Brush Problems
Silicon
Join Date: 2003-02-18 Member: 13683Members
<div class="IPBDescription">...a disappearing act..</div> I am having a lot of problems with parts of brushes disappearing in my map, I have no compile errors or errors being reported in hammer. Is it because my brushes are too complex? they don't seem to be too complex.
<a href='http://tmp.crypt.wack.us/brushhammer.jpg' target='_blank'>(hammer screenshot 1600x1200)</a>
<a href='http://tmp.crypt.wack.us/brushingame.jpg' target='_blank'>(in-game screenshot 1024x768)</a>
<a href='http://tmp.crypt.wack.us/brushhammer.jpg' target='_blank'>(hammer screenshot 1600x1200)</a>
<a href='http://tmp.crypt.wack.us/brushingame.jpg' target='_blank'>(in-game screenshot 1024x768)</a>
Comments
<b>hehe lol I read over that you dont have errors in hammer sorry man!!!</b>
Try deleting the brush and rebuilding it that worked for me sometimes when I get this problem.
A brush is alowed to have 32 faces (anyone may correct me if im wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) so I dont think thats the problem
Try to adjust the vertices manually after rotating an object, in most cases this will work fine (Use the vertextool and just let the vertices snap to the nearest point and make sure, the lines are parallel in the different views.