New Mgs3 Images And Info!

LokeLoke Join Date: 2003-02-25 Member: 13988Members
<div class="IPBDescription">Looks very good...</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->March 16, 2004 - In mid-February, the master designer behind the Metal Gear Solid series, Konami's Hideo Kojima, surfaced from his own self-imposed hiding to give the world a surprise taste of what's to come in the next iteration in the series, Metal Gear Solid 3 Snake-Eater. At the Bambuddha Lounge in downtown San Francisco, Ca., Kojima, translator Scott Dolph, and a small crew of camouflage-wearing Konami staff held a quiet presentation on a single aspect of the game, a game that will most definitely appear at this year's Electronic Entertainment Exposition in May. IGN attended the event to give you this report. The topic of that discussion? Stealth, naturally. But not just "ordinary" stealth. At least not ordinary stealth for a Metal Gear Solid game; camouflage stealth. Or as Kojima liked to refer to it, Camo stealth.

Three is the Magic Number
It's been a while since gamers have read anything on MGS3 Snake-Eater, so I'll bring you up to date. MGS3 Snake-Eater takes place in the 1960s, or at least a place and time that appears as if it's in the 1960s -- Kojima sneakily refused to answer this question directly -- and the game is located specifically in the jungle somewhere in the Eastern part of the world. Players take on the role of the series leading bad-****, Solid Snake (or at least a guy who closely resembles Solid Snake), who's dropped into a thickly mixed jungle on an unspecified mission requiring him to penetrate enemy lines and use the region's resources to survive and persevere.

The new concepts initially introduced in the game via last year's E3 are Snake's outside environment and his abilities to survive and stealthily progress through said rough terrain. He uses camouflage to hide, stalk, and kill his enemies, whether that means hiding in the grass, high up in trees limbs, below the water surface, or by blending into the jungle itself. Using the environment to attack and to survive are also key new concepts that shape the game's new design. Snake can hang from trees with one hand and shoot from his other hand; he can drop down from tree branches to break enemy necks, and he can climb them to snipe enemies as well. In short, all of Snake's high-level military techniques are now being attributed to an outside environment, rather than an indoor one.



The Round Table event gave us a few new insights into game techniques being implemented into this third and most eccentricly named game in the series. If you remember Kojima's presentation from E3 2003 you'll remember that the number three ("3") was a major theme. In his presentation, "three" remained the magic number with three major themes: 1) A new era, the 1960s; 2) A new setting, the jungle (plus others); and 3) New gameplay, via camouflage and survival techniques.

1) The 1960s setting presents gamers with a time in which the US-Soviet Cold War was at its height and simultaneously, the period was a time of innocence and burgeoning change. 2) The new setting isn't just comprised of forests, instead there will be rivers, caves, bridges, snowy areas and rocky, grassless slopes and foothills. 3) The stealth-based gameplay consists of various elements, but the most significant ones are camouflage, stamina, and survival. Kojima focused solely on these elements in this sneak peak look, while essentially revealing everything else until E3.

The Camouflage Index
Using a Powerpoint presentation and recorded video of the game (none of which was distributed), Kojima showed off the newly implemented Camouflage Index, a major element in the series. In the upper right-hand corner of the screen a small meter measures in numerical percentages how well Solid Snake is, or is not, hidden from enemy sight. Ranging from 1-100% (1% being horribly hidden and 100% being totally invisible), the index is influenced by three major criteria -- Posture, Costume and Face Paint. The straighter Snake stands the more likely he is to be seen. The better his outfit blends into the background, the less likely he is able to be seen; and the presence and color of his face paint completes the act of entirely blending into the background. If Snake stands still with the right camo and best face paint, he will be entirely invisible.

So, how does it all work? Kojima naturally went into exquisite detail about the Camo Index. A few examples of posture and motion displayed how Snake, while standing with an olive patterned outfit in the grass gave Snake a 45% reading on the Camo Index. Crouching in the same grass with the same slightly imperfect outfit gave him a better rating of 65%. By lying down in the same tall grass, Snake's rating jumped to 80%. One of Snake's newest movement's, the ability to stalk (a hunched, slow forward motion), gives Snake a 45% chance of being seen. Straight walking gives him a lousy 20% rating, while running pretty much screams out to be seen, giving Snake a negative (-)5% reading. As Kojima explained, it's like yelling out, "Hey! See me! I'm here!" The Camo Index changes in realtime, so Snake can quickly adjust the reading by moving from one environment to the next -- like from the tall grass to the forest itself. Changing camo types takes place in "videogame realtime," so he can instantly change outfits with a quick press of the button. Snake can also remove his shirt, but that lowers his Camo reading, his temperature and his stamina too.

The Camo Index, however, does not replace the standard MGS radar, which is so well-liked from the previous MGS games. Instead, there are numerous kinds of radars that switch depending on the environment Snake happens to be skulking around in. The Camo Index appears when Snake is outside, while the other radar appears when he's inside, so gamers will have to pay attention to numerous indicators throughout the game.

The idea of finding the right camo outfit is hugely important in MGS3 Snake-Eater. Players have the ability to switch camo stripes on the fly and, as we understand it, they're given a substantial set of types from the beginning. There huge assortment of stripes Snake can change into range from light green grass-colored camo to dead leave colors, to a dark brownish tree bark color, to a dark green leave color. There are tiger stripe patterns, black stripes, snow stripes, and more. There are even fire-style stripes, indicating that there are previously unrevealed snow and perhaps entire levels comprised of fire.

Kojima made a relatively big point about the snow and fire camo aspects. Given the ability to remove Snake shirt is most likely to affect his temperature in the snowy and heated areas. Remember when we first saw the fiery water from the first shots and trailer? Snake probably has to stay underwater to keep his body temperature from shooting up dangerously high, while in the cold areas, he probably has to steal enemy outfits or hide into caves to keep from freezing. Light and dark also play significant part in hiding Snake.

Several movies displayed that MGS3 Snake-Eater is the game you still know and love, but applied to a wild-ranging outdoor environment. Snake can quickly move from a standing position to a crouching or even a lying position in a matter of mere seconds. Using the proper camo colors, he can hide in the tall grass (which, by the way, brilliantly folds down when stepped on, and slowly stands back up after being released) and remain mere feet from the enemy.

Movement plays an important role. The new ability to stalk is a great new way to track and take out enemies. The new ability was created specifically for this game, but it also has its drawbacks. Stalking draws from Snake's stamina, thus utilizing this technique is meant to be employed with prudence. Moving close to en enemy is OK if Snake isn't too close and he doesn't move too much or too fast, but one small wrong move and bingo! Sighted.

Kojima wouldn't reveal everything about how Stamina works, but he did disclose Snake's stamina depends on a healthy food and water supply. What's there to eat in the jungle to keep his stamina up? His is the breakfast (lunch, and dinner) of champions. Anyone who's trained in the military knows what's it's all about. Players eat whatever they can get their hands on, and in this game, that means creatures in the forest: birds, frogs, fish; heck, he can even eat scorpions, alligators and, as Kojima said himself, in a small nod to Nintendo's Shigero Miyamoto, Snake can even eat mushrooms. Though of course, in keeping with the nod to Miyamoto, Snake will not be able to eat turtles. Yoshi lives!

Camo comprises all sorts of additional qualities, too. In quirky Kojima fashion, his presentation showed Snake climbing into an empty log to hide from an enemy. On the other end of the log, an alligator head popped out to scare the enemy like a little girl. Then Snake pushed himself all the way out of the log and appeared to show the alligator mask on his head. Apparently, there are more disguises in the game than we bargained for.

The Camo Campaign
In an effort to blow out the Camo aspect of MGS3 Snake-Eater to even larger proportions, Konami will be launching a massive campaign around the idea later this year. Inviting players to use their creativity, ingenuity, and humor, Konami will launch a contest this summer for people to send in their own camo concepts with the idea that the best ones will be made into workable textures and implemented into the game. Kojima showed off the use of a classic Konami corporate image as an example. Snake appeared with his military gear on, and patterned across his body was a silly set of duck face images. Kojima dryly explained that if Snake found ducks in a pond he could hide using this design, and then he showed off another Snake model with the plain text reading "Konami" on it. He added that anyone wearing this pattern would be able to hide within the confines of the Konami offices. (Such a card, that Kojima.)



Konami is using three criteria to judge the contest entrees for The Camo Campaign: 1) Effectiveness; 2) Funny concepts; and 3) Cool ideas. Effective designs will be smartly applicable and useable in the game. Funny concepts are those silly and irrational ideas that make strange or little logical sense in the game, but are whimsical and humorous nonetheless. Cool ideas are those that are stylish in nature, whether they are effective or not. Kojima said he hoped that even corporations would send in their own company-inspired designs.

The entire Camo Campaign is designed to get people involved in Kojima's upcoming game, but also to utilize the newly implemented online aspect, too. As explained last year, MGS3 Snake-Eater will enable players to upload data to the game, such as camo designs. MGS3, however, will not be a playable online game. Konami is working on a separate MGS title that will be playable online.

The campaign will begin this summer, and all major media outlets, including this one right here, are sure to be big parts of it. Get your designs ready now!

If there was anything we learned at the Kojima Round Table was that Metal Gear Solid 3 Snake-Eater will, without a doubt, put a new twist on the growing stealth genre. And that Kojima is one sneaky fox, who's able to play the media for all it's worth. He showed up for a demonstration that revealed a whole lot about one minute aspect, and despite a packed room of journalists asking smart and pointed questions, he escaped quite unscathed. We now know about the Camo Index quite thoroughly.

Make sure to check out our Roundtable Interview as well, wherein Kojima answers even more questions like the stealthy master of game design that he is. And check back at E3 when we break out with new screens, video and detailed impressions from Kojima's newest effort.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

<img src='http://ps2media.ign.com/ps2/image/MGS3pair03b031604_23_1079461469.jpeg' border='0' alt='user posted image' />

<img src='http://ps2media.ign.com/ps2/image/mgs3_031604__031604_003.jpg' border='0' alt='user posted image' />

<img src='http://ps2media.ign.com/ps2/image/mgs3_031604__031604_027.jpg' border='0' alt='user posted image' />

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Question</b>: You mentioned that the game will feature downloadable camouflage outfits. Are there any further thoughts on any additional online features for the game?

<b>Hideo Kojima</b>: As for this game, the downloadable outfits are pretty much all that will be geared towards online capability.


<b>Question</b>: It looked like the camouflage index has replaced the radar, is this is case?

<b>HK</b>: There are several types of radars in the game. When you start off the game you will have a radar, but throughout the course of playing you’ll basically switch between the radar and the stealth index. It’s your choice to use either one.


<b>Question</b>: You mentioned that Snake loses stamina while he’s in stalking mode. Could you talk more about the stamina system and how it works?

<b>HK</b>: That will be something that we reveal at E3. Basically when you walk around the mountains and need to climb, you’ll lose stamina which you’ll need to recover by feeding yourself. One thing that you can do is take off your shirt and wear no outfit, but you’re more likely to lose stamina doing that.


<b>Question</b>: Is there a consideration for when you’re seen say through the camouflage index or when you’re seen through your distance to the enemy?

<b>HK</b>: Yes. Although your index may be 100 percent, enemies do have vision so if they’re really close to you they’re going to notice that something is wrong and will come closer and spot you.


<b>Question</b>: I guess it’s safe to assume that enemies, human or animal, will perceive your camo index in different ways. Will the number be more perceptible to other enemies or will there be a strong bond between how all enemies perceive you?

<b>HK</b>: The number really applies to human enemies and there are no camo indexes shown on screen for animals. For example, if you want to capture a bird, it’s better to be at a higher camo index so you can blend into the natural environment and so the bird won’t see you.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

<a href='http://www.1up.com/article2/0,2053,1549692,00.asp' target='_blank'>http://www.1up.com/article2/0,2053,1549692,00.asp</a>

More pictures <a href='http://ps2.ign.com/articles/499/499241p1.html' target='_blank'>here</a> and <a href='http://forums.gaming-age.com/showthread.php?threadid=83046' target='_blank'>here</a>.
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Comments

  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I like the sound of this camoflage system. It's certainly different than the regular day to day camera dodging. I remember I saw a movie for this a while back and it really rocked! Potential spoiler (highlight): <span style='color:black'>Snake was hanging from trees and shooting people and jumping from waterfalls. Looked freaking amazing!</span>
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    Cooool! Read this.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Question</b>: Intro’s are getting more and more sophisticated. Kyle Cooper did the intro in MGS. Can you tell us anything about the game’s introductory sequences?

    <b>HK</b>: First of all yes, we’re working with Mr. Cooper again. Again, if I start talking about this my guys will kill me again. But I’ll mention it anyways. When I worked with him last time, the original plan was for him to come up with something that was not non-interactive, something where you could actually move and place things while you were watching the intro. That’s something that we are working on for this one. If you choose not to push any buttons and do anything the introduction will be a piece of art. But if you do want to play around with it, you can use the PS2 controller and press buttons to actually change stuff on the screen during the introduction.



    <b>Question</b>: The stealth part of the game seems to extend to Snake. Are there any considerations for hiding bodies or using camo on bodies? Also, what about the noise of your weapons?

    <b>HK</b>: As for bodies, you can hide them in the grass and holes in tree trunks, as well as carry them into streams and rivers. And as for cutting down on noise, not necessarily weapons, we want you to make good use of your stalking move to not make a lot of noise. We’ll probably be able to show you more of that at E3. One thing about the camo uniforms is that when you’re shot, it will get blood stains. So, as a result, your camo index will go down.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Pretty awesome, good thing I won't be able to play it.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    i'm submitting the MARPAT!!!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    /me huggles free gamespot complete account

    Good stuff
  • Josiah_BartletJosiah_Bartlet Join Date: 2002-07-04 Member: 880Members, Constellation
    I will be disappointed if I don't see Snake in a TSA Marine outfit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--QuoteBegin-JediYoshi+Mar 16 2004, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Mar 16 2004, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me huggles free gamespot complete account

    Good stuff <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    free complete? WTH?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Just when you thought Pandora Tomorrow was the only game in town for stealthalicious gameplay, along comes MGS3 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Mmm, stealth. The weak way out.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited March 2004
    Awesome. I definately love the Camo Index feature. :D

    And the new pics, they're absolutely gorgeous! :O
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Ohh.. I just noticed Gamespot has the coverage too, and with a freaking ton of shots!

    <a href='http://www.gamespot.com/ps2/action/metalgearsolid3/preview_6091542.html' target='_blank'>Make with the clicking</a>.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-Black Mage+Mar 16 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Mar 16 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JediYoshi+Mar 16 2004, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Mar 16 2004, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me huggles free gamespot complete account

    Good stuff <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    free complete? WTH? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Friend's dad works at cnet, which made gamespot.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • enforcer0007enforcer0007 Join Date: 2004-02-26 Member: 26916Members
    <span style='font-size:21pt;line-height:100%'> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> COOL! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> </span>
  • notalentassclownnotalentassclown Join Date: 2003-07-23 Member: 18382Members
    I kind of like the sound of the camoflauge system, and I kind of don't. I'm too used to the other Metal Gear Solids, where you can run at full speed behind an enemy and he won't hear you.

    I guess this camoflauge is like a really complicated cardboard box.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    Gorgeous... can't wait to get this game.

    <img src='http://image.com.com/gamespot/images/2003/e3/0513b/mgs/mgs_screen009.jpg' border='0' alt='user posted image' />

    <img src='http://image.com.com/gamespot/images/2003/e3/0513b/mgs/mgs_screen003.jpg' border='0' alt='user posted image' />

    <img src='http://image.com.com/gamespot/images/2003/e3/0513b/mgs/mgs_screen012.jpg' border='0' alt='user posted image' />
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Yup, I think it'll be very interesting to play as Big Boss in his prime :D
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Wonder if they'll ever have knives or other sharpies ingame. I mean I spent most of MGS2 waiting to get my hands on the HF blade, and since this isn't Solid then surely there's a chance of Big Boss getting to use something edged.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-Necrosis+Mar 17 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Mar 17 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wonder if they'll ever have knives or other sharpies ingame. I mean I spent most of MGS2 waiting to get my hands on the HF blade, and since this isn't Solid then surely there's a chance of Big Boss getting to use something edged. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    One of the screenshots showed Snake/Boss/generic main character with a knife to some poor grunt's throat, so I'd say yes.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Yes a knife is a weapon that has been talked about quite a bit in MGS3.

    Check out the E3 trailer from last year, it has a bit of Knife usage. Including the ability to use the right analog stick to like interrogate/threaten a soldier if you got him in a hold :D

    Also you can like, pull out the knife and have it in your left hand while having the pistol in your right hand. :D
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I just hope they don't include a secret person as the main character (ie Raiden in MGS2). In the trailers they showed Snake in Raiden's position to keep him a secret.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin-DOOManiac+Mar 17 2004, 06:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 17 2004, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yup, I think it'll be very interesting to play as Big Boss in his prime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed.

    Here is the knife in action. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <img src='http://image.com.com/gamespot/images/2003/e3/0513b/mgs/mgs_screen005.jpg' border='0' alt='user posted image' />

    Btw, this looks very cool. As I have seen in some pictures and in the E3 2003 trailer, you can shoot with your weapon when swimming over the surface in the water. Here's a picture.

    <img src='http://image.com.com/gamespot/images/2003/e3/0513b/mgs/mgs_screen010.jpg' border='0' alt='user posted image' />
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    Is it still PS2 only or will konami betray us once again?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    its still PS2 only, just deal with it.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DaMu+Mar 18 2004, 01:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaMu @ Mar 18 2004, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it still PS2 only or will konami betray us once again? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hardly a betrayal.

    You think time will fast-foward to play as Snake in the present, or do you guys reckon it'll be a Big Boss only affair?
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-Tequila+Mar 18 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Mar 18 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DaMu+Mar 18 2004, 01:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaMu @ Mar 18 2004, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it still PS2 only or will konami betray us once again? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hardly a betrayal.

    You think time will fast-foward to play as Snake in the present, or do you guys reckon it'll be a Big Boss only affair? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Kojima has so much up his sleeve it's impossible to tell. I'm looking forward to it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And a word of caution, if anyone posts a spoiler when the game is released I will scream. It's not pretty.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    METAL GEAR DIES :O
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-Zig+Mar 18 2004, 06:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 18 2004, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> METAL GEAR DIES :O <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That got me thinking. How is Metal Gear going to get involved in this?
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--QuoteBegin-Zig+Mar 18 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 18 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> METAL GEAR DIES :O <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's died several times now ... well several times <i>now</i> as in in the future <i>then</i> so metal gear <i>will</i> die several times ... now?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-BigMadSteve+Mar 18 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Mar 18 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zig+Mar 18 2004, 06:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 18 2004, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> METAL GEAR DIES :O <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That got me thinking. How is Metal Gear going to get involved in this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Communists will build a Metal Gear from the remnants of Stalin's 'tache. Natch.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    This time around Metal Gear is like a 4 tracked tank, not a walking one. Back at E3 there were these "Build your own metal gear" oragami kit things some people got that is of the new metal gear. It looked pretty neat for a cheap cardboard cutout. :P
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