Slight Touch Of Co In Classic Ns...
Skyrage
Join Date: 2003-08-27 Member: 20249Members
<div class="IPBDescription">...for the khaara...</div> I suppose this has been discussed before, in various forms but currently I think it'd do rather nicely to even things out a bit in classic NS...
I propose that the khaara should have the ability to evolve extra upgrade slots for a certain amount of resources...
The important thing here is that the cost for one extra upgrade slot would vary for each life-form AND more importantly, ALL extra slots and upgrades would disappear if a player evolves to another life-form...
No chambers should be needed for this ability...
The cost could look something like this and note that this is only a suggested range of costs:
Skulks...
5-10 res per bonus slot...
Lerks
10-20 res per bonus slot...
Gorges
5-15 res per bonus slot...
Fades
25-35 res per bonus slot...
Onos
40-60 res per bonus slot...
No lifeform would have any limits on the number of extra upgrades that it can have, however, if that lifeform dies then you will have to start from scratch again...so in theory an oni could have all 9 upgrades, however this would most likely never ever happen unless the game is dragging on for an insanely amount of time...
Reason for this suggestion is that in classic NS, you can first of all never get to use interesting combinations which makes the game loads of fun to play...in combat you have that option to fully customize which I feel should be allowed in classic NS as well, but in a controlled fashion...
Second, this would (perhaps) put a dent on the DMS syndrome which exists in most servers and re-introduce the endless amount of different strategies that both teams can/will have to use...
Thirdly, this would (yet again, hopefully) help the khaara to overcome turteled marines in end games...basically, as time goes by, the khaara grow stronger and stronger...
Any thoughts on this? Possible imbalances that I may have overlooked? (I don't really think that there should be any but I may be wrong <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
I propose that the khaara should have the ability to evolve extra upgrade slots for a certain amount of resources...
The important thing here is that the cost for one extra upgrade slot would vary for each life-form AND more importantly, ALL extra slots and upgrades would disappear if a player evolves to another life-form...
No chambers should be needed for this ability...
The cost could look something like this and note that this is only a suggested range of costs:
Skulks...
5-10 res per bonus slot...
Lerks
10-20 res per bonus slot...
Gorges
5-15 res per bonus slot...
Fades
25-35 res per bonus slot...
Onos
40-60 res per bonus slot...
No lifeform would have any limits on the number of extra upgrades that it can have, however, if that lifeform dies then you will have to start from scratch again...so in theory an oni could have all 9 upgrades, however this would most likely never ever happen unless the game is dragging on for an insanely amount of time...
Reason for this suggestion is that in classic NS, you can first of all never get to use interesting combinations which makes the game loads of fun to play...in combat you have that option to fully customize which I feel should be allowed in classic NS as well, but in a controlled fashion...
Second, this would (perhaps) put a dent on the DMS syndrome which exists in most servers and re-introduce the endless amount of different strategies that both teams can/will have to use...
Thirdly, this would (yet again, hopefully) help the khaara to overcome turteled marines in end games...basically, as time goes by, the khaara grow stronger and stronger...
Any thoughts on this? Possible imbalances that I may have overlooked? (I don't really think that there should be any but I may be wrong <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
Comments
I should add (which I forgot), you still need the upgrade chambers in order to get the actual upgrades...
It's an interesting idea, but at the kind of cost you'd have to to introduce, it would kind of a wate of res.
One thing I like about NS Classic is that you don't get the uber-lifeforms you find in CO, so you have to be more strategical about which upgrades you pick, but you also get far more chances to change them (if your fighting reasonable rines) and adapt to the situation.
The fact is, it's only the kind of thing you going to see end game, when with the hive armor boosts, the aliens are strong enough already.
If you made it cheap enough then you'd see far too many Ceril/Adren Fades (read:fastest thing in the game), and other such cheap combos like Focus/Cloak and Cara/Regen Onos.
Also, I might add, when playing combat, a single super alien isn't all mighty powerful as some people might think...even 3 rines with level 3 LMG's can pose a rather big risk to an onos if he sticks around too much...2-3 level 3 HMG rines can down an oni in a matter of moments, even if the oni would have every single upgrade on him...
Thing is that as I said before, I don't seriously believe that there will be any super fades or oni around...and if the khaara has 3 hives, all resnodes, and have the rines pinned down, only then will investing in extra upgrades become really beneficial...before that...well, as I said, it'll be a risk, but perhaps a worthwhile one...
One option would be (although I don't know if it would be possible to implement) to reduce the chance for redemption by perhaps 5% or so for each extra upgrade slot that you get...the current redemption isn't 100% reliable ingame either so...
Another option would perhaps be to disable redemption altogether if you get over a certain amount of upgrades...I suppose this would only become a reality for the lower life-forms who would be more likely to have several upgrades...for the fade and onos, redemption wouldn't really be worth that much simply because of the res cost and they'll most likely benefit from another upgrade...then again, it would depend on the player's style of playing...
Remember, that classic NS res income isn't exactly hyperfast, so there will never be 10 oni running around with 9 upgrades in a game unless it would last for a couple of hours and the rines are turteled in 75% of this time...in which I suppose having the unlikely event of 10 oni with 9 upgrades would be quite justified...
A good suggestion but hard to balance. If its not on the to-do list now then it won't make it into this final release.