybe Various types of Lab equipment, Like Flasks or Test Tube racks.. Or maybe Different kinds of Machinery, Like Generators or Industrial Lights.
    But like I said, anyone can feel free to make a request, as long as its not too complex, It shouldnt take me too long to get to it. Also, Out of curiousity, What Polygon count should I try to be sticking to? Thus far ive been going with "As low as possible", But what is the maximum acceptable count? Cause I know there are problems with the Epoly limit being fairly low.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Most of the resource limits specified in this document are self-explanatory but the "baseline e-poly" value requires clarification. The value that the Guidelines give (2100 polys) should not be compared to the r_speeds number during map testing. The e-poly number displayed by r_speeds is an indication of how many model polygons (loaded from mdl files) are currently being rendered on the screen. The mapper has no control over how high this number can go during a game because it includes polygons from any buildings, players, and equipment on the screen.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Basically, if you feel that the model should be 'repeating' (The suspension tank, for example, I want to use in a group of them), keep its e-polys a lot lower. (If you look in the ns_desolate thread, uranium dropped a bunch of LMGs in the readyroom but is using your models, so his polys are about 11000 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Is there a way to scale either of those models? They sure are small when I place them in VHE.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    There is a way... resize 'em yourself with some modelling program.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Hm... how about an infested Planetary Exploration Vehical... similar to the one used in Star Trek: Nemesis, but with a Kharaa infestation feel?

    Or perhaps something like that?
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin-Naigel+Mar 15 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Mar 15 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a way... resize 'em yourself with some modelling program. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's not the point. The model is scaled correctly in-game, like I expected it to be. However, in Hammer, it is shrunk many times its normal size, making it difficult to place properly.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    If the size of the bounding box in vhe really bothers you (I assume that is what you are referring to), then you will need to edit the .fgd file for NS. It has nothing to do with Brigadier's work.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    edited March 2004
    BTW, that screenshot of the suspension chamber looks really tasty, like your using shaders or something. It's a render, right?
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Quite cute, wolfy.

    One thing that I have been dying for is a dropship. I think EVERYONE could use a quality dropship.... yeeeeeeesssssss....
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    awesome stuff, you've made so far mr Bwolf.
    i would like to request some machinery to make use of pipes. something with blunt ends that could double either as blocked holes or have a brush-based pipe abutting it to look connected. some potential themes for this are: pumps, filters, splitter/joiners of big and small diameters, flow regulators, or standard sci-fi nondescript but sexy machine.
    with all these pipes in levels it would be nice to see something that adds a bit more realism to them. (that, and i could use them in my fluid processing map ~<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited March 2004
    Hey Look.. Propane and Propane Accessories!

    <a href='http://caltrop.no-ip.com/~timberwolf/NS/tank.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/tank.mdl</a>

    There are 2 skin groups, One for Flammable (Propane), and one for Non-Flammable (Helium)
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    Christ wolf make replacements for the marine buildings already, you know you wanna <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    No, actually I dont. But thanks for playing anyway.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    How about a dropship? I know you wanna. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    An adequately sized Dropship would take up approximately Half of a Map... I could make one, But it wouldnt be of too much Use to anyone.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Why not make a small one we can put outside a window? Size will create the illusion of distance, like Opposing Force did with those opening Ospreys.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    some one earlier suggested broken marine buildings coolcookiecooks released a invested armory in teh customization forums you can find it if you search for it
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