My New Map :: Noname Yet :( - Look :d
dPP
Join Date: 2003-09-27 Member: 21272Members, Constellation
<div class="IPBDescription">Look :: Clickie</div> Hi, this is the first time i have mapped in ages so dont be to hard on me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also it is my first NS Map.
Please give suggestions and improvements...
BTW its not full VIS yet or extra rad <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ok this is the marine start the back wall will be changed its awfull ... but anyway
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0000.JPG' border='0' alt='user posted image' />
Corridor comeing from Marine Start..
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0001.JPG' border='0' alt='user posted image' />
Corridor ...
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0002.JPG' border='0' alt='user posted image' />
An rt room close to Marine Start
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0003.JPG' border='0' alt='user posted image' />
Corridor leads to rts, hive
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0004.JPG' border='0' alt='user posted image' />
Room leading to steps which goes up to a room with RT
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0005.JPG' border='0' alt='user posted image' />
View from Steps..
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0006.JPG' border='0' alt='user posted image' />
Thats about it for now, please reply people <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Feedback is needed !!
Also it is my first NS Map.
Please give suggestions and improvements...
BTW its not full VIS yet or extra rad <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ok this is the marine start the back wall will be changed its awfull ... but anyway
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0000.JPG' border='0' alt='user posted image' />
Corridor comeing from Marine Start..
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0001.JPG' border='0' alt='user posted image' />
Corridor ...
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0002.JPG' border='0' alt='user posted image' />
An rt room close to Marine Start
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0003.JPG' border='0' alt='user posted image' />
Corridor leads to rts, hive
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0004.JPG' border='0' alt='user posted image' />
Room leading to steps which goes up to a room with RT
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0005.JPG' border='0' alt='user posted image' />
View from Steps..
<img src='http://community.skulkrush.com/site/pics/rtf/post1/rtf0006.JPG' border='0' alt='user posted image' />
Thats about it for now, please reply people <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Feedback is needed !!
Comments
First, some general things. The lighting in all of your shots is way, way, way too bright. NS is supposed to be dark and scary. Not so dark that you can't see where you're going, but dark enough to hint at things moving in the shadows. Also, the lighting is mostly flat and even throughout. Good lighting has areas of high brighness and low brightness. This contrast makes the level more interesting to look at. The light_spot entity in particular is good for this.
Ok, now for the specifics. The haze sprites you used for fog are way too opaque. I have mine set to additive mode with a render amount of about 175, but you can tweak this as needed. The last 3 shots with the yellgray textures are pretty wide and boxy and generally uninteresting to look at. The pipes and the panels coming out of the walls in those shots are pretty snazzy though -- more touches like that would help those corridors greatly. It's possible that the lighting is coloring (pun intended) my view of those corridors as well. It's usually best to use white lights most of the time with colors for highlights... making the whole corridor yellow washes out most of the detail.
So in all, not bad, but it could certainly look a lot better. The lighting in particular needs a lot of work. The architecture has some nice spots. Keep at it... mapping's not easy.
I think i will have white lights with side lights like you say but i think the foggy room would be best yellowish it suits it imo but maybe ill toan it down a little <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
More feed back please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(you can see some of the lighting in my current map, ns_marcopolo, here in the board <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
This generator-texture (blue stripes ...) should not have a too high value, shouldn't light up everything, something light 30 or 50 would be enough, i guess <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
maybe some more info on that, and the coretexture is not giveing off light its glow only <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Also the first 4 pics look like a totally different map than the last three?? i prefer the first 4 though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> its the textures...
Yeah use more coloured lighting aswell.
But dont forget what i said about the layout!!!!!
keep it up.
moconnor
And I forgot to say: looks nice for a first NS-Map, though needs to be worked over. But not bad for a start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And I forgot to say: looks nice for a first NS-Map, though needs to be worked over. But not bad for a start <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hehe thx .. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
gj and i hope you continue
I agree with other people too when they mentioned about lighting, it would indeed look 1,000,000 times better if it was slightly darker, if not to make it easier on skulks to hide <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->