Teh Lerk -- Hot Or Not

Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Your opinion??</div> Ok. I know that this has probably been discussed enough times already, but I really just want to know what everyone's view is on the changes with the Lerk in 3.0

You know, flying and the removal of spikes? What do you think?

Sure, spikes were kinda cheap at times when a Lerk would just sit in the vent and spike people to death early on in the games. But now, is bite nessarily that much better? I personally think that it's nice to have bite back, and flying is MUCH better now.

<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->

Comments

  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Well the new flight is a lot better than before, but I'd prefer to have bite and spikes back again exactly like in 1.04.
    Spikes were good and actually made the lerk more useful because it was an early alien that could do distance damage.

    Right now the lerk has 3 weapons which purpose is only to help the rest of the team: spores (not very efficient so only a few merines die to it), umbra and primal scream.

    Right now a lerk 1 on 1 agains a marine can rely only on bite.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    edited March 2004
    I definietly like the new lerk. The new flying is awesome and easy to master! I still see nubs who say
    -"omg new flight sucks arse. I cant do anything"
    -"Try holding down your jump key <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->"
    -"oooOOH!!"

    And I dont miss spikes. I think average velocity of an unloaded lerk (Monty Python, anyone? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) should be increased a bit, though.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    The new flight model is awesome, except that I think it would be way better with strafing implemented. As for spikes, I loved them and I couldn't even begin to count all of the heavies I spiked to death in 2.0, especially on ns_nothing. My biggest problem with the lerk though is that they are damn near useless in classic before you get 2 hives, and even then they don't play the same role as they did in previous versions. I find that this is especially true in smaller games. Also it seems that umbra is no longer the key factor in alien wins, as it was in 1.0x and 2.0. The only time I ever lerk anymore is if we need one to take out the fortified marine base at the end of the game.

    I think that the major reason you rarely see lerks is that lerks can no longer assualt areas that marines have locked down with turrets due to no spikes and electrified turret factories. To do this you really need a fade and a fade can also take down single marines and smaller packs of marines with ease. For the 30 res they cost most people just save for fade.

    I rarely play larger games (more then 16) so I can't really say that lerks aren't better in larger games, but when was the last time you saw a lerk in a small game before endgame that did well?
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    No one goes lerk b/c its a support unit and even if someone liked being a support unit that means aliens would need to group up(umbra one skull is the ****). I liked the spikes when attacking shotgunners and even HA from hi ceilings. One some maps(very few) the ceiling at the hive was so high that a hmg shooting at the lerk partly covered would not die and the spikes would slowly kill the HA. Infact I took out 3 HA in 2 min doing this.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • King_NothingKing_Nothing Join Date: 2003-05-28 Member: 16784Members
    personally i was always a fan of the lerk. I love it even more now although I do miss spikes. As a lerk i find that the only thing i have trouble eating is HA/GL because well....Umbra dont work on grenades. Other than that Umbra + Primal scream = dead 'rines and thats the way I like it.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    edited March 2004
    Not. Now that lerk doesn't have spikes, aliens have no early long range attacks at all. And I can't get a hang of the darn flight model so when I have to escape I just flap there stupidly and eat a shotgun to the face. Boy, that's fun. So if you see me going marine, don't hassle me, you really don't want me as an alien on your team.

    I still vote to merge bite/spike so that when you're flying you bite, but when you're standing you spike...best of both worlds.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Before it was hard to fly and lerk at the same time, or to combine the two as an attack.
    I usually ended up without any energy left.

    Now you can fly towards someone and bite them with only a few scratches.
    I always had to sit down in my umbra cloud and use spikes while getting shot at.

    I like it how it is.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Please use the Public Beta forums for such discussions. You'll notice that such threads can be found over there in abundance, so:

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.